Minecraft Texture Packs / Realistic Packs

[1.17+] Misa's Realistic Texture Pack

  • check_circle Armor
  • check_circle Art
  • check_circle Environment
  • check_circle Font
  • check_circle GUI
  • check_circle Items
  • check_circle Misc
  • check_circle Mobs
  • check_circle Particles
  • check_circle Terrain
  • check_circle Models
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Misa avatar Misa
Level 82 : Elite Creator
  • Announcements

Here's an early bit of support for 1.17! While Optifine is still catching up, things may be subject to change, but for now at least 1.17 can be run without all default textures, hooray! This month's installment of 1.17 support will ultimately be most focused on fixing broken things and texturing stuff that generates naturally, with crafted blocks being thrown in here and there when convenient. At the moment all ores are currently textured and the natural form of deepslate has full CTM support as well. As shader's are once again supported by Optifine, I'll likely be updating my prefs for those.

As always, the pack is still a work-in-progress, be sure to join us on Discord for all the latest info and fan interaction! My plan is to gradually update the pack back up to 100% by working 40-hour work weeks dedicated entirely to the texture pack. This is only really viable in the long run if I'm able to make a living wage off of this work though as I've no other means of income. Supporting my work through Patreon and/or PayPal Donations is a good way to help out an artist and ensure the flow of content you've come to expect.

  • Information/Disclaimer

This texture pack relies on multiple advanced features introduced by MCPatcher. As MCPatcher is no longer in development, Optifine is now required to properly use this resource pack. You will need to ensure you have the latest version installed for the version of the game you are on. As a result of the switch from MCPatcher to Optifine, some old features have unfortunately been removed or altered to function within the limitations of Optifine.

As always, Be sure to read the installation instructions! This is an HD Pack, it is not designed for un-patched vanilla Minecraft! After you have read and followed the instructions, and you still have trouble with installation, check the F.A.Q. If you still have issues, please post them on the thread or go to my Discord server. Do not PM me with tech support issues regarding getting the texture pack to work.

  • Features
      • Emphasis on Realism Without Going Too Photographic - Materials are designed to make sense and resemble the components they're crafted from. Art style is semi-realistic and inspired by old-school RPG's and raycast (boomer) shooters with a medieval-lite setting.
      • Reduced Eyestrain - Colors are a bit darker and more desaturated (or muted) than vanilla to allow for longer playtime without being too harsh on the eyes.
      • Mostly Faithful to Vanilla Intent - No strong theme that alters textures so drastically that you're guessing what's what. Builds made in this pack will work well with those playing with vanilla textures but allow for more creative detail with the pack. (See the next feature.)
      • Advanced Texture Features for Improved Variety - Supports connected textures, random mobs, custom models, and much more. This greatly improves creative options with block placement while making exploration more interesting and diverse.
      • Easter Eggs - With the increased diversity of blocks and mobs, expect to discover rare little references and surprises on occasion.
      • User-Supported, But Always Free to All - This is a passion project going as far back as 2009, and as such is something I wish to always share freely. This work is also made entirely possible by support from users like you. With enough support to making a living off of this, I plan to dedicate 40 hours a week to working on this pack with routine updates, including early access/indev stuff for those who support me on Patreon.

  • Download
This texture pack is provided for personal use. You may not rehost or redistribute this work in its entirety. To make use of this work for remixes/compilations, permission is required on this platform. (see here for details) You are not permitted under any circumstances (barring special permissions) to distribute my work in any form that makes use of for-profit monetization.

Main Download: LINK 1 (Ad-Free Link!)
Ad-free Mirror: LINK 2 (Permanent Ad Link to support my work for free! This URL will never change and always be up to date.)
  • Supporting this Work
My work is free to all and I'm happy to keep it that way. However, updates to this texture pack are only made possible by support from people like you. Like many hit by the pandemic, I'm stuck at home and unemployed. I would be greatly relieved to be able to make a living wage by continuing to produce this content. If you're able and willing to pitch in, please consider subscribing on Patreon or donating through PayPal.

PayPal Donation:
Join the Community for Free on Discord:
  • Installing the Texture Pack
1. Save my pack's zip file to the resourcepacks folder in your Minecraft directory. (Do not extract!)
2. Click here to download the latest version of Optifine. (Very important!)
3. Run Optifine's installer on the appropriate installed version of Minecraft.
4. Run Minecraft and go to Mods and Resource Packs to select my pack.

If you have trouble getting the pack working after this, head to my Discord server for support.
Progress90% complete
Game VersionMinecraft 1.17

31 Update Logs

Update #31 : 06/09/2021 3:18:43 pmJun 9th

-Changed pack format to 1.17, SHOULD STILL WORK WITH 1.16
-Added new stone and deepslate ores, including any animated versions and custom models for deepslate ores.
-Added textures and large CTM support for deepslate.
-Added GUI effects for frozen status, including overlay and frozen heart indicators.
-Added GUI effect for spyglass including a rangefinder feature*:
How to use the rangefinding:
1-Aim your crosshair at the base of a distant block or center of a humanoid-sized enemy/player (2m)
2-If a block fits between the crosshair and the red-lines, or a humanoid fits between the 2 red lines they are 64m away.
3-The other grades above and below the red lines are in powers of 2:
(The two larger lines above or outside red are at 32m and 16m respectively
The two smaller lines below or inside red are 128m and 256m respectively.)
4-Using this you can guess a rough approximate of how far objects are.
-Added textures, model tweaks and item icons for all lit and unlit candles.
-Added textures and emissive for glowing item frames.
-Slightly tweaked all existing emerald forms to be slightly bluer to look more emerald than peridot.
-Slightly decreased size of iron nuggets in preparation for raw ore icons (not yet available).
-Decreased opacity of title edition text.
-Fixed 1.17 vanilla blockstates that randomized angles of certain blocks that didn't need it.
-Fixed golden hearts in Hardcore mode.
-Fixed old grass color palette quick fix.
-Minor tweaks to fix some issues with seagrass not spawning properly in all ocean biomes.
-Extended grass path from 1.16 to dirt path support for 1.17.
-Extended squid and random squid art to support 1.17's directory change.
-Temporarily disabled custom Iron Golem model, until a solution to repair it is settled upon.

*note: Dynamic FOV must be on in Video Settings for the spyglass to function. Calibration may or may not function correctly due to how Optifine affects FOV differently than vanilla. More testing is required before the rangefinder can be confirmed to work as intended.

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06/08/2021 11:55 amhistory
Level 82 : Elite Creator
Misa avatar
Posted this in the announcements temporarily, but posting it here too for anyone who may miss it:

Update Regarding 1.17's Pack

It's still coming, very soon! It'll just likely be a day late due to Optifine not being ready to go until tomorrow. As this pack relies on Optifine to function properly, a release today would mostly just benefit anyone using development versions of Optifine on snapshots. A poll was held on my Discord and the majority seem to agree this delay is the better idea.
The bright side is I'll be able to get more stuff done before I ship out the next released, and it's only a day's wait. As this development is dependent on a third party I'm not affiliated with, this information may be subject to unexpected changes. I'll be sure to keep everyone updated with any other developments if anything changes. Thanks for your patience and support!

It's up! :)
06/03/2021 11:46 am
Level 21 : Expert uwu
sandiabby avatar
madlad that keeps coming back after 10 years... amazing my friend
06/01/2021 4:18 pm
Level 1 : New Miner
Mister Spitfire
Mister Spitfire avatar
Thanks for the update, and thanks for a wonderful pack. I cannot wait to see what you come up with for 1.17, as there are some amazing new blocks in this next edition. Thanks once again... oh, and have yourself a nice shiny diamond - regards!
05/12/2021 5:07 pm
Level 55 : Grandmaster Artist
5teven avatar
Still loving this pack after all these years. Also, Welcome back!
05/12/2021 6:11 pm
Level 82 : Elite Creator
Misa avatar
Thanks! I'm having fun with some of the latest stuff I've been working on. :)
05/07/2021 8:58 pm
Level 1 : New Miner
shadowgamer123 avatar
wow this texture pack is really cool yeah i reallly like it had a good texture pack :) YAY
04/21/2021 10:59 am
Level 16 : Journeyman Explorer
Zazarrus avatar
So far Misa is my favorite texture pack, im glad you came back, i loved to play with this texture pack in the beginning of minecraft mid 2010. So far i never ever played again with any other texture pack. hope you doing well and keep up the support for this awsome texture pack.

04/11/2021 9:01 am
Level 14 : Journeyman Miner
DanTheDan avatar
Oh damn, I didn't know this was still being updated. That's cool.
04/13/2021 1:52 pm
Level 82 : Elite Creator
Misa avatar
Yeah, just picked it back up late 2020. Still a bit to catch on, but I put out updates every week (and more often on Patreon).
04/03/2021 10:54 am
Level 69 : High Grandmaster Waffle
hoshizora avatar
does the pack have pbr support atm or is it planned
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