Minecraft Texture Packs / Realistic Packs

[1.17+] Misa's Realistic Texture Pack

  • check_circle Armor
  • check_circle Art
  • check_circle Environment
  • check_circle Font
  • check_circle GUI
  • check_circle Items
  • check_circle Misc
  • check_circle Mobs
  • check_circle Particles
  • check_circle Terrain
  • check_circle Models
  • 1,348,969 views, 219 today
  • 521,536 downloads, 76 today
Misa avatar Misa
Level 82 : Elite Creator
1,160
  • Announcements
Another month, another update! I'd be shocked if all blocks weren't finished before the end of the year, and the rest of the time can then be focused on items and mobs. For now though we've got a bunch of new dripstone stuff to play with, powdered snow, improved copper, and more! As always, I'll be slipping in a bunch of nifty little shader maps here and there with each update, so be sure to read the changelog to check it all out!

As always, the pack is still a work-in-progress, be sure to join us on Discord for all the latest info and fan interaction! My plan is to gradually update the pack back up to 100% by working 40-hour work weeks dedicated entirely to the texture pack. This is only really viable in the long run if I'm able to make a living wage off of this work though as I've no other means of income. Supporting my work through Patreon and/or PayPal Donations is a good way to help out an artist and ensure the flow of content you've come to expect.


  • Information/Disclaimer

This texture pack relies on multiple advanced features introduced by MCPatcher. As MCPatcher is no longer in development, Optifine is now required to properly use this resource pack. You will need to ensure you have the latest version installed for the version of the game you are on. As a result of the switch from MCPatcher to Optifine, some old features have unfortunately been removed or altered to function within the limitations of Optifine.


As always, Be sure to read the installation instructions! This is an HD Pack, it is not designed for un-patched vanilla Minecraft! After you have read and followed the instructions, and you still have trouble with installation, check the F.A.Q. If you still have issues, please post them on the thread or go to my Discord server. Do not PM me with tech support issues regarding getting the texture pack to work.

  • Features
      • Emphasis on Realism Without Going Too Photographic - Materials are designed to make sense and resemble the components they're crafted from. Art style is semi-realistic and inspired by old-school RPG's and raycast (boomer) shooters with a medieval-lite setting.
      • Reduced Eyestrain - Colors are a bit darker and more desaturated (or muted) than vanilla to allow for longer playtime without being too harsh on the eyes.
      • Mostly Faithful to Vanilla Intent - No strong theme that alters textures so drastically that you're guessing what's what. Builds made in this pack will work well with those playing with vanilla textures but allow for more creative detail with the pack. (See the next feature.)
      • Advanced Texture Features for Improved Variety - Supports connected textures, random mobs, custom models, and much more. This greatly improves creative options with block placement while making exploration more interesting and diverse.
      • Easter Eggs - With the increased diversity of blocks and mobs, expect to discover rare little references and surprises on occasion.
      • User-Supported, But Always Free to All - This is a passion project going as far back as 2009, and as such is something I wish to always share freely. This work is also made entirely possible by support from users like you. With enough support to making a living off of this, I plan to dedicate 40 hours a week to working on this pack with routine updates, including early access/indev stuff for those who support me on Patreon.

  • Download
TERMS OF USE (READ CAREFULLY BEFORE DOWNLOADING)
This texture pack is provided for personal use. You may not rehost or redistribute this work in its entirety. To make use of this work for remixes/compilations, permission is required on this platform. (see here for details) You are not permitted under any circumstances (barring special permissions) to distribute my work in any form that makes use of for-profit monetization.

Main Download: LINK 1 (Ad-Free Link!)
Ad-Link Mirror: LINK 2 (Permanent Ad Link to support my work for free! This URL will never change and always be up to date.)
  • Supporting this Work
My work is free to all and I'm happy to keep it that way. However, updates to this texture pack are only made possible by support from people like you. Like many hit by the pandemic, I'm stuck at home and unemployed. I would be greatly relieved to be able to make a living wage by continuing to produce this content. If you're able and willing to pitch in, please consider subscribing on Patreon or donating through PayPal.

Patreon:
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PayPal Donation:
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Join the Community for Free on Discord:
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  • Installing the Texture Pack
1. Save my pack's zip file to the resourcepacks folder in your Minecraft directory. (Do not extract!)
2. Click here to download the latest version of Optifine. (Very important!)
3. Run Optifine's installer on the appropriate installed version of Minecraft.
4. Run Minecraft and go to Mods and Resource Packs to select my pack.

If you have trouble getting the pack working after this, head to my Discord server for support.
Progress95% complete
Game VersionMinecraft 1.17
Resolution64x
Tags

36 Update Logs

Update #36 : 11/01/2021 3:41:36 pmNov 1st

[1.17e]
-Added all 10 pointed dripstone textures, with an additional 10 random variants and the associated item icon.
-Added textures, large, vertical, and random CTM for dripstone blocks with unique tops, sides, and bottoms.
-Added textures and large CTM for powdered snow and texture for the bucket that places it.
-Added textures and random CTM for deepslate tiles and their cracked variant.
-Added textures and large CTM for rooted dirt. (Darkened the roots slightly based on feedback.)
-Added textures and random CTM for hanging roots.
-Added textures for tinted glass.
-Altered all copper blocks to now have some oxidisation in the cracks to better distinguish their edges.
-Altered powdered snow block to have internal textures better blend in with the fog effect.
-Altered dripleaf models slightly in prep for future.
-Altered existing birch door texture to avoid issues with POM and its version of a "doorknob."
-Altered model for tinted glass to make use of some special optical effects.
-Altered grass overlay CTM to extend to certain new naturally-generating blocks from 1.17. (quick fix)
-Fixed and optimized the netherite blocks, which were only using 3 our of the 4 intended random textures.
-Fixed vertical tiling for jungle fenceposts.
-Fixed blockstate for rooted dirt to conform to existing dirt behavior.
-Fixed a bug where observer models created z-fighting with end rods.
-Fixed a bug with the chain and hanging lantern models that caused the textures to not line up at certain angles.
-Fixed a transparency issue that bugged out slime blocks with shaders.

---Shader Support---

-Updated BSL properties for BSL_v8.1.01.1d
-Added POM, normals, and specular maps for dripstone blocks.
-Added POM, normals, and specular maps for lonestone textures.
-Added POM, normals, and specular maps for both forms of daylight detectors.
-Added POM, normals, and specular maps for all 4 slime block textures.
-Added normals and specular maps for all 20 pointed dripstone textures.
-Added normals and specular maps for tinted glass.
-Added normals and specular maps for all 16 types of glazed terracotta.
-Added metallic leafing/details to brown, light gray, white, and purple glazed terracotta.
-Additional tweaks to improve the 'glazed' effect on glazed terracotta.
-Added phosphorescent effect to certain cyan-colored glazes used on light gray, cyan and orange glazed terracotta.
-Added normals and specular maps for both types of snow, the powdered snow bucket and snowy grass blocks. (They sparkle!)
-Added SSS maps for hanging roots.
-Added POM maps for all 8 door and trapdoor types.
-Added SSS maps for the 6 door and trapdoor types that can benefit from it.
-Reworked existing specular maps to dull the shine in crevices of all copper block types.
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2
11/23/2021 11:00 am
Level 36 : Artisan Artist
pedreno
pedreno avatar
Basically crazy, u r one of the artists that inspired me 4 making texturepacks
2
11/03/2021 11:57 am
Level 51 : Grandmaster Professor
HeliopolisCity
HeliopolisCity avatar
desert look like Mars , i like the ideas of the spiders and mob variant Mojang have to do it
4
11/03/2021 5:55 am
Level 52 : Grandmaster Zombie
FiMiS
FiMiS avatar
hey i follow this, many years have passed and you are still doing a great job, the bees are amazing
3
10/12/2021 11:18 pm
Level 1 : New Miner
CanoegunGeoff
CanoegunGeoff avatar
Where has this been! I have come back here trying to find this pack so many times over the last few years but it always seemed to have been abandoned like 7 years ago, and now it just pops up out of nowhere, almost fully updated to the current version! Love the nostalgia this pack holds for me!
7
09/26/2021 10:33 am
Level 1 : New Miner
LkokamiLP
LkokamiLP avatar
i thought that the resource pack was discontinued in like 1.4.5, but im glad to discover that its still alive. im never gonna let go of this pack since it holds great memories that i had with it.
3
09/16/2021 12:16 pm
Level 1 : New Miner
TigeressTail
TigeressTail avatar
this pack is never leaving my game... ever.
4
09/09/2021 12:49 pm
Level 6 : Apprentice Explorer
xShiro1204
xShiro1204 avatar
ahh i remember playing beta with that texture pack, great times
2
09/02/2021 11:20 pm
Level 32 : Artisan Vampire
EmeraldLiker
EmeraldLiker avatar
the hec
3
09/01/2021 8:00 pm
Level 6 : Apprentice Miner
Nitrogamer1103
Nitrogamer1103 avatar
bro i have a gtx 1080 is that enough
2
09/02/2021 1:44 pmhistory
Level 2 : Apprentice Crafter
Debatrax
Debatrax avatar
I have a 1070 and can run smoothly at WQHD. It also depends on the CPU but you should easily be able to handle the pack since it's "only" 64x64 and BSL is a good performance shader.
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