• 7/6/24 6:01 pm
- 4.5k views • 1 today
- save_alt 624 downloads
- Game Version
- Minecraft 1.21.4
- Resolution
- 16x
- Progress
- 100% complete
- Changes include
- Models
447
ABOUT
by adding a few new growths to lava in the nether, it might be an idea to install this if you are bored of the nether's classic barren lava lakes.
note: it does not generate everywhere, only in specific biomes and only at specific distances from land, and only in clusters or trails.
you will need versions 1.17+ and optifine for this pack to work properly. 1.21.5 AND ABOVE BREAKS THIS PACK
this is partly from my other older pack:
https://www.planetminecraft.com/texture-pack/lava-lily-pads/
this is partly from my other older pack:
https://www.planetminecraft.com/texture-pack/lava-lily-pads/
DISCLAIMER:
You may not:
Republish in any form even with credits without my permission
Remix textures or steal them.
Use any asset from this pack without permission.
Notice:
If there is another download link to this pack on another site, it is stolen. Download it only from this page
You may not:
Republish in any form even with credits without my permission
Remix textures or steal them.
Use any asset from this pack without permission.
Notice:
If there is another download link to this pack on another site, it is stolen. Download it only from this page
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Have something to say?
github.com/CaffeineMC/sodium-fabric/wiki/Resource-Packs
however, if you can run shaders with sodium and/or iris, it might render opaque blocks as transparent and it might work correctly with the shaders on. but to make the pack compatible with sodium, you'll need to delete the shader folder inside of the pack.
a bit of a note is that I am not familiar with sodium, iris, or any other of those mods, so it's hard for me to give a solution from mere speculation. about that tip about running shaders with sodium and iris, I don't really know how shaders are formatted and their behavior with sodium.
example: with optifine's shaders (ex. BSL, Sildur's, Complementary, etc.) they render all solid (opaque) blocks as transparent, having the same visual effect as core shaders.
but whereas with sodium or iris' shaders I don't know if they render blocks the same way