• • 9/20/26 4:31 pm • 5 logs
- 13.2k views • 22 today
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- Game Version
- Minecraft 26.3 snapshot
- Resolution
- 16x
- Progress
- 100% complete
- Changes include
- Audio
120
New music has been added yearly since 2020, getting increasingly biome-dependent. This clashes with one of the special things of Minecraft music; that music plays randomly, with few exceptions. Many packs have 'fixed' this by removing the new music, but I think that is no good since the new music is great! At the same time, there are so many songs now that some distinctions are warranted.
My solution here is to reorganize the new music into themed, mutually-exclusive pools. They are similar to calm/piano/hal/nuance. They then get different weights per biome based on the biome's character. Every song still has a reasonable chance of playing in every biome, and it should even out across all the biomes. This keeps the randomness and nostalgia while still respecting the themes of the updates. Is it purely random like in beta? No. I still think it's a better compromise, though.
Here is a text summary of the changes (See Modrinth for concise tracklist)
That's all. Enjoy! I hope you give this pack a try. =]
Do not reupload in any capacity.
THIS PACK DOESN'T CHANGE THE ACTUAL MUSIC! Don't be confused! ^-^
My solution here is to reorganize the new music into themed, mutually-exclusive pools. They are similar to calm/piano/hal/nuance. They then get different weights per biome based on the biome's character. Every song still has a reasonable chance of playing in every biome, and it should even out across all the biomes. This keeps the randomness and nostalgia while still respecting the themes of the updates. Is it purely random like in beta? No. I still think it's a better compromise, though.
Here is a text summary of the changes (See Modrinth for concise tracklist)
- In the overworld, I've basically made many pools of 2-5 songs and each pool has slightly different weights in every sound event. The weights range from 2 to 5, so every song still has a reasonable of playing in every biome. (See Modrinth for the list of pools)
- This includes other biomes separated out in updates like 1.19 and 1.20, such as the forest or the taiga.
- Underwater music is still C418's Update Aquatic music from 1.13 and now also includes Firebugs, Echo in the Wind, and O's Piano, which were removed from the rest of the overworld.
- All 1.16 songs will play in all the biomes, instead of being biome-specific. However, the warped forest is still exempt. Deeper has been moved to the nether as well.
- I did not touch end, boss, and credits themes.
- There's now a much higher chance of playing the creative tracklist in creative mode. Said tracklist now includes Labyrinthine and Puzzlebox as well. At a lower probability, you can hear all of the other songs besides the boss and credits.
- The menu no longer uses songs for their novelty, instead having a permanent selection. As with the rest of the pack, separation means they don't play in the mountains. This selection includes Infinite Amethyst, Wending, Bromeliad, Crescent Dunes, Featherfall, Below and Above, and Ebb.
- The warped forest faintly plays the menu music out of tune. The idea is that it's a faint echo or some memory of hearing those songs. It should be quiet and unintrusive so you barely hear it.
- Finally, I've updated the volume of many newer songs to try and keep it consistent. This was inspired by Minecraft: Askew, but I did my own testing and chose the values myself.
That's all. Enjoy! I hope you give this pack a try. =]
Do not reupload in any capacity.
THIS PACK DOESN'T CHANGE THE ACTUAL MUSIC! Don't be confused! ^-^
5 Update Logs
Version for 2026+ : by blank3times 09/20/2026 4:31:46 pmSeptember 20 @ 8:31 pm UTC
A major overhaul accounting for all music in 26.2
It was increasingly unfair how I made pools mutually exclusive because the pool of music being exclusive to mountain biomes was increasing rapidly, and themed songs like the desert songs needed addressing, and
I've basically made many pools of 2-5 songs and each pool has slightly different weights in every sound event. The weights range from 2 to 5, so every song still has a reasonable of playing in every biome.
The songs should get overall equal treatment, there's nothing like the Chaos Cubed soundtrack in vanilla getting double the weight.
A smaller change is that I've moved komorebi from underwater to the overworld, and O's Piano from the overworld to underwater. I added the 2026 songs, and Ebb is the only one that will play in the menu, the rest are in overworld pools.
Finally, I've updated the volume of many newer songs to try and keep it consistent. This was inspired by Minecraft: Askew, but I did my own testing and chose the values myself.
Thanks for sticking around! I'm still not sure how biome-dependent to make stuff while keeping it fair, so I'd love for you to try it out and give feedback! =]
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Of what I've heard of the new music.... its generally fine (with the exception of that stuff from the japanese dude, which I think blends far better than any of the other more recent stuff). I have a burning hatred for rubedo for how much i've heard it OVER AND OVER
You bring up a really good point about blending, which is actually exactly why I banished almost all of the music to the mountains, probably the reason for the overcomplicated biome system in vanilla, and also why I considered certain songs to go different places. So it's nice to see someone else think about that with that word over just pitching the songs away (even though the 3rd volume situation really sucks).
At least your burning hatred for Rubedo is good because it's the Nether. Unfortunately, me refusing to weight songs means it's still not ideal, but you'll be happy to know that each C418 Nether track's weight has an 11% increase from vanilla so yippee, a w for this pack.
Still, since this is only a step in the right direction, I encourage you to go into the sounds.json and do changes to make a music system that matches how you envision the balance (if you have your account back). Nerf Rubedo, make every song Rubedo, whatever! The wiki tells you everything you need to know.
Or also you can just use mine lol I'm open to feedback to go even more in the right direction. Re-listening to the new songs while imagining new context can make the song more enjoyable (such as Labyrinthine, a 5 minute song with handpans and where have I seen that before and WHY is it SURVIVAL EXCLUSIVE of all things in vanilla) so I'm very open to listen again and move stuff around. For example, I should probably move Ancestry (got feedback, and it also improves the odds), but am not sure where I should move it.
Have you been playing the new versions? It doesn't sound like you've heard all the new songs.
I have seen various other resource packs that just fully remove the new music, however I actually enjoy most of it. But repeating the same Lena Raine songs over and over gets tiring when I remember the nostalgia of the OG music. Thank you for doing this while including the new songs, its as if this is how the game should be. What are your plans for the future of this pack?