Minecraft Texture Packs / Realistic Packs

STCM's Resourcepack 1.7.8 (WIP) Normal mapping v8.3

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SoulTakerl996 avatar SoulTakerl996
Level 55 : Grandmaster Pixel Painter
48
Image


Hello, welcome to my resourcepack's page,

This resourcepack is a little project I am working on to get more familiar with texturing, normal mapping etc.

My textures use methods called: normal mapping, parallax occlusion mapping and spectacular mapping,
explanation about these methods can be found in the lower section of this page, hidden in spoilers.

It's HEAVY work in progress, there's only around 30 of textures yet (pictures) and they may not be perfect yet, they can have white borders, sharp transitions, ugly normal mapping, misplaced textures etc.


What is "Normal mapping"?
Normal mapping adds depth detail to textures that are lit by the sun or are covered with shadows, provided by a texture file name with "_n" at the end, for example "grass_n.png".
So basically it adds depth to a texture provided with normal mapping.
(*Sonic Ether's Unbelievable Shaders are REQUIRED for this function).
What is "Parallax Occlusion mapping"?
Parallax occlusion adds even more depth detail textures, most of its methods are identical to Normal mapping.
This method adds really deep pixel sections to textures, so it looks really 3D if you strafe around it.
(*Sonic Ether's Unbelievable Shaders are REQUIRED for this function).
Shaderpack modification for parallax occlusion mapping
First download the shaderpack from Sonic Ether's website:
[url=(Link removed)]Shaderpack v10.1 Preview 2[/url]

After downloading this, open up that archive you've just downloaded and open the "shaders" folder,
in there will be around 30 files, open the file called "gbuffers_terrain.fsh" with notepad++ or whatever you use.

Enabling Parallax Occlusion Mapping:
notepad++: Go to line 24 and remove the "//" infront of the line "#define PARALLAX".

wordpad: press CTRL + F and search for "#define PARALLAX", after finding it, remove the "//" infront of it.

Fixing the "ugly line crossing the texture in the middle"
notepad++: Go to line 115 and replace the line with this piece of code: ivec2 atlasTiles = ivec2(16, 8);

wordpad: press CTRL + F and search for: ivec2 atlasTiles = ivec2(32, 16);
replace this line of code with: ivec2 atlasTiles = ivec2(16, 8);

Now you're all set to enjoy the amazing Parallax Occlusion Mapping method.
The ore container blocks are the base texture of the gold and iron block from Balea's texture pack, this is a placeholder for now, this won't be in the future.

I am open to any critism, tell me what you liked and disliked, it may help me out a lot, thanks!

Map used at the 2nd picture here:
Fable The Lost Chapters in Minecraft

NOTE:
I am looking for someone who could make a video review about this resource pack, the video will be placed between the gallery of pictures, you will also be given full credit of the video.

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Progress30% complete
Game VersionMinecraft 1.7.8
Resolution64x
Tags

12 Update Logs

Update #12 : by SoulTakerl996 06/01/2014 9:23:59 amJun 1st, 2014

Redone many blocks, made with a more "rustic" look, tell me what you think.

New
- Torch
- All Tulips
- Poppy
- Dandelion
- Blue Orchid
- Allium
- Azure Bluet
- Peony
- Sunflower
- High res stars(MCPatcher required)

Redone
- All planks
- Oak leaves
- Birch leaves
- Spruce leaves
- All stone bricks
- Cobblestone
- Mossy cobblestone
- Glass
- Glass pane
- Bookcase
- Crafting table
- Door
- Oak log
- Grass
- Grass snow

UI Changes

Redone
- Hotbar
- Menu buttons
- Menu sliders
- Options background
- Menu panorama

I have not yet optimized the size for this version of the pack, this will be done later.
LOAD MORE LOGS

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1
12/15/2015 11:03 am
Level 1 : New Miner
Cherrybomrerz10
Cherrybomrerz10 avatar
How? This pack is so realistic it seems impssoible?! Looks like Amnesia all over XD Great Job
1
07/15/2014 1:46 am
Level 1 : New Explorer
HG80
HG80 avatar
Have u done mobs yet? if u have can u screenshot and put it up. Thanks
1
06/18/2014 6:26 am
Level 55 : Grandmaster Architect
Cubhndue
Cubhndue avatar
Shaderpack modification for parallax occlusion mapping. i cant do this
1
10/24/2014 6:53 pm
Level 6 : Apprentice Pig
goodpoopie
goodpoopie avatar
If the SEUS file is zipped, try unzipping it.
1
12/28/2014 4:37 pm
Level 3 : Apprentice Miner
Starkiller 123
Starkiller 123 avatar
I tried that but it didn't work. Here's what I got to work. (note: this method requires WinRAR)

1. Right-click the zipped SEUS folder
2. Click "Open with WinRAR"
3. Edit the gbuffers_terrain.fsh file, in the "shaders" folder.
4. Make sure you save it in WinRAR as well. (it will ask for confirmation)
5. This stuff might all be in read-only folders, which I had a bit of trouble with, If you leave the "properties" window open after disabling "read-only", then it should work. I had a problem with the folders not keeping the changes.
1
06/18/2014 4:36 am
Level 55 : Grandmaster Architect
Cubhndue
Cubhndue avatar
i cant edit the text, help?
1
06/18/2014 4:39 am
Level 55 : Grandmaster Pixel Painter
SoulTakerl996
SoulTakerl996 avatar
Sorry, but what you mean with the text?
1
06/17/2014 10:59 am
Level 35 : Artisan Soldier
luisdamo
luisdamo avatar
Nice!
1
06/01/2014 12:58 pm
Level 1 : New Crafter
gasboy5
gasboy5 avatar
cool
1
04/30/2014 10:29 pm
Level 1 : New Explorer
crashman1370
crashman1370 avatar
I'm getting a weird effect of blocks when I view them on certain sides, they appear to stretch and distort rather than appear 3D. As well as seeing through the world when viewing the bottom & top of the blocks with parallax (somewhat) working. (Note this weird effect is only happening on Sonic ethers shaders)
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