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- check_circle Art
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- check_circle Misc
- check_circle Mobs
- check_circle Terrain
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This texture pack is designed for the Cube Server'sbrand new mini-game based around a currently expanding free roam city filled with zombies, open for pvp and soon chests to loot for weapons, supplies, and valuables.
New 1.6.2 update:
After much delay I have begun to make progress in updated the texture pack into the resource pack form. There are a few sounds already implemented, such as a new gun firing sound, some new damage noises, zombie sounds, and enderman sounds. There is also a new
NOTE: there is a minor sound glitch involving the "bow firing" noise, which happens to also be the same noise file used for throwing eggs, ender pearls, snowballs, and potions. I'm currently trying to find a solution but have yet to find one without changing the bow's skin to a modern crossbow or something.
Weapon list:
Armor list:
Current City Mob list:edited mobs skins that are or are planned beimplementedin the city.
Merchant Survivors (Villagers):Friendly survivors that willwillinglytrade you goods for a price. While they may look shady, they won't fight back.
Walker (Zombie):The reanimated dead, surely you won't need an explanation.
Hostile Survivors/Raiders (Skeletons and Wither Skeletons):Other survivors of the apocalypse that won't hesitate to shoot you. They managed to find a way to hide their scent and avoid hostilities with zombies.
Pyromaniacs/Arsonists (Witches): Hostile survivors that have found different methods to fighting other humans, they will use bottles to disorientate others and heal themselves. Like the other hostile survivors, they hide their scent from the walking dead to avoid conflict.
Psychotic Survivors (Zombie Pigmen):Survivors who have lost their proper state of mind. These chainsaw wielding, pigskin wearing psychopaths are not to be meddled with, especially in groups. However, leave them alone and they won't mind you.
Stalkers (Endermen):A severely mutated walker presumably, it's true origins are unknown. Also referred to as "Them" and the "Eyes", these tall lanky mutants see eye contact as a form of hostility. Mind your eyes and they won't bother you.
Bruisers (Iron Golems): Another heavily mutated walker with an engorged upper torso. It's poor scent and visibility refrains it from initial hostility, though it will attack anything if provoked.
Misc. Mobs:edited mobs skins that are notimplementedinto the city or are not planned to be.
Creepers
Spiders (including Cave Spiders)
Ghasts
Withers
Magma Slimes
Blazes
Squids
New 1.6.2 update:
After much delay I have begun to make progress in updated the texture pack into the resource pack form. There are a few sounds already implemented, such as a new gun firing sound, some new damage noises, zombie sounds, and enderman sounds. There is also a new
NOTE: there is a minor sound glitch involving the "bow firing" noise, which happens to also be the same noise file used for throwing eggs, ender pearls, snowballs, and potions. I'm currently trying to find a solution but have yet to find one without changing the bow's skin to a modern crossbow or something.
Weapon list:
Swords:
chainsaw
,
wood baseball bat
,
military combat knife
,
machete/survival knife
,
katana
Axes:
mini hatchet
,
woodsman/tree cutting axe
,
tomahawk
,
crowbar
,
fire-axe
Pickaxes:
screwdriver
,
hammer
,
pickaxe
,
monkey wrench
,
sledgehammer
Shovels:
pitchfork
,
frying pan
,
trench shovel
,
shovel
,
lead pipe
Hoes:
butter knife
,
scissors
,
swiss army knife
,
drill
,
cleaver
Bow:
pistol or shotgun (Likely changing to modern bow)
Armor list:
Leather
: Makeshift gear; single filtergas-maskwith dyeable straps, dyeable backpack, pistol holsters, and dyeable boots.
Gold
: Hazmat suit
Chain-mail: Officer/Police gear: double filter gasmask, blue police tactical vest, pistol holsters, and black boots.
Iron
: SWAT gear: Helmeted visor and double filter gasmask, black tactical vest, knee guards, and black boots.
Diamond
: Riot Control gear: Large helmet with transparent facial visor, ballistic vest, knee guards, and black boots.
Current City Mob list:edited mobs skins that are or are planned beimplementedin the city.
Merchant Survivors (Villagers):Friendly survivors that willwillinglytrade you goods for a price. While they may look shady, they won't fight back.
Walker (Zombie):The reanimated dead, surely you won't need an explanation.
Hostile Survivors/Raiders (Skeletons and Wither Skeletons):Other survivors of the apocalypse that won't hesitate to shoot you. They managed to find a way to hide their scent and avoid hostilities with zombies.
Pyromaniacs/Arsonists (Witches): Hostile survivors that have found different methods to fighting other humans, they will use bottles to disorientate others and heal themselves. Like the other hostile survivors, they hide their scent from the walking dead to avoid conflict.
Psychotic Survivors (Zombie Pigmen):Survivors who have lost their proper state of mind. These chainsaw wielding, pigskin wearing psychopaths are not to be meddled with, especially in groups. However, leave them alone and they won't mind you.
Stalkers (Endermen):A severely mutated walker presumably, it's true origins are unknown. Also referred to as "Them" and the "Eyes", these tall lanky mutants see eye contact as a form of hostility. Mind your eyes and they won't bother you.
Bruisers (Iron Golems): Another heavily mutated walker with an engorged upper torso. It's poor scent and visibility refrains it from initial hostility, though it will attack anything if provoked.
Misc. Mobs:edited mobs skins that are notimplementedinto the city or are not planned to be.
Creepers
Spiders (including Cave Spiders)
Ghasts
Withers
Magma Slimes
Blazes
Squids
Progress | 40% complete |
Game Version | Minecraft 1.6.2 |
Resolution | 16x |
Tags |
4 Update Logs
Update #4 : by Stevie1177 09/11/2013 11:48:25 pmSep 11th, 2013
-1.6.2 Compatibility
-New sounds for Endermen, zombies, bow, and damage.
-New sounds for Endermen, zombies, bow, and damage.
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