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Suspicious Stoo avatar Suspicious Stoo
Level 53 : Grandmaster Llama
261
Vanilla shaders! No Optifine required, just install with your ressource packs.
In the latest snapshots, since the game updated its rendering engine to OpenGL 3.2, we have temporary access to the rendering processes of the game and can do stuff like this!

Addtions & Tweaks:
  • SDR bloom and slightly more vivid lighting
    As blocks are lit under sunlight or near light sources, they're a bit brighter and more saturated than before. The outdoors looks a bit more colorful and outdoorsy.
  • Adaptive brightness
    Blocks and mobs in very dark areas are slightly lit up when nearby (< 10 blocks away). This is a pretty common practice in games; it helps players navigate in pitch black areas without squinting too hard.
  • Atmospheric density
    The horizon is blue and colorful, rather than just foggy! Sunsets are particularly gorgeous. Works in the Nether and the End as well, and adapts to render distance. It really looks at its best the further away you can see.

Notice: This is an experimental ressource pack that uses vanilla shaders to mess around with how to game renders and colors the world. As such, it only works in the latest snapshots and will probably need updating every week or so. In other words, it probably won't work in a few snapshots or in the full release of 1.17! Use it while you still can ;-)

This ressource doesn't change any textures and doesn't make much impact to performance, but I recommend you only try it for fun! This is all very "new frontier" stuff for creators.
Progress100% complete
Game VersionMinecraft 1.17
Resolution16x
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4
07/02/2021 1:53 pm
Level 59 : Grandmaster Artist
9redwoods
9redwoods avatar
I've found a bug. Looks like the first-person arm and capes are 100% brightness. You might want to look into that.

https://imgur.com/a/9p3sXhf
3
06/16/2021 2:35 amhistory
Level 1 : New Explorer
AlwaysAFK
AlwaysAFK avatar
beds, item frames, paintings, banners and the bells all have emissive. not sure if its bug or feature
1
06/12/2021 2:42 pm
Level 1 : New Miner
JaxGamz
JaxGamz avatar
stuff is invisible for me.
1
04/19/2021 6:30 am
Level 1 : New Explorer
satt
satt avatar
its not working for me:(
3
04/11/2021 11:54 pm
Level 8 : Apprentice Miner
KRMaster
KRMaster avatar
Dark areas looks like it just has the screen gamma turned up and not actually brighter, it is only more white. Id recommend allowing to disable the adaptive brightness feature as straight up turning up the gamma to 2 to 3 in options.txt is a lot more natural. The fog should also be a bit less blue or less dense for players with low render distance
1
04/17/2021 1:59 amhistory
Level 45 : Master Engineer
Firebolt360
Firebolt360 avatar
Maybe making the 3 features into individual packs would help? So you can have the features you like and not the ones you’re unsure about?
2
03/22/2021 5:23 pm
Level 45 : Master Engineer
Firebolt360
Firebolt360 avatar
This is really cool!


I do have one minor complaint though. I tried breaking stone in a cave with the pack on, and the block breaking particles were very dark. If I’m not the only one with this issue, would you be able to look into a fix for this?
1
03/22/2021 8:52 pm
Level 53 : Grandmaster Llama
Suspicious Stoo
Suspicious Stoo avatar
Oh that's interesting, okay. I can look at that. There's probably a shader file that I modified that regulates the block breaking animation. There might be a few more small bugs like this (there's no wiki yet, so I have to expermient to see what does what).
3
03/22/2021 10:26 pm
Level 66 : High Grandmaster uwu
Francielly
Francielly avatar
I've fixed it
It is an easy fix, I just merged the Adaptive Brightness function with the particle.fsh shader, like this
1
03/27/2021 7:44 pm
Level 53 : Grandmaster Llama
Suspicious Stoo
Suspicious Stoo avatar
Alright solved this issue (and a few others) in an upcoming patch. Last thing I want to try to do before posting the update is to see if it's possible to make water look a bit better, too, by maybe blurring what's below the surface. Thanks for the help!
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