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  • save_alt 633 downloads 2 today
Game Version
Minecraft 26.1
Resolution
16x
Progress
100% complete
Changes include
  • Models
  • 49
  • 53
  • 10
blockerlocker
Lvl 64High Grandmaster Blockhead
185
This resource pack makes several textures have a partial glow, and works in Vanilla Minecraft without any mods. It does not use core shaders, so is compatible with Sodium and Iris.



Emissive Creaking Hearts

Emissive Redstone Blocks

Emissive Ores

3 Update Logs

Vanilla Emissives 26.1 : by blockerlocker 03/24/2026 1:11:30 pmMarch 24 @ 5:11 pm UTC

  • Completely overhauled pack to utilize new 26.1 texture cutouts, instead of relying on block model hacks. This means this pack is significantly more optimized and performant and actually worth using!
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francocerdito
03/24/2026 6:24 pm
Level 4 : Apprentice Warrior
Porfinnnn volvió y por fin actualización mi recurse pack favorito después de un año de espera y 12 meses, y ahora quiero que el Golden Golden Dandelion tenga iluminación así brillante
1
Bruttobuono4
07/29/2025 5:10 am
Level 1 : New Explorer
Molto comodo, il fatto di vedere al buio i minerali fluorescenti mi fa soltanto comodo, almeno i diamanti non li perdo più
1
PostaSauce
07/28/2025 5:49 pm
He/Him • Level 20 : Expert Artist
this exists with no mods yet the torchflower and glow squid aren’t emissives in vanilla
1
noxlurus
02/03/2025 9:19 pm
Level 18 : Journeyman Miner
this is really cool! I was wondering if this would work on items? like the fact that gold ore glows but not the item is kinda weird ngl, I have done something similar before with shaders to simulate a glow effect but sadly it doesn't work on 1.21.4 😔 It would be super cool if items could glow :)
1
vercinno
12/12/2024 1:59 pm
Level 1 : New Explorer
I need this
2
Team UNNAMED
12/11/2024 9:33 pm
He/They • Level 69 : High Grandmaster Creeper
sweet, also do for trial spawners and vaults
1
blockerlocker
12/11/2024 10:25 pm
Level 64 : High Grandmaster Blockhead
I thought about it, but the Trial Spawners and Vaults emit light when activated so there wouldn't be much of a point, and technically they don't emit light when disabled, but I felt it kind of made sense to keep them dark when they're inactive. If people disagree though I may add it anyways haha.
2
Team UNNAMED
12/12/2024 7:36 am
He/They • Level 69 : High Grandmaster Creeper
ok
1
itzSandw
12/11/2024 3:58 pm
Level 13 : Journeyman Explorer
history
Hi bro, there is an error in the particles of the Open Eyeblossoom, this is caused by the file "cross_emissives" the line #emissive must be changed to #cross (it will fix the problem and will not affect anything else)
4
blockerlocker
12/11/2024 9:11 pm
Level 64 : High Grandmaster Blockhead
Oh great catch, thank you so much!
3

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