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Vanilla RTX Normals is a PBR resource pack for Minecraft: Bedrock Edition that allows you to use Minecraft's ray tracing features (Minecraft RTX) by adding all of the additional texture maps and fog configurations uniquely adjusted for each biome on top of Vanilla game without altering Vanilla experience, bringing ray tracing support for Minecraft's default resources in its purest form.
The primary difference between Vanilla RTX and Vanilla RTX Normals is that Vanilla RTX uses 16x heightmaps, which are later converted to a higher resolution normal map to simulate depth on a flat surface.
Vanilla RTX Normals uses 16x normal maps instead, which define curvature on the surface and how light should bounce off each individual pixel.
Every possible Vanilla Minecraft block is covered (Creative, Education Edition, secret blocks, etc...)
All materials remain consistent across different blocks of the same type.
Everything has been fine-tuned for Minecraft RTX.
If you appreciate the time and effort that goes into making Vanilla RTX, and would like to see it continued into the future, you can support it on Patreon: https://www.patreon.com/cubeir
Your support will make sure of its continued development and consistently delivered high quality, as a thank you, you will receive updates earlier and directly from my Patreon posts, along with more benefits...
Shout-out to: Azure Midsummer, Lonelyhousecat, Rob Duvall, Long Lost Weaboo, Thomas Lash, nattyhob, David, zibi chenier, mossgoblinn _, Tobias Kraus, Kyrie, Gabr, Devium, EL DUQUE, Davide Massoli, Stivusik, Ronny Nhothkhamdy, Spencer Toth, Carlos, verkeronersf, Nash Knowlden, Mr. Animo, Zane Knox, Kendrisite Gaming, FERNANDO VIERA JR., Joshua alonso, Beefboi, Tung, THE LORD, Yanick Laub, CoffeeBentYukio, kenneth pitre, Jacob Krueger, Marie Antoinette, Zek0004, Brogan Sharp, Dekota, clyde akpik, Gustavo Hernandez, Nicholas Armstrong, Adrian A Applegate, Linuxydable, ChrisTheInfamous, GamePlayer TV, Sebastian, fruhru jfrfrigjri, Seanie Pascal, KumiAzai, Brice Haney, SuperX4Life, Tylerzippy 1, maekoe, Sparta 030, Severin, James Bennett, william, cho sungho, GERVER LOPEZ, jordan jenkins, Erick Alexis, StoutXIIIYT, Martin, Inimical_Divinity, Elmer Salinas, Flan Cakes, Attractive Pants, Kaleb Gruver, Robert Waugh, Fengpo Wen, KloClo, Josh Hunt, Adrian Kunce, Hara Kaza, Dave, Coil, Nox Libertas, Jeremy Perry, Kolbie Rains, WLB, Marc Balzer, Peter Cridland, Venn Smith, Travis Armstrong, Kyle Pace, chrissy something, jj99atw, McMelon, Kavvy boi, Will Ashborn, Tray G, Eric Scholz, Grzegorz Caban, LilTaco, Javier, Zachery Gilio, Dan Martin, The sun and The ground, Alexis Sanchez, Aritsumi, youngman.99, BottleCapJack, Kyle Crays, Cody Hisle, Logan Moore, MexulDS, william hendricks, sun sonny, David Mannon, Carissa Hurt, Anthony Capraro, Daren Paul O'Shea Jr., Parker12, Sporleing gaming, Elijah Ewing, nuk3y ., brandon, Luke Hinderer, cesar deras, 王一夫, Lacus X230, Sascha, Nick s1027, John Colondona, DawnOfArk, does john, PlayingVoyage, Jonathan Gaul, Julian Merritt, Mylee Johnson, Steve Scott, Brandon, ace518, Matthew Clark, MC_BOMB_27, Myguel Thibault, XboxMasterDude500, Galactic Gaming, Suriah Elizalde, Jonathan Garrett, Raylee Zimmerman, Jordan Harkness, Jason Low, SMaster, cody de ron, WiiWon, 沙鷗 嚴, klzsiz, B E N, jaden allen, DANIEL RAMIREZ, KalueTV, George Musch, 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Chinesechickens, Werner Enz, Vadim Didur, PatreonPureDarkDLSS, Rymourdious Synn, Nezuko, ADWY, ZMH, Takashi Kubono, 선민 강, Red Beard, Angel Perez, Chris Coleman, JacobBrian Beats, Jay king, Mason Adkison, Andrew Campbell, TenPandaBNM _Gaming, Dylan Coker, Liquid, Xovtar, Justin Morales, James Wang, Juan Jimenez, Ryan Splatoon, Giuseppe DiMarca, Dr. Novelle, Alberto Angeles Muñoz, gianni baca, Fallen Mercy, Fox, Michael 164396, 배고퐈, Cooper Vaterlaus, Jace Lafontaine, WickRotation, Peter Dyreng, DominusSFM, ObsydianX, Mackenzie, Powered Fox, Justin Klaassen, racoon, Charlie the Unicum, Matthew Brady, F 21 3 K, Nils, QuietTrashPanda, love sims, Zeus, Matthew Witte, Valentin, thejaxster, R3ap3r77, Nicholas Ray, Cullen, David Cagle, Nootk, Gamer, Martin Rieman, PadaJuan, Christopher Livingston, MxS Ravenger_, Steven Honnoll, MrMini500, レイラ P, David Sabrowsky, $al, PurpleSlug, Emi Star, crablad, Hok Yun, Y.Kashiwayanagi, Vito Antico, Joel Schadegg, aftrlife, Douglas Steele, Alejandro Pinedo, Traore Houssmann, 建州 陳, Jonathan, Nhat Anh Nguyen, Luke Caruana, STG, Zackro, Jacob Ford, ChrisJOrtega, atzin bucio, Gavin Witham, Devin Hartman, Maxime, CrusherMP4, Ivarr, Michael Shaw, Mia Joshi, Atlysvlak, Edmundo Katt, Doopy, Bubba, Umi Hed, Aaron Vann, Josiah Campos, Big Plonk, Austin, Ernesto Cuellar, Reja Dias, Angel Contreras Martínez, TediousRose, Der Fake Builder, hawke, กฤษฏา บุญวาที, Tristan Ford, Anthony C, Agustín Romero López, Noah, Captain, DankLord708, Meta, Richard Glidden, Isttret, Fredrik Fossaa, Brice Eveno, ryan preston meyer, Taro Hino, BenoTek, CS S, ede eeded, Ryan mcool, Jacob Dahms, chris cole, Andrew Cottler, Kendall Arnold, Tama, Anne, Aaron Besson, Nicolas Zuck, paul jeltema, Will, ShadowSix, XODev, Kj Cars, Isaac Snellgrove, Chris, SwissCheezeTV, Phillip, Mark Manongdo, Greg R., Blake R Webber, EverSpace, ID Crisis, Roman Cooke, Jaktt1337, Standa, plasmavamp, Connor Dorey, Louis Baudry, FarSeer00, Tealdragon204, 正太 藤原, Bleak Raw, Aaerox, Tyler Nelke, 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Buenaa, Daniel Ginther, ben jackson, Logan Pryor, Benjamin Battiste, J Kerm, James Covenant, max, Onur Yildirim, X3vanquish3X, Matthew Wright, Hey Im Komi, 0ld Guy, Chad Lattion, Maxwell, GAVITRAXmz Productions, Kyryl Polozyuk, Dave Rishforth, Rusty Shackleford, Typho, SMSCarter, Harley Henderson, Erick Nunez, Asora, Matthew Hamilton, NappyBenny, Jeevan Dominguez, Ivy Steffen, Mooniiepie o, greg tuton, moviemakernet, Benjamin Ramos, RDub, Cristum, Misha Matviineko, Bailey, Brad Pepper, Sebastian Dimmock, Luca Argentiero, Farfa Chat Leakerette, Kisses, Neo_xDarkSkyX, Caleb Douglas, Donovan, MR.POTATOE, SqrRod, Dilan Arias, Alex Andria, Alex Helms, Eli Etherton, Andrew Savoie, Cameron Smith, Elijah Hoskins, SintheSergal, Conner Hines, Nick Daino, WesleyTyler, Nick Lovett, Majin Shinsa, Brandin, Daniel W. Silva, Noimless, Jeremy Novoa, Azorawing, Ben Mendez, Kosmic Entertainment, Captain Rex05, Lukas Müller, michisarti, ben kingsriter, Seth Michel, sean prindle, Bryan Tepox, Toma_Strims, Samuel Partridge, Fig Leaf, manic episode, Alexander, colelittle1, Ren Brownell, Chris, Bot Botsen, William Deam, Windayy, WiserLake, Ultimate_Moon, Sean Foust, Peter Fahy, Libby Weston, marksmello, Brett Ford, DEDSEC, Brett Ford, DEDSEC, Michael dick, Lucas Cordeiro, FRED, Robert, Sara bunce, Chronic, bacon lover711, Gerardo Rock, SkyFox (Avi), Slurrypope, mid pandora, Nina, Leonardo A. Guzmán, Chan Shun, Felipe Peixoto Zortea, JaYyY WEeeeEe, Degenz, Spicy, M CZ, Joseph Morris, Sarah Johnson, Roqley, itsapple, Cosmii02, Cookieddie, Jay D, Tomás Martínez, Ms. Wisp, jesuisbrise, isaac, B W, James Beaulieu, Retro Plays, Liam Hardie, Lopo, Viccy, Chandooglin, Pierre Ellis, Alex B, Omar Villegas, Ivan Martinez, Ruben, Rakyodai, L0s3r. 0rg, Rigo Martinez, Wren Noir, Roberto SLopez, Blank Mya, DragonMyth, David Granados, Jacob krueger, Stevie Sellers, Gaming Arcadia, Ólöf Embla, Tyler Shelton, Evan Meldrum, Grant Weaver, Logan Weston, Xavier Clarke (RelentlessNZ), Game Nerdplayz, Ryan Rambousek, Susie Arellano, Brian Santamaria, DoctorFluff&Stuff, Bayron, stasion, Io, Juicy_Mang0, Benjamin Wrensch, JaySnowy, travis andry, Alec Hernandez, Fernando Gomez, Just Ice, Samuel Lewis, Cameron Paniagua, Tyler murray, TOADLLY AWFUL#2639, Jett Tidy, 芃 丁, 석운 정, DaTacoLord, El, Kotoha, Aurora Nebula (and others, updated periodically)
I see a lot of Java players asking for a Java Edition version:
I'd also like to see that happen, but there's barely enough time for me to maintain Vanilla RTX/Vanilla RTX Normals for Bedrock Edition.
One major issue is: converting it directly is not possible, everything you see in this pack, every pixel has been tweaked over the years for specific lighting conditions and environment of Minecraft RTX, converting it will not have great results with Java Edition's community-made shaders, but if you believe you can do it, you're free to do so as long as you follow the license requirements.
Credit | Cubeir and every Vanilla RTX patron |
Progress | 100% complete |
Game Version | Minecraft Bedrock |
Resolution | 16x |
Tags |
24 Update Logs
Vanilla RTX Normals v1.21.40 / Release Notes: : by Cubeir 07/23/2024 3:35:01 pmJul 23rd
A new major Vanilla RTX Normals release has arrived!
This update finalizes support for Minecraft's 1.21 Tricky Trials update and comes with a batch of new quality improvements.
• Performed full texture parity check with vanilla Minecraft for 1.21 (June 2024)
- Trial Spawner and Ominous Trial Spawner textures were found to be changed, PBR texture have been updated accordingly.
- Unknown tile/Missing tile (UPD ATE!) block was found to be updated in latest resources, PBR textures were updated accordingly
- Regular vault textures were found to be slightly updated, PBR textures have been updated accordingly
- Various other textures were also updated that were slightly off (usually not by more than a single RGB digit)
• Revamped all amethyst block and crystal normal maps with better tiling, now less noisy and more logical than before.
• Revamped Grindstone:
- Now consistent with smooth stone and stone (edges are considered to be made of smooth stone while the rest is regular stone)
- Revamped normal maps to reflect its shape.
• Revamped cobbled deepslate with better defined normal maps.
- Now follows a similar style and logic to ancient debris, where there is no part on the texture that is considered mortar, it instead appears as though there are layers of stone laid on top of each other, faithful to what the artist intended with the vanilla texture.
• Bamboo Updates
- Improved bamboo stem normal map, now slightly curved
- Updated all new 1.20 bamboo blocks with perfected normal angles similar to planks, also aligned them with new appearance of the bamboo stem's nodes
- Updated scaffolding normal maps to match other bamboo normal maps
• Other Adjustments:
- Decreased overall roughness of ice variants
- Fixed more jarringly dark pixels from certain angles on cobblestone normal maps
- Removed unused torchflower files
- Readjusted all log top normal maps, the curve now more strongly applies to non-mortar parts
- Removed cached textures and file lists as they caused unexpected errors instead of preventing them, and came without any significant effect on load times.
- Improved iron block normal map
- Increased cake normal map intensities and adjusted top
- Updated various normal maps that had plank texture in them to match intensity of planks (i.e crafting table, cartography table, etc...) / other general corrections to wooden 'table' blocks
- Minor overworld fog adjustments, dialed back on the red tone
- Minor corrections to lighting rod
▣ New Experimental Updates & Changes in v1.21.40:
Note: Experimental features and bug fixes are disabled by default and require you to switch to experimental option within Vanilla RTX Normals through resource pack's settings!
• Added 1.21 particle adjustments for ray tracing
All new tricky trials-related particles now blend-in with the world where needed, such as breeze and wind charge explosions, mace slam particles as well as other trial-chambers related particles.
Known issue:
- Breeze ground particles do not display in current Minecraft main releases, this issue will be resolved on its own once Minecraft Bedrock 1.21.2X releases are out.
• Fixed more issues with redstone ores reactivity in Experimental option where normals wouldn't display correctly.
• Further decreased brightness of wind body of Breeze
This update finalizes support for Minecraft's 1.21 Tricky Trials update and comes with a batch of new quality improvements.
• Performed full texture parity check with vanilla Minecraft for 1.21 (June 2024)
- Trial Spawner and Ominous Trial Spawner textures were found to be changed, PBR texture have been updated accordingly.
- Unknown tile/Missing tile (UPD ATE!) block was found to be updated in latest resources, PBR textures were updated accordingly
- Regular vault textures were found to be slightly updated, PBR textures have been updated accordingly
- Various other textures were also updated that were slightly off (usually not by more than a single RGB digit)
• Revamped all amethyst block and crystal normal maps with better tiling, now less noisy and more logical than before.
• Revamped Grindstone:
- Now consistent with smooth stone and stone (edges are considered to be made of smooth stone while the rest is regular stone)
- Revamped normal maps to reflect its shape.
• Revamped cobbled deepslate with better defined normal maps.
- Now follows a similar style and logic to ancient debris, where there is no part on the texture that is considered mortar, it instead appears as though there are layers of stone laid on top of each other, faithful to what the artist intended with the vanilla texture.
• Bamboo Updates
- Improved bamboo stem normal map, now slightly curved
- Updated all new 1.20 bamboo blocks with perfected normal angles similar to planks, also aligned them with new appearance of the bamboo stem's nodes
- Updated scaffolding normal maps to match other bamboo normal maps
• Other Adjustments:
- Decreased overall roughness of ice variants
- Fixed more jarringly dark pixels from certain angles on cobblestone normal maps
- Removed unused torchflower files
- Readjusted all log top normal maps, the curve now more strongly applies to non-mortar parts
- Removed cached textures and file lists as they caused unexpected errors instead of preventing them, and came without any significant effect on load times.
- Improved iron block normal map
- Increased cake normal map intensities and adjusted top
- Updated various normal maps that had plank texture in them to match intensity of planks (i.e crafting table, cartography table, etc...) / other general corrections to wooden 'table' blocks
- Minor overworld fog adjustments, dialed back on the red tone
- Minor corrections to lighting rod
▣ New Experimental Updates & Changes in v1.21.40:
Note: Experimental features and bug fixes are disabled by default and require you to switch to experimental option within Vanilla RTX Normals through resource pack's settings!
• Added 1.21 particle adjustments for ray tracing
All new tricky trials-related particles now blend-in with the world where needed, such as breeze and wind charge explosions, mace slam particles as well as other trial-chambers related particles.
Known issue:
- Breeze ground particles do not display in current Minecraft main releases, this issue will be resolved on its own once Minecraft Bedrock 1.21.2X releases are out.
• Fixed more issues with redstone ores reactivity in Experimental option where normals wouldn't display correctly.
• Further decreased brightness of wind body of Breeze
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I also notice that the ores and stuff all have a 3dish texture and look fantastic, but the stone and grass all still look flat. Is that normal, or are some of my textures not loading properly?
I also replied to another comment left earlier about light emitting blocks not actually glowing or emitting light anymore (glowstone, jack o lanterns, etc.). Is this a limitation with RTX, something that needs to be fixed, do I need an addon for it, or am I doing something wrong?
Once again, I absolutely LOVE this RTX pack and when combined with BetterRTX its absolutely incredible and game changing for me. Its just these few things that I'm not quite sure about, and would really appreciate some clarity. Thanks again!