Texture Packs Simplistic Packs

Visual Attributes | Bedrock Edition

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Game Version
Minecraft Bedrock
Resolution
16x
Progress
100% complete
Changes include
  • Mobs
  • Models
  • 82
  • 82
  • 11
Bedrock Edition
Regrify
Lvl 57Grandmaster Programmer
135
This pack aims to enhance the little details or visual attributes of (for now only) entities. Such as closing the eyes of villagers when they sleep, indicators when a horse is tamed or indicators when goats start to ram.

This pack currently includes the following:
  • A hint to the oneblockatatime's snapshot, featuring a particular dog texture when renamed to any of the following: 'MARS', 'Mars', 'mars' - https://twitter.com/CagilMartin1/status/1561362367237484545
  • A texture for sleeping villagers
  • A texture for when animals are being fed (Currently includes the cow, pig, sheep and chicken)
  • A goat ramming indicator (I couldn't get a picture of this because it's so unpredictable)
  • A texture for screaming Goats
  • A special texture for the Pillager captain
  • Added texture variations to Allays
  • Added texture variations to donkeys depending on size
  • Added size variations for donkeys (very small difference)
  • Added an indicator (the horse bit) for when a Horse or Donkey is tamed
  • Added a texture for when an enchanted trident (only when held) interacts with water (that includes rain and water)
  • Added 2 extra textures for zombies. (when they're shivering inside powdered snow and when drowning)
  • Axolotls close their eyes when playing dead
  • Changed the texture of allays to have an emotionless face until given an item
  • Changed the particle interactions and texture of splash potions and lingering potions to seem like they have a liquid in them (lingering potions still have the general potion texture, the changed texture only shows shortly when thrown)
  • Changed the drowned model to match Java Edition
  • Changed the scale of vexes slightly, so they seem like they're easier to hit
  • Changed the texture of the vex to be transparent because they can go through walls
The particles of the splash potions:
Potion particles

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  Have something to say?

ASnowii
07/05/2023 7:50 pm
Level 30 : Artisan Architect
history
i really appreciate the hard work but I'm not really obsessed with the game's logo being changed to be honest
Can i mess with the jsons and stuff ? im not gonna post anything
2
Regrify
07/09/2023 8:28 am
Level 57 : Grandmaster Programmer
I'm planning on changing the logo again. but yeah you can change the json and stuff
2
H3ARTL3SSpanda
01/23/2023 4:20 pm
Level 11 : Journeyman Crafter
2
Regrify
01/24/2023 3:07 am
Level 57 : Grandmaster Programmer
Great showcase, thanks! Can I use this in my posts?
1
H3ARTL3SSpanda
02/11/2023 1:43 pm
Level 11 : Journeyman Crafter
absolutely
2
ThePikachuBoy
01/04/2023 7:05 pm
Level 4 : Apprentice Crafter
is there a java version?
2
Regrify
01/05/2023 2:42 am
Level 57 : Grandmaster Programmer
I don't make java packs, sorry
1
_Fungal_
09/21/2022 10:12 pm
Level 49 : Master Grump
Very nice changes, I'm impressed that these could be done on Bedrock edition
4
Regrify
09/22/2022 3:41 pm
Level 57 : Grandmaster Programmer
history
Thanks, appreciate the comment!

I've spend a lot of time figuring out if most the stuff I wanted were even possible, and glad I did.
2
WhispyTheGuy
09/21/2022 8:01 pm
Level 1 : New Network
10/10, cool
2

Welcome