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KawaiiBakemono's Avatar KawaiiBakemono
Level 38 : Artisan Wolf
206
Voxilla [v1.2.0] Minecraft Texture Pack

Voxilla
aims to improve consistency, clarity, and visibility while keeping the vanilla feel!


This mainly just changes textures I don't like or improves the overall quality of life. Everything on my profile marked as discontinued has most likely just migrated here! I won't update those packs any longer, but small subpacks for certain features might become a thing. Future updates will come out, be it bug fixes or new features, so stay tuned! I recommend using this alongside Stormilla, it was built with it in mind because I use it personally!

Some features require OptiFine or Fabric alternatives (such as emissive textures), but the pack will work regardless! Not everything is shown in the images, but there is a full features list below!

Feel free to PM me or leave a comment for bugs, feedback, and suggestions!

The Pack's Design Philosophies


• Try to keep everything as consistent as possible, unless it makes intuitive sense to not have it consistent.
• Add subtle hue shifting where needed (such as the Redstone palette).
• Consistent palettes across blocks of the same type.
• Functionality and consistency over realism.
• However, make things more akin to reality in a vanilla way.
• No lazy copy-paste + recolor textures (ex. all of the planks).
• Pixel consistency! Mojang has slowly been attacking these one by one (in recent example; Bats, Vexes) but there's still stragglers.
• I won't drastically alter major building block textures. I want this pack to enhance your builds, not make them ugly!

• Add variety where needed (ex. flowers, crops, etc).
• Make things 3D where they should be, however not so much to where it diverts from the vanilla style (blocky and minimal). Some things just don't look right as the old trusty billboards.
• This also applies to textures! Textures should look less flat if they're meant to convey depth and intricate detail.


Check patch notes for 1.2.0 features, this list has not been updated yet.

Comprehensive Features List 1.0.2

Unique Wood


All wooden planks, fences, fence gates, pressure plates, and buttons got unique textures. This includes: Oak, Spruce, Birch, Jungle, Acacia, Dark Oak, Mangrove, Crimson, and Warped:
 • Changed button (block) textures for all wood types.
   • Added 2D button (item) textures for all wood types.
 • Changed pressure plate (block) textures for all wood types.
   • Added 2D pressure plate (item) textures for all wood types.
 • Changed all plank textures to be unique, oak retains the vanilla style of planks.
 • Changed birch's item palette to be more appealing.
   • Birch Door and Trapdoor are compatible with Stormilla's 3D doors.
 • Changed wood fence & fence gate textures to be unique from their plank counterparts.

 • Changed Spruce, Acacia, and Dark Oak Log textures.
 • Changed door items. (StormDragon77)
 • Change Boat & Chest Boat items. (StormDragon77)
 • Added Trapdoor item textures. (StormDragon77)
 • Changed sign entities to be pixel consistent. (StormDragon77)

Changed sapling item textures to represent seeds:
 • Oak Sapling to Acorn.
 • Spruce Sapling to Pinecone.
 • Birch Sapling to Catkin.
 • Jungle Sapling to Jungle Pod.
 • Acacia Sapling to Acacia Pod.
 • Dark Oak Sapling to Dark Acorn.
 • Changed Mangrove Propagule textures (block & item) and model.


Plants & Foliage

 • Changed Melon texture and added a bottom texture.
 • Crops now have random rotations.
 • Changed seed textures:
   • Melon Seeds
   • Pumpkin Seeds

The following foliage items received an item texture:
 • Grass
 • Tall Grass
 • Vines
 • Glow Lichen
 • Dripleaf
 • Small Dripleaf
 • Hanging Roots
 • Brown Mushroom
 • Red Mushroom
 • Crimson Fungus
 • Warped Fungus
 • Nether Sprouts
 • Twisting Vines
 • Weeping Vines

Materials

Modified diamond palette.
 • Changed Diamond item texture.
 • Changed Diamond Ore & Deepslate Diamond Ore.
 • Changed Diamond Block texture.

Modified iron palette:
 • Changed Iron Ingot texture.
 • Added Heavy Weighted Pressure Plate block and item textures.

Modified gold palette (StormDragon77):
 • Changed Gold Block texture.
 • Changed Gold Ingot texture.
 • Added Light Weighted Pressure Plate block and item textures.
 • Changed Gilded Blackstone to reflect gold and blackstone palette changes. (StormDragon77)

 • Changed Quartz item texture.
 • Changed Brick and Nether Brick item textures.

Other block changes:
 • Changed Chiseled Deepslate texture to feature the Warden.

 • Modified the blackstone palette to be consistent. (StormDragon77)
   • This includes Blackstone, Polished Blackstone, Blackstone Bricks, etc.
   • Added Blackstone Pressure Plate item and block textures.
   • Added Blackstone Button item and block textures.
 
 • Added Stone Pressure Plate item and block textures.
   • Added Stone Button item and block textures.
 
 • Changed Beacon model & textures.
 • Changed Torches, Soul Torches, and Redstone Torches to be animated and consistent with other fire blocks.
   • Held item texture is now the model instead.
   • Added custom break particles (displays the off version of the torch)
   • Variations in animations are present.
 • Changed Redstone Lamp on & off textures to be more distinguishable and clean.
 • Changed Wet Sponge texture. (Torrezx)

 • Changed destroy stage textures (breaking blocks).

Operator Utility changes:
 • Changed Command Blocks to have unique and symmetrical textures.
 • Added texture for the Debug Stick
   • Added Operator Utilities palette for ItemSwapper (doesn't apply to vanilla)

Tools & Equipment

 • Changed hotbar icons (hearts, hunger, experience bar, etc.).

 • Changed Netherite Armor items and models.
 • Changed Gold Armor items and models to reflect new palette.

Made leather overlays transparent as to not interfere with dying.
 • Dyes will now cover the entirety of the item and model, the once leather brown patches are now just darker colors of the dye used.

 • Changed tool textures to be unique and represent palette changes:
   • Wooden Sword, Pickaxe, Axe, Shovel, And Hoe.
   • Stone Sword, Pickaxe, Axe, Shovel, And Hoe.
   • Iron Sword, Pickaxe, Axe, Shovel, And Hoe.
   • Gold Sword, Pickaxe, Axe, Shovel, And Hoe.
   • Diamond Sword, Pickaxe, Axe, Shovel, And Hoe.
   • Netherite Sword, Pickaxe, Axe, Shovel, And Hoe.

Mob Effects & Particles

 • Absorption & Haste icons reflect the new gold palette.
 • Changed Blindness icon.
 • Change Night Vision icon.
 • Changed Glowing icon to feature a Creeper.
 • Resistance icon features a heart instead of a sword.
 • Health Boost, Instant Health, and Regeneration icons have been updated and reflect GUI icon changes.
 • Saturation icon now feature a golden meat shank.

 • Damage particle now represents a drop of blood.
 • Changed flame and soul flame particles to be consistent. (StormDragon77)
 • Changed heart particle to be consistent.

Entities

 • Changed Enderman texture.
 • Changed Fox & Snowy Fox textures to have more realistic eyes.

Misc

 • Changed boss music for the Ender Dragon to play Smooth Fall by C418.
 • Added new splashes.
 • Some items utilize emissive textures (requires Optifine or Fabric alternative)
 • Small changes to the language json.
 • Added easter eggs in the clouds!
 • Enchanted item glint is sparkly.




Credits:
Progress75% complete
Game VersionMinecraft 1.20
Resolution16x
Tags

3 Update Logs

Version 1.1 : by KawaiiBakemono 06/24/2023 3:37:06 pmJun 24th, 2023

Changes

  • Added a unique track for the Warped Forest biome, Exoria, a custom remix by me!
  • Ancestry no longer plays in Ancient Cities, but rather the Warped Forest. (subject to change)
  • Changed Copper Ingot texture.
  • Changed Gold Ingot texture again to match the block better.
  • Changed Netherite Ingot texture.
  • Changed Netherite Sword, Pickaxe, Axe, Shovel, and Hoe no longer have diamond trimmings.
  • Modified Red Mushroom item texture.
  • Added textures for Boats and Chest Boats entities to match their items added in 1.0.
  • Fixed Birch Boat and Birch Chest Boat not having the correct palette.
  • Added textures for Birch Hanging Signs.
  • Modified the Birch Sign texture to reflect Stormilla's changes.
  • Changed Chest and Trapped Chest textures. (StormDragon77)

  • Changed Ender Eye item and frame model texture.
  • Changed Ender Pearl texture. (StormDragon77)
  • Changed End Portal Frame texture. (StormDragon77)
  • Modified Endstone palette (StormDragon77).
  • Changed Enderchest texture.
  • Modified Stone Button item texture.
  • Modified Dark Oak Planks texture.
  • Changed Acacia planks texture.
  • Changed Cherry Planks texture.
  • Changed Bamboo Planks texture.
  • Added item textures for Small, Medium, Large Amethyst Buds and Amethyst Cluster.
  • Removed Amethyst Shard texture.

  • Changed Command Block Minecart texture.
  • Tweaked Impulse Command Block textures.
  • Added emissive texture for Command Block Minecart.
  • Added emissive textures for all Command Blocks (Impulse, Chain, and Repeating).
  • Fixed Conditional Chain Command Block texture.

  • Added emissive textures for the Beacon core.
  • Changed Wet Sponge texture. (The one used in 1.0 was made my Torrezx, decided to make my own.)

  • Added contrast to quartz blocks in the inventory to make them easier to differentiate. (This does not affect the placed block)
  • Modified Glowstone block. (StormDragon77)
  • Added emissive texture for Glowstone block.
  • Modified Glowstone Dust item.
  • Modified emissive texture for Glowstone Dust.

  • Modified clouds to be a smaller size in-game (texture is now 512x512) and added more easter eggs within them.
  • Added emissive textures for Crimson Fence, Crimson Fence Gate, Warped Fence, and Warped Fence Gate.
  • Fixed Acacia Gates not displaying correctly when attached to a wall.
  • Tweaked Redstone Torch texture.
  • Changed Sandstone and Red Sandstone (block, slab, stairs, wall) to have a uniform texture.
  • Changed Chiseled Sandstone and Chiseled Red Sandstone to show their patterns on both side with better tiling textures.
  • Changed Cut Sandstone and Cut Red Sandstone textures, subsequently the slabs.
  • Fixed the Calibrated Sculk Sensor model so that the amethyst texture on top isn't stretched.

Crops & Foliage

  • All crops have new models and textures to make them feel more natural.
  • All crops have random orientations. (inspired by ToeStub)
  • This was included in 1.0, but the models weren't made by me, they were meant to be placeholders.
  • Added textures for the missing Carrot stages, fully grown Carrots feature flowers as a visual cue for harvest.
  • Added textures for the missing Potato stages, fully grown Potatoes also feature flowers as a visual cue for harvest.
  • Changed Beetroots block and item texture to be more realistic.
  • Carrots, Potatoes, and Beetroots all have a slight chance to become a big variant. This is purely aesthetic.
  • Changed Wheat crops to be 2 blocks high.
  • Made unique textures and models for all ages of Pumpkin and Melon Stems.
  • Added Pumpkin bottom texture. (StormDragon77)
  • Beetroots, Wheat, Pumpkin Stems, and Melon Stems [​i]age 0[​/i] now show the seeds instead of sprouts.
  • Change Nether Wart crop texture (StormDragon77) and added a texture for [​i]age 2[​/i].
  • Tweaked Grass and Tall Grass item textures.
  • Changed Wheat Seeds texture.
  • Changed Birch Catkin texture.
  • Changed Acorn texture.
  • Added Cherry Tree Seed texture.
  • Fixed seeds not using the correct textures.
  • Added varieties to lily pads and a chance for flowers to be on them.
  • Lily Pad texture and palette (lily_pad.png) by StormDragon77 (All variety textures by LunaByte).

  • Changed Grass Block, Podzol, Mycelium, Dirt Path, Dirt, Coarse Dirt, Rooted Dirt, and Farmland textures to be more consistent and full.
  • Added textures for all Farmland moisture states.
  • Removed Dripleaf and Small Dripleaf item textures in favor of Stormilla's.

      GUI Icons

      In this update I added a lot of custom GUI icons to help differentiate buttons without being too distracting.
      • Changed poisoned heart icons to reflect the effect's palette.
      • Changed the Darkness effect icon.
      • Modified the XP and horse jump bars.
      • All effects now have a small icon next to their name that represents their mob effect icon.
      • Enchantments now have icons that represent its effect.
      • Modified the font to be more readable (this only applies to Latin characters).
      • Various menu options have icons to accompany the text.
      • For example, Music & Sounds has a music note as an icon.
      • Enchantments now have icons that represent its effect.
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      2
      09/07/2023 8:51 pm
      Level 1 : New Miner
      mars_lol
      mars_lol's Avatar
      omg i love this so much this is so cool!!
      2
      06/25/2023 12:49 am
      Level 52 : Grandmaster Botanist
      blank3times
      blank3times's Avatar
      epi-- oh wait I already said that...



      Epic, with proper capitalization.
      2
      06/24/2023 10:21 pm
      Level 64 : High Grandmaster Creeper
      Team UNNAMED
      Team UNNAMED's Avatar
      wowwwwwwwwww so much vanilla flavooooooooour
      1
      03/08/2023 7:59 am
      Level 4 : Apprentice Explorer
      Xorjt
      Xorjt's Avatar
      The diamond block is so nice... Think I'll nick that for personal use. :)
      1
      01/30/2023 11:47 am
      Level 15 : Journeyman Miner
      3laa_aldeen
      3laa_aldeen's Avatar
      did you ask the creators to add their textures to your pack?
      1
      01/30/2023 12:40 pmhistory
      Level 38 : Artisan Wolf
      KawaiiBakemono
      KawaiiBakemono's Avatar
      Yes, I asked them all beforehand. :3
      2
      01/28/2023 2:46 pm
      Level 47 : Master Dinosaur
      JoaoComTil
      JoaoComTil's Avatar
      Nice :D
      2
      01/28/2023 1:37 am
      Level 62 : High Grandmaster Procrastinator
      Hecco
      Hecco's Avatar
      Looks great! glad to be a part of this :)
      2
      02/09/2023 3:10 pm
      Level 38 : Artisan Wolf
      KawaiiBakemono
      KawaiiBakemono's Avatar
      Thanks for letting me include the stuff in the first place! You did a great job ^w^
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