- check_circle Armor
- check_circle Art
- check_circle Environment
- check_circle GUI
- check_circle Items
- check_circle Misc
- check_circle Mobs
- check_circle Particles
- check_circle Terrain
- check_circle Models
- 142,828 views, 44 today
- 21,801 downloads, 4 today
888
‼️ Ad-less Download Links if the main one is giving you issues ‼️
Stormilla is a large Vanilla+ pack that fixes tons of bugs and adds quality of life enhancements and tweaks with attention to detail. I have my core design principles listed below if you are interested in the absolute specifics of what this pack aims to do. I also plan on splitting some features from this pack up into their own smaller packs that take one concept and make it more compatible with just the base vanilla pack. Enjoy!
🎨 Pack Design Principles 🎨
- Fix Inconsistencies, fix every texture and model bug a resource pack can fix and also logical inconsistencies.
- Art Style Consistency, Minecraft's current default pack isn't entirely consistent. Some models and textures look old whether they be over-detailed, under-detailed, have a messy color palette or are just a different art style. Some of these are on purpose such as diamond ore and the creeper due to their iconic look but I will still be updating those too anyway.
- Pixel Consistency, most of the game is already pixel consistent. There are just a few textures that have a different resolution compared to a block. If the pixels are not the same size as the ones on a normal block then it will be fixed if possible.
- Less Uniformity, most textures that are simply a recolor of an existing texture will be made more unique like the ore changes in 1.17 (as of right now, exceptions are things like wood planks, concrete, and terracotta.)
- Palette Consistency, Textures of the same material will have the same or a similar color palette (with possibly some exceptions such as iron block and anvil).
- Unflatten Textures, Some textures look too flat in shading and that will get fixed.
- Parity, Bedrock and java will be as similar as a resource pack allows.
- Slightly More Realism, Some things will be more realistic while not sacrificing the feel of vanilla.
- New Item Models, many items have a consistency problem like with the cauldron being 2D and composter 3D. They have no reason to be different. Some items also simply use the flat block texture instead of having a dedicated item texture. I'll be changing both of these.
- Vanilla Building Blocks, I may make tweaks to them but I will not be drastically changing them. I don't want your builds to look too different with this pack on.
- Art Style Consistency, Minecraft's current default pack isn't entirely consistent. Some models and textures look old whether they be over-detailed, under-detailed, have a messy color palette or are just a different art style. Some of these are on purpose such as diamond ore and the creeper due to their iconic look but I will still be updating those too anyway.
- Pixel Consistency, most of the game is already pixel consistent. There are just a few textures that have a different resolution compared to a block. If the pixels are not the same size as the ones on a normal block then it will be fixed if possible.
- Less Uniformity, most textures that are simply a recolor of an existing texture will be made more unique like the ore changes in 1.17 (as of right now, exceptions are things like wood planks, concrete, and terracotta.)
- Palette Consistency, Textures of the same material will have the same or a similar color palette (with possibly some exceptions such as iron block and anvil).
- Unflatten Textures, Some textures look too flat in shading and that will get fixed.
- Parity, Bedrock and java will be as similar as a resource pack allows.
- Slightly More Realism, Some things will be more realistic while not sacrificing the feel of vanilla.
- New Item Models, many items have a consistency problem like with the cauldron being 2D and composter 3D. They have no reason to be different. Some items also simply use the flat block texture instead of having a dedicated item texture. I'll be changing both of these.
- Vanilla Building Blocks, I may make tweaks to them but I will not be drastically changing them. I don't want your builds to look too different with this pack on.
Page Links:
Bedrock Edition PMC Page
CurseForge Page
Modrinth Page
Some features require OptiFine or Fabric/Quilt equivalents, pack still works without them however.
Pack utilizes: Emissive Textures, Custom Entity Models, Random Entities, Custom Colors, Custom Items (and supports Connected Textures). Make sure these are on for all features to work.
Extra Links:
Stormilla & Tweaks Discord Server
For pack announcements, leave feedback, exclusive previews, occasional beta releases, help
Stormilla Issue Tracker on GitHub
You can also report a bug or leave a suggestion here if you'd like and see what may potentially come in future updates
Stormilla Wiki on GitHub
All the pack's features are listed here
Addons:
Some features are in different packs to allow for more customizability. Put these packs on top of Stormilla in your resource pack loader.
Dark Mode - Dark GUI
No 3D Doors - Removes 3D elements from doors while retaining other door model changes
No 3D Models - Removes all 3D models but retains other aspects of the model and texture changes (doors, trapdoors, sugarcane, rails, ladders, tripwire hook, cactus)
No 2D Items - No 2D items will not be updated further as most block items have been reverted to 3D
Storm's HUD - More visible wither hearts, netherite armor icons, new xp bar, hotbar and more
Bricky_'s Eating Animation Stormilla* - Makes Stormilla compatible with Eating Animation Mod for Fabric
Septyna's Better Sign GUI - Makes the sign in the editing screen pixel consistent
* = unofficial addon
Addons Archive
Credits:
Septyna: Texture Artist and Modeler
TrailerOctopus's Some Changes: Some emissive textures, Leather Overalls (modified), XP Bottle (modified)
Vanilla Tweaks: Proper Break Particles (modified), Corrected Item Holding (modified). Inspiration for Flint Tipped Arrows and Unlit Redstone Ore
Insanial's Better Doors: Inspiration for Right Doors Lighting Fix
Complementary Reimagined: Shaders used in preview screenshots
Special Thanks:
Everyone that has given feedback, you've all helped the pack reach where it is today!
You can also find some of these textures in separate packs if you only want something specific:
No Z-Fighting
Purple Ender
Distinct Bedrock
Shinier Rails
Updated Blaze Rods
Sconce Torches
(If you are using Stormilla, you do not need these packs too, they are already included.)
Terms and Conditions:
(For use in your public resource packs, mods, videos, etc.)
- You must follow all the rules listed in the CC BY-NC-SA License.
- If you use the pack in a YouTube video, credit is greatly appreciated. Particularly if my pack is a focal point of your video.
- If you are making an addon, do not include unnecessary files. Only add what is needed for it to work on top of Stormilla. Also make me aware of it so I can add it to the description.
© 2021 StormDragon77 | Some Rights Reserved | CC BY-NC-SA
Credit | Septyna, Minecraft Art Team, Stridey | Vanilla Tweaks, TrailerOctopus |
Progress | 20% complete |
Game Version | Minecraft 1.20.4 |
Resolution | 16x |
Tags |
41 Update Logs
2.9.2 : by StormDragon77 01/31/2024 1:14:30 amJan 31st
Made an error while fixing pumpkin items last week, breaking pumpkins in the process. Whoops
- Fixed original carved pumpkin and jack o lantern faces having no texture
- Fixed carved pumpkin and jack o lantern particles missing textures
- Fixed original carved pumpkin and jack o lantern faces having no texture
- Fixed carved pumpkin and jack o lantern particles missing textures
LOAD MORE LOGS
tools/tracking
4731307
4
fixed-inconsistencies
Create an account or sign in to comment.