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BjornCraft 32x

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avatar Terrowin_deGrey
Level 36 : Artisan Pixel Painter
The 32x32 version of my previous 64x64 texture pack.
The 64x pack went through many art style changes/improvement which lead to a mishmash of textures.
This 32x pack tries to fix the problem with multiple art styles and make sure every texture fits.

The pack's style aims to be clean and bright - inspired by Zelda Minish Cap and similar pixel art games.
I want to avoid realism and textures with too much detail and noise.
I try as much as possible to keep the colors similar to the default texture pack so that switching between them doesn't ruin the look of your builds.

Criticism or suggestions are very welcomed.
Progress45% complete
Game VersionMinecraft 1.15

8 Update Logs

v0.9 : 01/15/2020 3:52:22 amJan 15th

New blocks:
enchanting table • spawner (placeholder) • sugar cane

New entities:
double chest • ender chest (placeholder) • normal chest

New items:
baked potato • beetroot soup • book • book & quill • carrot • carrot on a stick • compass • enchanted book • fishing rod • golden carrot • knowledge book • lingering potion • map • milk bucket • minecart • minecart with furnace • minecart with hopper • minecart with TNT • paper • poisonous potato • potato • potion • pumpkin pie • saddle • shears • spawn egg (placeholder) • splash potion • written book

bedrock • glowstone • soul sand

4 replies

01/16/2020 5:20 pm
Level 1 : New Miner
Cool stuff man, keep it up. Really enjoying the textures which exist so far. In my personal opinion, I'm not really liking the "dark" vibes from medieval texture packs where stuff looks gritty, worn out and a bit dusky. That seems to change the vibe of minecraft into something too dark in my opinion. That is not the case with your textures but I think theres a chance this might evolve into that. So my "tip" would be (just in my personal opinion) to keep the packs textures kind of neutral / bright enough to avoid what i previously mentioned and not to aim for medieval pack styles (which I guess you're not doing anyways, as you mentioned "Zelda Minish Cap" and so on). I have to admit that I find the look of Droppers, Dispensers and other Redstone machines a bit odd and different from default, so I didn't recognize the blocks purpose at my first looking. Maybe you could work on that or something, to fit the default colours more. I also think you could improve the textures of chests, which looks quiet dark with the all-black framework. The Tripwire Hook does look a bit too gray-ish in my opinion. Further the rails look a bit strange in the inventory, thickly filling up the whole square. Besides somehow I think that a lot of stone types (for example Stone Bricks) look a bit blank in the center, in comparison to other more detailed textures like dirty, wood or normal Bricks. Additionally you could animate the lantern texture, which is yet only still.

Maybe this can be helpfull and gives you some feedback. With kind regards!
01/18/2020 3:46 pm
Level 36 : Artisan Pixel Painter
Thank you for the input :)

I have worked on this for a very long time, so the style has evolved somewhat over the years, but yes I do intend to keep it fairly clean and bright.

As for now I prioritize adding new textures to the pack. At a later stage I will go back and rework some of the old textures, e.g. stone bricks, to match the current style. Animated textures (furnace, lantern, etc.) will also be added, but towards the end as they are very time consuming to make.

Your other suggestions are noted. I'm not sure what to do with the rails however, I don't know if they would look good tilted (like the pressure plates).
11/05/2019 2:15 pm
Level 22 : Expert Explorer
This looks great, keep it up!
07/14/2019 9:05 pm
Level 3 : Apprentice Explorer
I love your works. Remind me of Dragon Dance.

I hope to see more update soon.

A great honor ♥

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