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[1.5.1] - MightyPork's Power Craft (Updated by Rapus & XOR)

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avatar MightyPork
Level 89 : Elite Modder
Posted 12/04/11 2:57:26 pm , last updated: 01/24/13 2:52:14 pm
12/04/11
Power Craft



This mod is adopted by Rapus and XOR.

➽ Visit PowerCrafting.net for 1.5.1


You won't get any help here, comments won't be read.
Use the forum to report bugs.

be warned: the rest of this post is outdated.





Do you like this mod?
Give me a diamond!



For more info & recipes, visit Minecraft Forums.

→ Show your inventions in Inventions Gallery


-> Read Guide (recipes, description, ideas)
 (or plain html version)


PowerCraft is...
  • Intuitive yet powerful industrial mod
  • Ideal for automatic farming
  • Easier than BuildCraft or IndustrialCraft
  • This mod contains the best pieces of all my redstone mods,
    and it is the only industrial mod I will update in the future.
  • Config files in .minecraft/config let you solve id conflicts and change many properties.



* Texture packs *
Absolutely marvelous Sphlax PureBDCraft patch!

>>> Get the pack here

Additional Details

Progress:
100
Game Version:Minecraft 1.5
Tags:PowerCraft, Factory, Automatic, Minecraft, Mod, Redstone, Logic Gates, Computer, New Content

Note: Showing last 25 of 72 logs.

Update #72 : 01/24/2013 2:52:14 pm1/24/13

Updated to 1.4.7, added weasel, chunk updater, miner, checkpoints.

Update #71 : 01/06/2013 4:13:25 pm1/06/13

Added installer for 1.4.6, for better installing :)

Update #70 : 12/27/2012 3:50:05 pm12/27/12

Updated by rapus and XOR, adding the missing modules and getting ready for weasel (in next update)

Visit PowerCrafting.net : 11/06/2012 6:25:11 am11/06/12

PowerCraft has been moved to PowerCrafting.net
Rapus and XOR are the developers of PowerCraft.

3.4.9 for 1.2.5 : 08/04/2012 8:05:23 am8/04/12

==== 3.4.9 ====
I played PowerCraft for a while (I rarely have time to play), and found many bugs in Weasel.
I have fixed them all, added few improvements and decided to release it.

I know 1.3 is already out, but I have no intention to update PowerCraft to it.
Nearly everything is changed and without the modding support or a good guide I am lost.
That is why we have one more release for 1.2.5.

I have included a SNAKE GAME library disk I have just finished in the weasel examples folder,
so you can try to run it.


3.4.8 subversions:
- patched bugs in weasel core update handling.
- fixed glitch when placing belts in Creative could cause infinite loop
- changed recipe for iron stairs: now it is of iron ingors, and it is
    #....
    ##.. = 15 stairs
    ..##
- 3 ledges or 3 stairs give you back 1 ingot
- New weasel functions

Update #67 : 08/03/2012 12:34:07 pm8/03/12

3.4.8 subversions:

- patched bugs in weasel core update handling.

- fixed glitch when placing belts in Creative could cause infinite loop

- changed recipe for iron stairs: now it is of iron ingors, and it is

    #....

    ##.. = 15 stairs

    ..##

- 3 ledges or 3 stairs give you back 1 ingot

- New weasel functions


libCanDo("funcname"); - returns true if there is any library providing this function

rebuild(); - recompile the weasel rpogram, adding or removing library disks based on current drives contents.


nhas("name") - returns true if global network has given variable


isConnected("deviceName") - returns true if device with this name is connected to weasel

hasDisk("diskName")

- check if disk is available.

- you must use full disk name, eg. text.myTextDisk, map.myDataDisk, img.myImgDisk, list.myListDisk, lib.myLibDisk

- or you can use myDrive.1 for disk in 1st slot of a drive


diskType("diskName")

- returns "null" if there is no such disk, otherwise "img", "text", "list", "map", "lib"

3.4.8 : 08/01/2012 2:32:51 am8/01/12

==== 3.4.8 ====
    - source code is now packed with the binaries, so if someone feels like updating it to 1.3,
      he can. Otherwise it can taker over a month.

### FIXES ###
    - fixed many bad things in weasel
    - unconnecting devices from weasel network now works properly
    - fixed glitch when you could crash the game by placing light inside the iron ledge block.
    - corrected some redstone updates
    - Weasel's interrupt calls (update, termIn, touchEvent) are no longer interruptible.
        instead the calls are queued, so nothing is lost nor broken
    - fixed bugs where some messing with guis resulted in NullPointers and other cute things
    - corrected many minor mistakes and bugs
    - reworked image manipulation library and image storage format. This means that old image
        disks need to be formatted if you want to use them again.


### WRITABLE DISKS ###
All kinds of disks are now writable by program
For all of these, instead of ???.name, you can use driveName.SLOT

text disks:
(plain text disk)
    use variable text.name, also you can assign it.
    note: it works as variable, eg. getfirst(text.mytxt, 10) will give you first 10 chars


lists: have now functions
(these are lists with numeric indexes)
    list.name.set(index, value)
    list.name.remove(index)
    list.name.add(value)
    list.name.clear()

data disk:
(new type, holds variables and can work as dictionary)
    map.name.get("variable_name")
    map.name.set("variable_name", value)
    map.name.clear()
    map.name.has("variable_name")

image disk:
    all things that work for touchscreen, with img.name
    img.name.clear()
    img.name = "red"; (or 0xff0000, or color(...)) - set all pixels to color
    img.resize(w,h) - this also erases the disk.

### NEW IMAGE FUNCTIONS ###
    (for image disks, add img.name. before the func name, for touchscreen touchscreenName.)
    rect(x1,y1,x2,y2,color)
    rect(x1,y1,x2,y2,color, borderColor)
    frame(x1,y1,x2,y2,color) - only frame, dont touch the inside

    ellipse(x, y, w, h, color)
        - x,y is left top of the rect the ellipse is drawn into
    
    fill(x,y,color)
        - fill the area from coords, with color.
        - sorry DarkHog, but your recursive code didn't work well, now it's done using a loop and Stack.

    clear() - set all pizels to -1
    resize(w,h) - clear and resize, but works only for disks, not for TS.

    THOUCHSCREEN:
    name.toDisk("myDisk");
    - if there is a disk with given name, save to it the whole screen (resize if needed)
    name.fromDisk("myDisk");
    - if there is a disk with this name, clear screen and draw this disk from top-left corner.
    - if used smartly you can make double-buffering with these functions, animations, window system
      and many more cool things.



### New features in the DIGITAL WORKBENCH ###
    - it was completely reworked, now the inventory shows only on the front page.
    - added icon button for "back", because its smaller
    - you can edit data disks
    - added gui for libraries
        - obviously library don't have the highlitings you get in Weasel Controller,
          because the functions and variables aren't known to the library compiler;
          but it is not a problem, it compiles all right.
        - se below for info about LIBS.
    - images up to 260x130, but they cause a bit of lag, please use the smallest size you need.
    - much better zoom range (more room == more zoom)
    - new color picker indicator
    - ** KEY CONTOLS ** !
        - hold L & drag to draw line
        - press F and click to fill (bucket)
        - hold R & drag to draw rectangle
        - hold B & drag to draw border = frame
        - hold C & drag to draw circle (or ellipse)
    - right click is always color -1 = invisible. It works also with fill and others.
    - CTRL or SHIFT while clicking is Color Picking - get color from pixels.

### LIBRARY DISKS ###
    - work in Weasel Controller (put them into a drive)
    - work in Miner

    - library disk is linked to the weasel program when you build it (check&launch)
    - once the program is compiled, the disk is not needed, and changing it has no
      effect until you rebuild the program. This is for technical reasons, it isn't that
      I want to make it harder.

    - only functions from library disks are accessible, "main flow" will never run
    - disks are added from all connected drivers, and their labels have
      no effect; you can prefix your functions as you wish - or not at all.
    - it is useful if you're making a mining library to for example name all functions
      mlib.something... or m.something, because if you then want to combine multiple library
      disks, you will be sure you don't get a name conflict.
    - if there are more functions of the same name in your program, it is not
      a problem, but only the 1st will work.

    - when making universal library, keep in mind that names of the peripherals may vary
    - use get("name") and set("name", value) - or set("name", value, isGlobal),
      and call("name", args...) if you need. This lets you get gadget name as string argument.

    - this of course does not apply to miners, miners are all equivalent and the libraries
      are always 100% universal

Update #65 : 07/30/2012 11:52:36 am7/30/12

==== 3.4.7 ====
* Miners now use Weasel
* more than 100 weasel functions
* all will be documented in a separate miner guide asap.

Update #64 : 07/28/2012 3:38:25 pm7/28/12

3.4.6c fixed bugs made by 3.4.6b

Update #63 : 07/28/2012 2:20:29 pm7/28/12

fixed builtin id conflict, redownload please.

Update #62 : 07/28/2012 12:17:28 pm7/28/12

==== 3.4.6 ====
* Weasel's interrupt functions (update, touchEvent, termIn) no longer execute instantly
  = you can use pause, sleep and other things inside them, as well as call other functions.
* Weasel is much more stable, removed several things that caused crashes
* weasel is now less laggy
* Weasel forces chunk saving when modified (or instruction execited etc.), so it should be more reliable
* Using port name as variable now sets all the port sides at once, not only front. Reading this variable gives you F.
* cutfirst and cutlast no longer cause crashes

* many other functions and aliases
 - WEASEL GUIDE IS UPDATED, YOU SHOULD READ IT AGAIN!

* checked all the gates for functionality
* fixed buggy day, night, rain sensors

New things:
* Weasel Disks, Digital Workbench, Terminal, Touchscreen Graphics Display
* Image disks, digital workbench can edit images

* Smelting items on roaster now sets "delayBeforePickup" correctly
* many minor fixes

Update #61 : 07/17/2012 7:17:38 am7/17/12

==== 3.4.5 ====
* Last bigger update before Minecraft 1.3
* Much improved RGB driver functionality
* Weasel function: color("red"), or color(255,0,0) - they make a hex color, useful for rgb display or a background of a display.
* Fixed some things in weasel that could crash your game
* Display will no longer crash if it has some strange text in it
* Chimneys no longer transparent in forge
* rgb driver now can change color without flashing the led.
btw., rgb driver = the Weasel Port, with white display segment connected to it.
* you can easilly connect radio receivers to transmitter, just right click Tx with activator, and the click these Rx, and they will autoconnect.

Update #60 : 07/16/2012 3:47:10 pm7/16/12

==== 3.4.4 ====
* all gates and weasel stuff is creeper-proof
* radio & teleporter labels toggleable in GUI
* radio has checkbox "Tiny" - and if its on, it renders tiny. Really tiny. try it.
* ugly thin font renderer is now gone! We are suing the bold one for things where it looks better - minitor, weasel coding, labels for radio etc.

* Added "Display Segments" - overgrown indicators, much better for LED displays
Recipe: glowstone block + redstone + dye

* lights (all 3 kinds) no longer need support block, they can hand on weasel ports, on leaves, fences etc.
* added smoking chimneys:
# #
# # - cobblestone, or stone brick, or brick wall
# #
- smoke when connected to smoke source.

* new commands for weasel
* smarter weasel :)
* RGB led - connect white display segment directly to a weasel port.
 Then set yourport.rgb = 0xff00ff (a hex color), and if you change the on/off state,
 the white segment will have the color you specified.

* Rubntime name generation!
_get("varname") - get a variable with given name
_set("varname", value) - set value to variable
_call("funcname",args,args...) - call a function.

the point of these is that if you have eg. ports called p0,p1,p2,p3...,
you can access them using a for loop, and create the names on the fly, by using "p"+i as variable name

* display has functions:
name.reset(), name.clear(), name.print(), name.add()
but also. name.matrix() - makes green rain!

* many bugfixes around instant gates - they no longer change brightness = they no longer crash the game.
* old programmable gates were converted to signal splitters if you had them in world.

Update #59 : 07/15/2012 2:23:50 pm7/15/12

==== 3.4.3 ====
* Fixed bug in XP bank which allowed infinite XP recyclation
* Added missing recipes to some lights
* STRONGLY improved weasel's math parser
* Syntax highlighter now recognizes strings and comments
- Removed programmable gates; break them to get the resources you used to craft them.
+ Syntax highlighting colors are in config file
+ Weasel has it's own ID - all the new weasel devices share this one
+ 3 Weasel gadgets - external devices: Display, Port, Speaker
+ Display has support for formatting (just like in these new books), and colors.
+ Weasels can directly use radio signals, and share variables
+ Use activation crystal to connect weasel with it's peripherals (the gadgets it can use).
+ Each weasel network has it's own unique color, but you can change it, and also rename the network
+ Weasel has new amazing GUI with lots of functions and information.
+ Hacked water to store items to chests and work seamlessly with conveyors.
+ Hacked "splash texts", now they sometimes use our texts.
+ Update notification in splash text, and also ingame, as before.
+ Improved belts (a bit smoother)
+ Reduced some lag in weasel
+ Addition of strings works now.
+ Added simple functions to get current time:
  hours(), mins(), secs(), time() - in seconds, ftime() - HH:MM:SS
  all these with added "_r" for real time (eg. ftime_r())
  Get moon phase: moon();
+ weasel now works correctly with deeply nested function calls in return statement.
+ update notification system should be more reliable.
+ Fixed many other bugs, but I can't remember them :)

Update #58 : 07/04/2012 3:44:56 pm7/04/12

==== 3.4.1 ====
* Fixed the bug where items got stuck on conveyors
* Fixed buggy item separator
* Improved GUI of the programmable gate (smaller buttons)
* Fixed buggy Spawner Editor's GUI
* Fixed bug where miner could not be built in one direction

+ Added STICKY BOOTS
  Crafting: iron boots over slimeball
  Usage: Conveyors won't move you while wearing them.

+ Right click your Activation Crystal in front of (or under) some inventroy block,
  and you will get a special item called "Picked-up XX" where XX is name of the picked block.
  It works for chest, dispenser, auto-workbench, separation belt, brewing stand, furnace,
  roaster and all other inventory blocks, but also most non-inventory blocks with tile entity,
  such as Pulsar or Programmable Gate.

+ Absolutely amazing new thing is the reworked ORE SNIFFER. Click it on wall in your mine,
  and you'll know why I'm saying it's so awesome. Or watch this: http://t.co/aqCsDkuN

Update #57 : 07/01/2012 5:22:28 am7/01/12

==== 3.4.0 ====
If you did not try 3.4 prereleases, you should read the older changelogs.
There is a lot of useful information.

General
* New versioning system - now it is [0-9].[0-9].[0-9]
* Improved GRES, element spacing should be correct again
* Removed testing dirt recipes from 3.4p4
* Added iron fence to crafting tool
* The crash with Forge ModLoader might be fixed, but - we didnt test it
* NEI should have all blocks.

Programmable gates
* Heavily improved programmable gate, now uses Weasel's ALU
* Programmable gates have many new functions available, and syntax coloring

Gates
* We now have these new gates: ("/" = new line in recipe)

 - Quick Repeater - recipe: R/R/R, R = redstone
 - Instant repeater - R/Q, R = redstone, Q = quick repeater
 - Quick Angled Repeater - RR/[]R, R = redstone, [] = nothing
 - Instant Angled Repeater - R/A, R = redstone, A = quick angled repeater

* Right click Angled Repeater to change the output direction.
* Right click AND and OR gates, and they will change into a subtype with
  inputs on back and on side. Click again to cycle through the 3 subtypes.
* Gates now have a burnout functionality - if gate quickly changes state
  for too long, it burns out and continues working after 6-tick cooldown.
  This prevents some lags.
* Fixed recipe for random gate

Machines
* Now support faster pulses, which makes them even more POWERful.

Miner
* I started working on weasel, but it is far from finished
* Miners are still the same as in 3.3, except they have unglier gui, because
  we converted it to GRES but didn't have time to improve it :P

Update #56 : 06/22/2012 7:53:45 am6/22/12

fixed nei bug

Update #55 : 06/22/2012 7:53:39 am6/22/12

==== 3.4p4 ====
* XOR19 with Rupus joined the team - development will go faster now

* Added Iron Stairs
* Iron Ledge and Stairs moved from Deco Block to their's own block ID.

= Ledges, Stairs =
Ledge crafting:

I
I
III  = 16 ledges

Stairs crafting:

I
II   = 8 stairs

If you place ledge "on top" od other ledge, this new one will be instead placed forwards
from you in the direction you are facing.
This works also with stairs, but they use CTRL key differently - to deterine UP/DOWN direction.
It's really easy to use, but hard to explain.

* -> thus torches and ladders can be attached to iron frames again.
* New Gui Layout manager, with automatic scaling, alignment and other useful stuff
* Nearly all the PowerCraft GUIs now use this new gui system, called GRES.
* GRES stretches smartly when the texts labels grow / shrink, which happens when
  you use some translations.
* Reworked Update Notification screen, now with better image, more info and fancier layout.
* If you hold CTRL in Crafting tool, you get 64-stacks.
* Shift now works in all inventories where it makes any sense.
* New "block type" interface system, for better cross-module interaction
* Iron Frames' holes are rendered as "filled" if a coal torch is attached to them.
* New gate: Programmable Logic Gate. You can insert your own formula into the gui, eg. !(L^R)&B
* Changing texture pack no longer makes minecraft crash
* Teleporter can't eject you into other teleporter, and you can also set the output side
* Added new machine:

= Block Replacer. =
Hit this machine with left mouse button, and a particle frame will appear around the target position.
Each time replacer is powered/unpowered, it replaces the block inside it's inventory with the block
in world, at the target position. You can use the GUI to alter target position coordinate
(offset, limit 16 blocks from the device), or you can click different sides of the device with STICK
to move the target frame in the direction you're facing. Control moves it backwards.
Shift selects Y axis, this Shift = up, Shift+Ctrl = down.

Update #54 : 06/08/2012 5:40:01 pm6/08/12

==== 3.4p3 ====
* New iron frame renderer
* Added redstone storage block
* Added Steel Ledge block (really cool)
* Automatic translation downloader added

Update #53 : 06/05/2012 2:35:50 pm6/05/12

3.4pre1 is released, with new cool features.
it is not linked from here, but from forums, which is the main thread. Go to forums to get it.

3.4pre1 breaks old radios, but if you install RadioConverter module, it will get fixed when you open a world.
This module can also be found on forums.

==== 3.4pre1 ====
* New update notification system
* New uniform and efficient module system
* All modules are standalone (or should be), only core is needed by all
* New translation system
* New logging system
* New system of 3D coordinates instead of ints
* Reworked and improved property management system

  Properties and all data is now stored in .minecraft/powerCraft folder.
  You should not remove the old configuration file .minecraftconfig/PC_WIRELESS.properties,
  it is used by the Radio Migration plugin ("FIX" module).

* Improved rendering system
* Improved radio rendering and functionality
* Reduced some laggy operations
* Harvester harvests all, including leaves
* Harvester refractable on prisms
* Armour protects you from killer laser (the more & better the better protection)
* Reworked system of block type information interfaces
* Support for modded trees
* New kinds of utilities in dedicated classes
* Crystals moved to core
* Crafting tool much improved, and recursive crafting works perfectly
* Crafting tool moved to core
* Sniffer moved to core
* Activator and PowerDust moved to core
* Activator now uses system of listeners, all modules can handle activator clicks without modifying the item
* Added "random gate" - crafting: T-gate, redstone on top.
* Laser raytracing system moved to dedicated class, all lasers use the same system now.

Many things are not finished yet, and new things will come.
You'll be informed in-game about the updates.
This can be switched off in property file.

Update #52 : 05/10/2012 12:22:01 pm5/10/12

Patched the zip with T-gate patch, T gates work again.

Update #51 : 05/06/2012 3:59:17 pm5/06/12

==== 3.3 ====

* Added Slow Delayer gate
* Added Redstone Crossing gate, for wire intersections
* Advanced Delayer renamed to Buffered Delayer, and it's bugs were fixed

* Added Javadoc to some files around gates

Update #50 : 05/04/2012 7:09:45 am5/04/12

3.2B fixed the bug with miners, miner with lava filling enabled caused null pointer crash when it hit lava. The file name is still the same, but it is now fixed, so please redownload and replace the mod in mods folder.

Update #49 : 05/03/2012 9:32:49 am5/03/12

==== 3.2 ====

* Fixed the bug with wheat and nether wart not being harvested.
* You must delete default.xml from PC_CROPS for the fix to fully work.

* Laser can now trigger TNT (transmitter laser and killer laser)
* Placing spawner eggs by builder was fixed, no more placing 50 creepers each tick :P
* Block builder's range extended to 150 blocks, use stone brick or obsidian to stop it.
* Miner now makes sound when placing blocks (and believe me that digging through lava and water is now really noisy!)

Update #48 : 05/02/2012 3:03:20 pm5/02/12

==== 3.1 ====

BIGFIXES
* Fixed bug with flashing grass near iron frames
* Fixed bug with break particles spawned even if the block is not harvested
* Fixed bug where items sometimes got stuck on conveyors, and related glitches. (Yay, this was really annoying!)
* Conveyor now saves items into chests more effectively, smartly filling not-full stacks first.


XML CROPS
* The crops folder and file will now always appear on first Minecraft startup, instead of only when it's needed (people thought it does not work if it didn't appear instantly).
* Added "priority" attribute to the xml file for crops
  - Each time block is harvested, the "1" items are checked first.
  - If nothing is dropped from priority "1", items "2" have chance.
  - This can be used for blocks like gravel, where if flint is droped, gravel disappears.
  - there can be up to 20 priorities per one crop, and more than one item with the same priority.
  - IMPORTANT: Priorities must be in one sequence - eg. 1,2,5 will not work (it will stop at 2).
* Rarity now suports fractions, for example 2/3 (every 2 out of 3 times)

GATES
* Added "Advanced Delayer" gate, crafted like this:

    RRR repeaters
    SSS smooth stone

  Right click it to open config GUI.
  It has 3 inputs - data, reset (red) and hold (purple)

HARVESTER
* Harvester's beam can now be reflected by mirrors (not prisms!)
* You can now use PowerCrystals instead of Lapis blocks to make the harvesting range larger.
* One harvester is now able to harvest whole field.

MINER
* Key "Start program" was force-remapped to Numpad enter (was normal Enter before), so you will now have two "RunProgram" entries in your PC_MOBILE config file. The one with "NEW" at the end is used, you can delete the normal one. This was important, because if you closed some gui by hitting Enter, all connected miners would start moving.

Join us to post comments.

Comments : 3391

1 - 50 of 3,391

JG_Gamer
Level 1
New Miner
May 20, 2013, 10:28 pm

i want 1.4.7 did  he ever release? i cant find it for the life of me

Helghastz95
Level 1
New Miner
May 2, 2013, 2:57 am

I installed this mod and it worked perfectly. I made Miner but i cant access to Miner Control Interface. I pick my Activation Crystal and i hold shit(for sneaking) and i press right click. Nothing happens. Plss help. I rly like this mod.

Own
Level 4
Apprentice Mage
May 7, 2013, 11:12 am

You won't get any help here, comments won't be read.
Use the forum to report bugs.

raiserviper
Level 1
New Crafter
April 27, 2013, 2:12 am

why i cant use world edit and power craft together only to manny items and other mods will work
i can't use world edit :(.  i use FML. but it's still a cool mod tnx for any help or solutions

Own
Level 4
Apprentice Mage
May 7, 2013, 11:17 am

You won't get any help here, comments won't be read.
Use the forum to report bugs and other bad stuff.

ObsidianMinerMan
Level 12
Journeyman Goblin
April 21, 2013, 2:29 pm

:D

 

Cool

MrArcane111
Level 60
High Grandmaster Modder
April 20, 2013, 4:18 pm

I like this better than Buildcraft and IC2

xDRedz
Level 1
New Crafter
April 7, 2013, 9:23 am

i dont found download link in the http://www.powercrafting.net/viewtopic.php?f=29&t=100 ......

MightyPork
Level 89
Elite Modder
April 8, 2013, 7:36 am

In the spoiler

xDRedz
Level 1
New Crafter
April 7, 2013, 9:27 am

i found the download link

kelvinserasi
Level 4
Apprentice Engineer
March 28, 2013, 7:28 pm

out dated link???????

Own
Level 4
Apprentice Mage
March 29, 2013, 10:58 am

READ THE DAMN THING!

bestminecraftgamer
Level 1
New Miner
March 28, 2013, 3:36 pm

for 1.5.1 ???

Own
Level 4
Apprentice Mage
March 29, 2013, 10:57 am

Powercrafting.net.
HUGE EFFING TEXT IN YOUR FACE SAYING IT!

dorroj13
Level 1
New Miner
March 27, 2013, 11:36 am

I am having problems with the mod I have every item and all of them work except the automatic workbench is there anyway I can fix it?

burger1018
Level 1
New Miner
May 12, 2013, 7:50 am

You won't get any help here, comments won't be read.
Use the forum to report bugs and other bad stuff.

Own
Level 4
Apprentice Mage
March 27, 2013, 12:48 pm

What do you mean it doesn't work?

dorroj13
Level 1
New Miner
April 3, 2013, 6:23 am

I mean like when I try to have the ingredients enter it on a convayer belt it doesnt go in it, it just sits right in front of it

Own
Level 4
Apprentice Mage
April 3, 2013, 12:16 pm

Which side are you feeding into?

dorroj13
Level 1
New Miner
April 3, 2013, 4:15 pm

I am feeding it into the opposite side of the part with the opening at the lower bottom part but I have tried all sides.

crazykillercod
Level 1
New Miner
March 26, 2013, 9:10 am

where is the download link for minecraft v1.5.1?

Own
Level 4
Apprentice Mage
March 27, 2013, 5:06 am

Visit PowerCrafting.net for 1.5.1

Ultimate_Scizor
Level 13
Journeyman Skinner
March 22, 2013, 11:55 am

update to 1.5.1

epicanthony76
Level 4
Apprentice Warrior
March 25, 2013, 5:46 am

happy now?

Ultimate_Scizor
Level 13
Journeyman Skinner
March 27, 2013, 2:57 pm

very

Own
Level 4
Apprentice Mage
March 22, 2013, 1:48 pm

Update your patience. That's all.

DHG ANDROID
Level 5
Apprentice Explorer
March 22, 2013, 5:47 am

1.5.1!

Own
Level 4
Apprentice Mage
March 22, 2013, 7:11 am

You just need patience, young padawan...

anjcha
Level 1
New Miner
March 14, 2013, 3:57 am

very good mod ! Diamond !

jjcyalater
Level 1
New Crafter
March 13, 2013, 7:00 pm

WORST MOD EVER when I installed it I had to completely reinstall minecraft, please remove this mod from planet minecraft before I get the planet minecraft staff to deal with you

Peace out

Own
Level 4
Apprentice Mage
March 17, 2013, 3:16 am

YOU peace out. You just installed it wrong, because I can get this mod to work PERFECTLY. As you may say; ''Please remove this player from PMC, before he posts more spam''

jjcyalater
Level 1
New Crafter
March 20, 2013, 10:13 pm

Well excuse me for being SO rude.(Not) I am just stating the facts, as lots of other people have had problems such as crashing and errors because of your pathetic mod. Fix your bugs or get banned from PMC, YOUR CHOICE.

Peace Out, Idiot

Own
Level 4
Apprentice Mage
March 21, 2013, 7:40 am

There are no bugs. You are simply just installing it wrong, like all the other people having trouble. And I did not make the mod. I am simply just helping with the ''moderation'' in the comments, because the creator (Or the current people who keep this mod) have other things to think about.

GreenWarrior22
Level 1
New Miner
March 24, 2013, 4:24 pm

Dont you just love trolls? (Or just Plain Retards, excuse my french) xD

Own
Level 4
Apprentice Mage
March 25, 2013, 12:51 am

Bane of my existence, dude. It's what I do. :P

Dylan9119
Level 11
Journeyman Ninja
March 12, 2013, 6:28 pm

i downloaded it right. it shows
 4 mods no inventory shows the blocks but on the menu it says has a flip menu thing so i click on it
minecraft crashed
on the mod list it shows that it is installed
 but there is no blocks
WHAT DO I DO?!?!?!?!??!?!?!?!? please help me

greengras11
Level 1
New Miner
March 10, 2013, 4:43 pm

i dont want an installer...

 

 

what if it does it wrong!

Ultimate_Scizor
Level 13
Journeyman Skinner
March 22, 2013, 11:53 am

you need to use the forge installer, or else it will not work

Cheeko
Level 14
Journeyman Prince
March 8, 2013, 7:56 pm

Love the mod but cant get it to install bc now it requires forge

MCJapanga
Level 20
Expert Modder
March 8, 2013, 7:09 pm

How do i make it So Cows can Mine Diamonds? Cause in my Yogcast Mod i want to make Honeydew Mine Diamonds and he is a ReModeled and ReSkinned Pig

trentbmx95
Level 1
New Miner
March 8, 2013, 3:29 am

pls help! when i open the GUI of the item separator it wont let me put anything in it, i cant select anything

Opt_0
Level 1
New Miner
March 7, 2013, 11:33 am

WOW. This is amazing!

mbilardie
Level 3
Apprentice Ranger
March 6, 2013, 11:20 pm

but does it works with 1.4.7?

mbilardie
Level 3
Apprentice Ranger
March 6, 2013, 11:19 pm

THE BEST MOD EVER!

ender_miner
Level 1
New Explorer
March 4, 2013, 12:11 pm

please help me

---- Minecraft Crash Report ----
// Oh - I know what I did wrong!

Time: 4/03/13 17:15
Description: Failed to start game

cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: powercraft/checkpoints/PCcp_App
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:487)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
    at net.minecraft.client.Minecraft.a(Minecraft.java:410)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:744)
    at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: powercraft/checkpoints/PCcp_App
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at powercraft.management.PC_ModuleClassLoader.registerClass(PC_ModuleClassLoader.java:27)
    at powercraft.management.PC_ModuleClassLoader.<init>(PC_ModuleClassLoader.java:19)
    at powercraft.management.PC_ModuleLoader.loadClass(PC_ModuleLoader.java:86)
    at powercraft.management.PC_ModuleLoader.searchDir(PC_ModuleLoader.java:32)
    at powercraft.management.PC_ModuleLoader.searchDir(PC_ModuleLoader.java:27)
    at powercraft.management.PC_ModuleLoader.searchDir(PC_ModuleLoader.java:27)
    at powercraft.management.PC_ModuleLoader.searchDir(PC_ModuleLoader.java:27)
    at powercraft.management.PC_ModuleLoader.load(PC_ModuleLoader.java:20)
    at powercraft.management.mod_PowerCraft.preInit(mod_PowerCraft.java:67)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
    at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:486)
    ... 5 more
Caused by: java.lang.ClassNotFoundException: powercraft.checkpoints.PCcp_App
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:185)
    at powercraft.management.PC_ModuleClassLoader.findClass(PC_ModuleClassLoader.java:43)
    at powercraft.management.PC_ModuleClassLoader.loadClass(PC_ModuleClassLoader.java:49)
    at java.lang.ClassLoader.loadClass(Unknown Source)

MineMonkeyBannana
Level 1
New Miner
March 3, 2013, 8:30 am

help it dosent work

Own
Level 4
Apprentice Mage
March 4, 2013, 8:24 am

More info please? How did you install? Crash log?

MadGuy124
Level 1
New Miner
March 3, 2013, 3:15 am

where in hell is the
                               download

Own
Level 4
Apprentice Mage
March 4, 2013, 8:25 am

On the page.

yoshi720
Level 1
New Miner
March 2, 2013, 1:27 pm

  • Hmm ill download

CoyeT
Level 1
New Miner
March 1, 2013, 11:44 am

Powercraft > Feed the Beast

gemekit
Level 9
Apprentice Mage
February 28, 2013, 5:15 am

2501 diamonds O.O

habbstar
Level 3
Apprentice Farmer
February 26, 2013, 11:49 am

check out this awesome song!(Ad link removed)

dedood2
Level 1
New Miner
February 23, 2013, 9:47 am

 how do you need to install it?

Own
Level 4
Apprentice Mage
February 25, 2013, 4:01 am

What do you need? Forge or Modloader. Or did you mean something else?

CreepersGannaCreep
Level 1
New Crafter
February 22, 2013, 7:41 pm

I love all your mods, they are so epic... c:

PunchWood2491
Level 1
New Miner
February 17, 2013, 5:18 pm

http:// wamjelly .com/index.php great review jsut take out spaces :)

Own
Level 4
Apprentice Mage
February 18, 2013, 5:44 am

Just don't advertise. It makes you look stupid. PLEASE!

JAMP0T1
Level 1
New Miner
March 1, 2013, 8:32 pm

So true 

eosboss
Level 1
New Miner
February 15, 2013, 3:28 am

do you need forge or modloader pls reply

Own
Level 4
Apprentice Mage
February 18, 2013, 5:43 am

You can download a version where you need either Modloader or Forge. You decide yourself which version you want to use.

Mcdowels
Level 1
New Modder
February 13, 2013, 7:36 am

i have 2 crashes and its very important pls answer me !
1) when i make laser kiler its crashes (minecraft crashes)
2) when i enter nether it crashes !!


Types this ::


      Minecraft has crashed!      
      ----------------------      

Minecraft has stopped running because it encountered a problem; Ticking tile entity

A full error report has been saved to C:UsersGugaAppDataRoaming.minecraftcrash-reportscrash-2013-02-13_10.45.51-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



--- BEGIN ERROR REPORT 7a0f0c6e --------
Full report at:
C:UsersGugaAppDataRoaming.minecraftcrash-reportscrash-2013-02-13_10.45.51-client.txt
Please show that file to Mojang, NOT just this screen!

Generated 2/13/13 10:45 AM

-- Head --
Stacktrace:
at powercraft.light.PCli_TileEntityLaser.isRoasterBurning(PCli_TileEntityLaser.java:121)
at powercraft.light.PCli_TileEntityLaser.g(PCli_TileEntityLaser.java:68)

-- Tile entity being ticked --
Details:
Name: powercraft.light.PCli_TileEntityLaser // powercraft.light.PCli_TileEntityLaser
Block type: ID #3002 (tile.PCli_BlockLaser // powercraft.light.PCli_BlockLaser)
Block data value: 4 / 0x4 / 0b0100
Block location: World: (1771,5,550), Chunk: (at 11,0,6 in 110,34; contains blocks 1760,0,544 to 1775,255,559), Region: (3,1; contains chunks 96,32 to 127,63, blocks 1536,0,512 to 2047,255,1023)
Stacktrace:
at yc.h(SourceFile:1233)

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ays[''/25, l='MpServer', x=1769.28, y=5.62, z=550.94]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options: 
Level spawn location: World: (1875,4,653), Chunk: (at 3,0,13 in 117,40; contains blocks 1872,0,640 to 1887,255,655), Region: (3,1; contains chunks 96,32 to 127,63, blocks 1536,0,512 to 2047,255,1023)
Level time: 3604 game time, 3604 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 30 total; [qu['Villager'/0, l='MpServer', x=1734.31, y=5.00, z=507.63], qo['Slime'/39397, l='MpServer', x=1694.22, y=4.00, z=569.15], qu['Villager'/1, l='MpServer', x=1739.50, y=5.00, z=506.28], px['item.tile.torch'/2, l='MpServer', x=1751.72, y=4.13, z=505.56], qu['Villager'/3, l='MpServer', x=1744.69, y=5.00, z=529.53], qu['Villager'/4, l='MpServer', x=1742.50, y=5.00, z=528.50], qu['Villager'/5, l='MpServer', x=1761.59, y=6.00, z=544.78], qu['Villager'/6, l='MpServer', x=1759.44, y=5.00, z=544.16], qu['Villager'/7, l='MpServer', x=1753.47, y=3.00, z=554.38], qu['Villager'/8, l='MpServer', x=1742.53, y=4.00, z=536.41], qu['Villager'/9, l='MpServer', x=1748.69, y=4.00, z=541.53], qu['Villager'/10, l='MpServer', x=1745.69, y=3.26, z=551.67], qu['Villager'/13, l='MpServer', x=1761.16, y=4.00, z=520.50], qu['Villager'/14, l='MpServer', x=1753.47, y=5.00, z=556.78], qu['Villager'/15, l='MpServer', x=1768.69, y=5.81, z=509.52], qu['Villager'/17, l='MpServer', x=1770.47, y=5.00, z=557.06], qu['Villager'/16, l='MpServer', x=1770.50, y=5.00, z=531.25], qu['Villager'/19, l='MpServer', x=1769.34, y=5.00, z=544.31], qu['Villager'/18, l='MpServer', x=1769.44, y=5.00, z=539.31], qu['Villager'/21, l='MpServer', x=1778.50, y=5.00, z=553.15], qu['Villager'/20, l='MpServer', x=1782.88, y=4.17, z=535.44], qu['Villager'/23, l='MpServer', x=1789.05, y=5.00, z=547.21], qu['Villager'/22, l='MpServer', x=1792.53, y=5.00, z=527.76], qo['Slime'/19795, l='MpServer', x=1816.18, y=4.00, z=488.32], qu['Villager'/24, l='MpServer', x=1788.94, y=5.00, z=544.50], ays[''/25, l='MpServer', x=1769.28, y=5.62, z=550.94], px['item.item.potato'/79239, l='MpServer', x=1747.70, y=5.13, z=495.11], px['item.item.potato'/79238, l='MpServer', x=1747.95, y=5.13, z=495.25], qo['Slime'/49523, l='MpServer', x=1748.00, y=5.00, z=495.47], qo['Slime'/51504, l='MpServer', x=1707.64, y=4.32, z=541.12]]
Retry entities: 0 total; []
Stacktrace:
at ayp.a(SourceFile:281)
at net.minecraft.client.Minecraft.b(SourceFile:1871)
at net.minecraft.client.Minecraft.run(SourceFile:543)
at java.lang.Thread.run(Unknown Source)

-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 250904840 bytes (239 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 1074 (60144 bytes; 0 MB) allocated, 443 (24808 bytes; 0 MB) used
Suspicious classes: ModLoader, EntityRendererProxy, ModTextureStatic, ...[powercraft.checkpoints.PCcp_App, PCcp_BlockCheckpoint], [powercraft.core.PCco_App, PCco_MobSpawnerSetter, PCco_BlockPowerCrystal, ...], [powercraft.deco.PCde_App, PCde_BlockRedstoneStorage, PCde_BlockIronFrame, ...], [powercraft.light.PCli_App, PCli_BlockLight, PCli_TileEntityLight, ...], [powercraft.logic.PClo_App, PClo_BlockPulsar, PClo_TileEntityPulsar, ...], [powercraft.machines.PCma_App, PCma_CropHarvestingManager, CropBlockIDMetaInfo, ...], [powercraft.management.PC_IDataHandler, PC_IMSG, PC_WorldGenerator, ...], [powercraft.mobile.PCmo_App, PCmo_MinerManager, PCmo_IMinerBrain, ...], [powercraft.net.PCnt_App, PCnt_BlockSensor, PCnt_ItemBlockSensor, ...], [powercraft.teleport.PCtp_App, PCtp_TeleporterManager, PCtp_BlockTeleporter, ...], [powercraft.transport.PCtr_App, PCtr_BlockBeltBase, PCtr_BlockBeltNormal, ...], [powercraft.weasel.PCws_App, PCws_WeaselPluginInfo, PCws_WeaselPluginInfoCore, ...], [weasel.IVariableProvider, IFunctionProvider, IWeaselHardware], [weasel.exception.WeaselRuntimeException], [weasel.obj.WeaselObject, WeaselVariableMap, WeaselNull, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 2
ModLoader 1.4.7
PowerCraft 3.5.0AlphaH

LWJGL: 2.4.2
OpenGL: GeForce 9600 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 888 (49728 bytes; 0 MB) allocated, 78 (4368 bytes; 0 MB) used

java.lang.NoSuchMethodError: powercraft.management.PC_Utils$GameInfo.getBlock(Lyc;III)Lamq;
at powercraft.light.PCli_TileEntityLaser.isRoasterBurning(PCli_TileEntityLaser.java:121)
at powercraft.light.PCli_TileEntityLaser.g(PCli_TileEntityLaser.java:68)
at yc.h(SourceFile:1233)
at net.minecraft.client.Minecraft.l(SourceFile:1326)
at net.minecraft.client.Minecraft.J(SourceFile:582)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 28a37c20 ----------

Ultimate_Scizor
Level 13
Journeyman Skinner
March 2, 2013, 1:04 pm

u have windows 8? and yes, i read crash reports.

notthatkindoforc
Level 40
Master Lumberjack
February 13, 2013, 9:06 pm

I'd suggest you post your crash logs in the bugs forum on powercrafting.net, the developers dont seem to frequent this page much anymore..

BlitzFox
Level 1
New Miner
February 9, 2013, 2:35 pm

It crashes when i add or take out a mod

Own
Level 4
Apprentice Mage
February 10, 2013, 6:36 am

Well, you could tell how you did install the mod. It works fine for me.

Agent Tekkit
Level 1
New Miner
February 8, 2013, 10:36 am

how do you make a laser composition level 5?

Watur
Level 1
New Miner
February 4, 2013, 11:44 am

How do you download?!

Own
Level 4
Apprentice Mage
February 7, 2013, 11:11 am

You go to their site and press Download on each module.

bobodj1
Level 1
New Miner
February 2, 2013, 10:39 am

how do you make fisher.!!!!!

 

Own
Level 4
Apprentice Mage
February 4, 2013, 7:02 am

Not in the latest version, i think.

Bullseye55
Level 11
Journeyman Robot
February 2, 2013, 6:36 am

Still my favorite Industry mod. Has been ever since Minecraft Beta. :)

jtoomer1
Level 1
New Dragonborn
February 2, 2013, 6:56 am

this should be on the technic launcher, it should be up there with tekkit and voltz

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