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[1.7.10] [Forge] Lycanite's Mobs - Environmental Mobs - Aggressive, Passive, Farmable, Tameable, Rideable

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Lycanite
Level 57 : Grandmaster Modder

What is Lycanite's Mobs?

This mod adds many new mobs to specific biomes, dimensions and other environments such as lava! These new mobs are mostly hostile but there are some passive ones too that can be bred for special food. Many mobs can be tamed, used as mounts and even summoned as temporary minion hordes!

This mod also adds deadly world events that start randomly every hour or so (highly configurable), these events spawn swarms of deadly mobs as well as other hazards!

This mod takes inspiration from other games and mythologies and is well known for it's Doom (by ID Software) inspired Demon Mobs for the Nether, but has much more than just that!

This mod uses the latest Forge, so just install forge and pop this mod in the mods folder.


Can I add this to my public modpack?

Yes you can! If you want to share this mod in your private/public mod pack, go ahead, just be sure to credit me (Lycanite) and leave a link to the mod website (big link below)!
Also be sure to let me know if this mod and other mods don't play nice.







Please check out the Minecraft Forums Page for this mod too!



Help Support This Mod:





Official Public Server:



Progress: 80% Complete
Game Version:Minecraft 1.7.10
Tags:Mobs, Demons, Doom, Swamp, Desert, Forge, New Content
Credit:Gooderness (Event Voiceovers)

Note: Showing last 25 of 66 logs.

Baaaaa! - Version 1.6.1 for Minecraft 1.7.2 : 06/10/2014 6:23:13 pm6/10/14

  • New Mountain Mob Added: Yale - Farmable, Dyeable and Shearable for Wool! 
  • Bug Fix: Custom Item List entreies in the main config should now work again! 
  • Config Change: The way items are entered into the config has changed for 1.7.2. 
    • For cusotm mob drops items are added as: modname:itemname,metadata,chance,min,max
    • For custom item list entries: modname:itemname,metadata 

  • Note: The config page on this site is a bit dated now but will eventually be removed as I will add comments to the config on how to use it. Also I'm going to look into using the new forge mod config menus so things can be changed in game.

The Beastiary - Version 1.6.0 for Minecraft 1.7.2 : 06/06/2014 5:27:26 pm6/06/14

  • New Feature Added: The Beastiary - Look up each creature in game! 
  • Added Inventory GUI Tabs and the Minion Manager has a sexy new background! 
  • All tameable pets and mounts now require a special Treat item for taming. For example Ventoraptors can now only be tamed with a Ventoraptor Treat. Treats can't stack and aren't 100% guaranteed to work so you my need a few. This is designed to add more of a challenge to taming. 
  • Shamblers can now be tamed as pets, great for the garden! 
  • Changed some summonable mobs around: 
    • Trents and Trolls can no longer be summoned. Alternatives have been planned. 
    • Frostweavers and Skylus can now be summoned. 

  • Added various food items to the ore dictionary to match some vanilla items. For example Aspid Meat can be used in recipes that use vanilla Beef, excellent for mods such as Harvestcraft. 
  • Fixed a bug where temporary blocks such as Poison Clouds weren't dissipating after a while.

Shelled Horrors! - Version 1.5.4 for Minecraft 1.7.2 : 06/03/2014 5:46:28 pm6/03/14

  • New Saltwater Mob Added: Skylus - The first mob to use free underwater swimming, based on the flying movement! 
  • Added logic for the aggressive stance of pets and minions, they will now attack anything that they think is a threat towards the player, this checks: 
    • If the target is classed as a mob but not tameable 
    • If the target is tameable but hostile (untamed) 
    • If the target has the pet/minions owner targeted. 

  • Pets told to sit but in aggressive stance will guard their spot, Lurkers for example are perfect against those pesky Creepers as they run away and stealth after attacking. 
  • Added friendly fire to ranged pets/minions as well as a player damage event, this should stop the likes of Cacodemons from harming their owners and also should allow mods such as MyTown to easily protect agaisnt player pets in safe areas, etc. 
  • Fixed: "The %creature% seems to love you!" message. The creature's name is now shown.

Attack of the Killer Shrubs! - Hotfix C - Version 1.5.3c for Minecraft 1.7.2 : 05/28/2014 4:18:00 pm5/28/14

  • Hellfire now has a sound! 
  • Poison Clouds now have an animated texture instead of being particles only. 
  • Added language entries to Poison Clouds, Hellfire, Frostweb and Quickweb, they should no logner be called tile.whatever.name. 
  • Fixed a crash caused by Asmodi on death (when they try to spawn Trites). 
  • Crusks now burrow into the ground before disappearing again, instead of instantly. 
  • Poison Clouds are no longer invisible (due to new texture and particles working again). 

Attack of the Killer Shrubs! - Hotfix B - Version 1.5.3b for Minecraft 1.7.2 : 05/25/2014 6:38:07 pm5/25/14

Fixed a crash caused by Hellfire!

Attack of the Killer Shrubs! - Version 1.5.3 for Minecraft 1.7.2 : 05/24/2014 9:03:58 am5/24/14

  • New Forest Mob Added: Shambler 
  • Reduced the attack power and speed of Ents and Trents slightly. 
  • Added Potion Effects ID override and a way to completely disable them if needed. 
  • Fixed Dungeon Spawner Weights and added Global Dungeon Spawner Weight Scale. 
  • Fixed Cinders spawning in solid blocks. 
  • I've also updated Lycanites Mobs for 1.6.4 to 1.5.1c with some of these bug fixes.

Saucy Helix - Improvement B - Version 1.5.2b for Minecraft 1.7.2 : 05/14/2014 6:54:16 pm5/14/14

  • Made water/lava based mobs (Dwellers, Lacedon and Lobbers) smarter! They will no remember where the closest spot of water is and will actively search for water to retreat to when not attacking or near suffocation. 
  • Added a new config option "Mobs Attack Villagers" set to FALSE by default which means no mobs from this mod will attack villagers anymore unless you set this to true. This feature is to make this mod work nicely with Minecraft Comes Alive as they don't seem to fight back when attacked by custom mobs. 
  • Fixed Concapedes not using the maximum size limit! 
  • Fixed custom effects such as Weight and Paralysis only lasting for a few TICKS instead of SECONDS! 

Saucy Helix - Version 1.5.2 for Minecraft 1.7.2 : 05/10/2014 3:19:43 pm5/10/14

  • Updated to Minecraft 1.7.2!
  • Some issues from 1.5.1 should be fixed hopefully too such as conflicting effect IDs and those GUI glitches (needs to be confirmed by you guys though)!

The Beast Shield - Version 1.5.1 for Minecraft 1.6.4 : 04/27/2014 11:02:12 am4/27/14

  • New Plains Mob Added: The Zoataur! This can be summoned as a minion too! 
  • Bug Fix: The Clink and Manticore Minions should now fight for their masters. 
  • Bug Fix: Minions with armor will no longer render the missing texture image, I will add actual armor textures for each one later. 
  • Added the Tarantula minion sounds. 
  • Unless there are any major bugs that need to be fixed, this will likely be the last update for Minecraft 1.6.4. The next update will be this update (1.5.1) but for Minecraft 1.7.2!

Rise My Minions! - Hotfix B - Version 1.5.0b for Minecraft 1.6.4 : 04/25/2014 1:36:31 pm4/25/14

  • Things should all be good server side now! Opening portals caused a crash, fixed now! 
  • Cinders and Lobbers are now bright (aren't darkened in dark areas). 
  • Kobold will no longer despawn if they're carrying items, unless they are minions in which case they will drop their inventory before despawning making them very useful for looting areas. 

Rise My Minions! - Version 1.5.0 for Minecraft 1.6.4 : 04/23/2014 6:35:22 pm4/23/14

  • A new minion summoning system has been implemented! Press H to open the Minion Manager. You'll need to craft a Soulgazer and use it on mobs to learn how to summon them, not every mob can be summoned though. You'll then need a Summon Staff, by pressing and holding R you can choose which minion set you want to use.
  • Added advanced pet controls for both Minions and Pets, right clicking on a pet or minion will open the Pet/Minion GUI.
  • Fixed a crashing bug with custom Potion Effects (Weight and Paralysis).

The Verdant Web - Version 1.4.12 for Minecraft 1.6.4 : 04/11/2014 7:49:39 pm4/11/14

  • Tweaked the potion ID system a bit, raised defaults to start from ID 256. 
  • Added new event listeners to better protect riders from damage sources and potion effects. 
  • Tweaked the isInWater() vanilla method to check for lava if called on a lava creature, used for the pathfinder. 
  • Fixed a config issue where item lists didn't support spaces.

Fins and Lava - Hotfix C - Version 1.4.11c for Minecraft 1.6.4 : 04/06/2014 5:33:08 pm4/06/14

  • New global config setting: Spawn Weight Scale. This allows you to quickly scale all the weights of every mob from this mob. By default it is 1.0, setting it to 0.5 will half all the sapwn weights, use this if you want to see more of other mobs from other mobs or vanilla. 
  • Fixed a bug where Makas and Jousts had a chance of becoming alphas after breeding instead of just when they are growing up from infants. 

Fins and Lava - Hotfix B - Version 1.4.11b for Minecraft 1.6.4 : 04/05/2014 6:27:56 pm4/05/14

  • Water and Lava Mobs will now correctly check for surrounding solid blocks when spawning. 
  • Added a second check to mobs that spawn around block such as Fire, Lava or Portals. This should work as a fallback for mob spawning mobs. 
  • Dwellers should spawn now, only in swamps though. 
  • Concapede Segments will now check for at least one nearby Concapede Head if naturally spawning. They shouldn't naturally spawn at all though, this is just a fallback for weird configs and mob spawning mods. 

Fins and Lava - Version 1.4.11 for Minecraft 1.6.4 : 04/05/2014 8:38:19 am4/05/14

  • Two new mobs added! The Lacedon and The Lobber! 
  • Revamped more of the custom spawning system so that it now supports fire spawning, lava spawning and portal spawning. 
  • Yeah, don't leave those Nether Portals unattended... 
  • Some new config options added such as Predators Attack Animals and Troll/Ettin Griefing. 
  • Various bug fixes here and there.

Troll Is Gonna Be Trollin - Version 1.4.10 for Minecraft 1.6.4 : 03/30/2014 6:57:46 pm3/30/14

  • New Mob Added: The Troll!
  • New Scepter Added: Boulder Blast Scepter!
  • I intended to make 3D projectiles but haven't had the time yet, this feature is still in the works though!
  • Fixed a big mob spawning issue where spawned mobs weren't counted as the correct spawn type, spawning should be pretty good now!
  • Fixed an issue where farmable mobs would sometimes despawn, I still need to do more testing on this to ensure that it is gone for good though!
  • Fixed a big issue where most monsters would NOT despawn!
  • The configs have been remastered, again, I recommend that your old ones are deleted.
  • New spawning and despawning settings have been added as per mob controls, you can now choose which mob can and can't despawn naturally.

The Frozen Web - Hotfix D - Version 1.4.9d for Minecraft 1.6.4 : 03/22/2014 11:36:25 pm3/22/14

  • !IMPORTANT! Please delete your config for the new default spawn settings. 
  • Fixed an insane issue with ranged attack mobs, their attack speeds were way too high, a little math mix up lol, should be fine now! 
  • Concapede Heads will now check if Concapede Segments are enabled before trying to spawn them. 

The Frozen Web - Hotfix C - Version 1.4.9c for Minecraft 1.6.4 : 03/22/2014 2:08:49 pm3/22/14

  • !IMPORTANT! Please delete your config for the new default spawn settings. 
  • Greatly improved the spawning system again! The default rates are pretty good now. 
  • Dwellers have decided that they only like murky waters from now are and so by default only spawn in Swamps. Future Freshwater mobs will inhabit rivers and lakes later on. 
  • Cinders no longer spawn as AMBIENT mobs, that was a terrible idea! Instead they now spawn as FIRE mobs, this uses a new spawning system unique to this mod that tries to spawn Cinders from fire blocks that players are around. This is highly configurable in the global config. I will be extending this system later to work with various blocks rather than just fire. This can be disabled if needed of course. 
  • Aspids will now run away when attacked instead of fighting back, it makes them easier to farm and also makes more sense naturally as they would use their poison gas to escape and use as a weapon instead of biting. 
  • Overhauled the difficulty system for this mod. Hard difficulty is now very hard! Normal is good for a bit of a challenge and Easy is now much easier. Mobs will not only do more or less damage but will move slower or faster, have more or less defense, attack at different speeds and more! 
  • Some now mobs now have defense where so much damage is reducded down to a minimum or 1 damage. Because of this some mobs such as Trents now have less health to balance out their new defense. 
  • Added Stat Modifier and Boost config options which allow you to scale the stats of various mobs. Can be applied per mob or in the global config per difficulty. Multipliers let you scale the attack of mobs and Boosts let you directly add or subtract (only available to Defense currently). 
  • Organised the config files a bit more. 

The Frozen Web - Hotfix B - Version 1.4.9b for Minecraft 1.6.4 : 03/18/2014 7:46:08 pm3/18/14

  • !IMPORTANT! Please delete your config for the new default spawn settings. 
  • Fixed mobs not spawning items, for definite this time! Some farmable mobs that you have gathered in game might not drop items but new ones that you find or breed will. 
  • Added 'Dynamic Persistence' where farmable mobs such as Pinkies can now be set to spawn as Monsters and despawn over time, but once fed, bred or moved out of the Nether, they will become persistent and never despawn naturally. This means Pinkies will spawn like the other Nether Mobs and should therefore not invade the Nether any more! 
  • Cinders now spawn as Ambient mobs by default (along with Bats), this makes them appear more frequently and also stops them from interfering with other mob spawns. 
  • Fixed climbing, mobs such as Eyewigs can now climb again! 
  • Tweaked some stats and spawn rates. All Nether mobs now use really high spawn rates, for some reason this is how vanilla mobs in the Nether work (Example: Belphs use a weight of 100 now to match the Zombie Pigmen default weight). 
  • New global config settings added: 
  • Debugging settings, set these to true for debug info, such as information of when a mob is spawned. 
  • Ability to disable all mob spawning done by this mod all together, use this when using a custom mob spawner such as JAS or Mob Spawn Controls 2, etc. 
  • Ability to disable dungeon spawners for this mod. 

The Frozen Web - Version 1.4.9 for Minecraft 1.6.4 : 03/15/2014 9:38:04 am3/15/14

  • New mob added: The Frostweaver! 
  • New projectile added: Frostweb Shot 
  • New block added: Frostweb 
  • Erepedes have been completely redesigned! They have a brand new model and textures. They are now hostile creatures until tamed and only spawn at night. They also receive a big mounted speed boost when moving across sand material blocks making them very effective desert and beach mounts. 
  • Dwellers should no longer suffocate in water! They will also no longer suffocate when standing on ground and under leaves in rainy weather as the rain leaks through the leaves to keep them moist. 
  • Reduced the attack damage of various mobs: Pinkies, Alpha Jousts, Jousts, Alpha Makas, Makas, Aspids. 
  • Reduced the default Concapede size limit from 20 down to 10, making them 11 entities long in total. You will need to delete your config for this to take effect. 
  • Concapedes can now also climb! 
  • Revamped the projectile code, most projectiles can't be used underwater now and can shot through tall grass, etc. 
  • Fixed an issue where Jousts and some other mobs would not always drop items. If this problem comes back, let me know and I can apply an even harder fix, should be fine though!

The Moose is Loose! - Version 1.4.8 for Minecraft 1.6.4 : 03/08/2014 7:14:50 am3/08/14

  • New mob added: The Jabberwock!
  • New effect added: Weight, this will pull you down reducing jumping, increasing falling damage and also pulling you to the bottom of rivers, lakes or oceans.
  • Improved the attack targeting AI with enemy and ally pack functionality. This means that some mobs will not compare their pack size with their targets pack size before deciding whether or not it is safe, such as Ventoraptors and animal herds. This means that your sheep farm in the plains will be safe if there is a very large herd and no large groups of Ventoraptors nearby.
  • Vanilla mob dungeons will now feature spawners for mobs from this mod. Any mods that use vanilla methods to get random spawners will also benefit from this. This applies for mobs that spawn as MONSTER only and uses their spawn rate where a spawn weight of 8 = a dungeon spawner chance of 200, the same as a Zombie Spawner chance. 4 = 100 the same for Skeletons and Spiders.
  • Ventoraptors can now only be tamed with Cooked Maka Meat.
  • Uvaraptors can now only be tamed with Cooked Concapede Meat.
  • Fixed the weird spawning issues at last! The spawning still isn't entirely perfect but you should see plenty of Makas now, etc! Turns out it was the Chunk Spawn Limit oncifg setting, this has now been removed and the vanilla default of 4 will always be used, it isn't exactly a chunk spawn limit, I'm not certain what exactly it does but it's nothing like how it is named!
  • The default spawn rates have been tweaked again, be sure to delete your config.
  • New Global Config Setting added: Allow Mob Taming, setting this to false will prevent players from being able to tame any mob from this mod. True by default.
  • New Global Config Setting added: Allow Mob Mounting, setting this to false will revent players from being able to mount their tamed mounts. True by default.
  • New Mob Setting added: Enable Default Drops: Setting this to false will remove all the default item drops from the specific mob (can be set per mob). This is useful if you want full control over what a specific mob drops.
  • Setting a mobs Spawn Weight and/or Spawn Group Max to 0 will prevent it from even trying to spawn at all what so ever, it won't even be added to the biome spawn lists, this is good if you want to stop a mob from spawning but don't want it to be completely disabled, you could also set the Biome Types and/or Dimensions to NONE.
  • Greatly reduced the Y-Axis clamp on the Concapede Segments, this should stop them from sinking into the ground all the time, they may still go through walls now and again, but it should be rare and not for long.

Concapedes! Major Bug Hotfix! - Version 1.4.7b for Minecraft 1.6.4 : 03/03/2014 7:29:27 am3/03/14

  • Fixed a crash when loading the mod server side (fixed on both Forge Servers and MCPC+ Servers).
  • Fixed a crash when using a leash on any mob. 
  • Greatly improved the Concapede movement, they should bend nicely now and not look so rigid, they will also not glitch through the ground as much now too.

Concapedes! - Version 1.4.7 for Minecraft 1.6.4 : 03/02/2014 7:05:10 pm3/02/14

  • New Farmable Mob Added: The Concapede! 
  • New Food Added: Concapede Meat and Tropical Curry, get bouncy! 
  • Reduced Maka width and height. 
  • Adjusted the default spawn settings, delete your config file if you want these changes. 
  • A few tiny changes here and there, tidied the base code up a little bit and expanded a few features for the Concapede and future mobs to use!

The Mighty Maka! - Version 1.4.6 for Minecraft 1.6.4 : 02/23/2014 12:18:14 pm2/23/14

  • Makas and Alpha Makas have been added! 
  • Maka Meat and Bulwark Burgers have been added! 
  • Nether Souls and Cinders are now damaged by water and rain. 
  • Cinders now have an attack cooldown much like that of the Eyewig, the attack time of the Eyewig has been reduced from 10 second intervals to 5 seconds intervals. 
  • Alpha Animals such as Alpha Jousts or the new Alpha Makas will now be healed for half of their missing health and granted 10/20 seconds of regeneration after sparring or defeating another alpha of their kind. 
  • Improved creature interaction, more mobs will fight each other, flee from each other, etc. 
  • Fixed a bug that has been around for quite a while where mobs would twitch in a loop of starting to chase and not chasing an attack target when at a certain distance.

Tall, Mean and Green! - Version 1.4.5 for Minecraft 1.6.4 : 02/16/2014 9:20:37 am2/16/14

  • IMPORTANT: Be sure to delete the entire LycanitesMobs/ folder from your config/ folder if you are upgrading from 1.4.4 or below as some config settings now take slightly different values which will spit up some error messages or possibly cause a crash!


  • New forest mob added: Trent
  • New effect added: Paralysis, this will freeze the target on the spot with very little movement and also removes the ability to jump. Flying targets struck with paralysis will be unable to move forwards, backwards, sideways or upwards causing them to slowly fall to the ground.
  • Spawn eggs can now be used on mob spawners to set them so that they will spawn whatever the spawn egg spawns. I was using this for testing but decided that it is a nice feature to have, this doesn't effect vanilla eggs or other mod eggs. There is currently a bug where the mob spinning inside it doesn't change unless you reload the chunk, but the mob spawner should start spawning the new mob type.
  • Fixed a bug where some mobs such as the Raptors or Ents would not spawn from spawners when underground (they are supposed to ignore certain conditions when around a spawner), this should fix things for dungeons.


  • I have done some big changes to the config again, I strongly recommend that you delete the entire LycanitesMobs folder in your config folder as some valid setting values have changed and the defaults have been tweaked.
  • DEFAULT can now be used as a value for any config setting and it will be replaced with the default settings and then saved to the config.
  • Valid spawn types are now MONSTER, CREATURE, WATERCREATURE and AMBIENT.
  • Per mob spawn biome types and dimensions can now use GROUP, this will be whatever the group setting is and can be mixed with standard biome types, for example GROUP, PLAINS will allow a mob to spawn in it's group's biome types as well as the PLAINS type.
  • Config settings should be in ALL CAPS, spaces for comma separated lists are allowed. The config loaded will try its best to make things all caps, etc but I cannot confirm that this will work perfectly for everything. ANIMAL is still allowed only it means the same as CREATURE, I recommend you use the term CREATURE in place of ANIMAL as this support will likely be removed in the future.
  • The global config (LycanitesMobs.cfg) now stores the Effect IDs for the new effects, it includes effects that have not been added yet too. You can change these if it interferes with any other mod that adds custom effects.


  • Dwellers should now spawn again (I had changed the spawning in water detection code a bit and forgot to update the Dwellers with it), make sure that Dwellers are set to WATERCREATURE in the config, they are by default now.
  • Cinders will now spawn within an 8 block radius of at least 4 blocks of fire, these blocks do not have to be next to each other but they must all be within 0-8 blocks of the spot where the Cinder is trying to spawn, this will make them a little eaasier to find where there is a lot of fire but also reduces the risk of them spawning in a small house with a small fireplace.
  • All projectiles and offensive mount abilities will now call the Forge Damage Event, this allows other mods such as MyTown to cancel any damage done (for no PvP zones, etc). If any events are missing or more are needed for other things, be sure to email me, PM me on MCF or PMC or contact me any other way such as via Twitter and I will see to it that they get added, I want this mod to be as compatible with other mods as possible, but not dependant on any other mod, besides Forge of course.

Comments : 633

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  • DJMatrixmax
  • Level 1
  • New Miner
  • August 27, 2015, 10:43 pm
Is there an polish translation? I may do it, if no.
Edit Reply Delete
  • omega208
  • Level 1
  • New Miner
  • August 26, 2015, 4:37 pm
Awesome mod!! I used the soulstone on my pets... but.... I can't get to the pet menu so I can't get them. How do i get to the management menu gui? I did it once, but that was with the summoning staff, I can't figure it out again.
Edit Reply Delete
how do i use the command for events?
Edit Reply Delete
Been searching for various info but so far getting very few hits that aren't a year old. But as far as issues with buckets of pure lava being put into various tanks (mariculture tanks for example), will there be fixes for this? As of now it crashes the chunk, requiring world edit or the like to replace the tank item.
Edit Reply Delete
  • TheCraftKid
  • Level 27
  • Expert Architect
  • August 5, 2015, 9:52 pm
when is 1.8?
Edit Reply Delete
Hey, I've got two questions.
I'm using this in a hardmode server-based modpack, but we've run into a couple of issues.

Firstly; is there any way to prevent mobs spawning in certain areas? Everything is fine most of the time, but during mob events we're getting mobs spawn in the newbie tutorial area. The newbies are invincible, but we've got a few NPCs in there that the mobs are targetting - plus it's not really very good having big mobs wandering around trying to kill you even if they can't.

Second; Spriggans. Do you have any recommendation on how someone without projectiles can kill them? Again with the newbies, they start breaking grass to get seeds for their first food, a Spriggan jumps out and every time they damage it, it just flies out of range and steals their health, making them effectively impossible to kill. Any tactics they can use to get them? (Bear in mind it's hard mode, and they may well not have resources for a bow or fishing rod). Failing that, is it possible to stop them spawning out of broken grass?
Edit Reply Delete
such a great mod
Edit Reply Delete
  • Maticrack
  • Level 36
  • Artisan Pokemon
  • June 1, 2015, 10:56 am
Nice mob!
Edit Reply Delete
I have a sugestion,
What if there was a stone to fuse the mobs to make new one?
Edit Reply Delete
  • ernis701
  • Level 41
  • Master Pirate
  • May 26, 2015, 6:21 am
LOL thats Scrab from Oddworld xDD
Nice work tho.. :D
Edit Reply Delete
Is the warg inspired by WoW, or LotR?
Edit Reply Delete
This is exactly the mod I've been looking for! Been looking for mobs for a lovecraftian adventure map. Only Cthulhu is missing haha. But your kraken boss plan sounds great! 
Questions: 1) may I use these mobs in an adventure map if I credit you?
2) most importantly, is it possible to use command blocks to create spawners for your mobs? I tried using /setblock ~ ~1 ~ minecraft:mob_spawner 0 replace {EntityId:Beholder} but it just creates a flaming spawner with no mobs.
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • May 12, 2015, 2:01 am
Feel free to use this mod in your map! You can indeed use these mobs via commands, though the entity IDs start with the submod, for example mountainsmobs.beholder or swampmobs.lurker. Check out the mod website creature page, each creature view has the entity ID on it for you: http://lycanitesmobs.com/creature
Edit Reply Delete
Awesome! thank you very much.
Edit Reply Delete
  • Gooberflute
  • Level 1
  • New Miner
  • April 17, 2015, 10:13 am
Loves it! DIAMONDS FO YO!
Edit Reply Delete
  • Lycanite
  • Level 57
  • Grandmaster Modder
  • April 19, 2015, 2:29 am
Thanks man!
Edit Reply Delete
  • Gooberflute
  • Level 1
  • New Miner
  • April 19, 2015, 6:34 pm
I am NOT a man! LOL
Edit Reply Delete
  • Lycanite
  • Level 57
  • Grandmaster Modder
  • May 12, 2015, 2:09 am
Oops! Thanks woman! XD
Edit Reply Delete
  • Ultimalion
  • Level 1
  • New Network
  • April 14, 2015, 4:23 am
Played it with the helicopter simulator mod. Looks so amazing fighting the flying ones with an attack chopper! XD

Will there be plans to add Zelda-themed mobs too? Those Hellish ones are ringing my Doom bells. (wished i brought UAC-sponsored weapons to kick their ass though XD)
Edit Reply Delete
  • Lycanite
  • Level 57
  • Grandmaster Modder
  • April 17, 2015, 6:30 am
I'm glad to hear you like the mod! I might look at Zelda, I never really played it much though. Some UAC Weapons and perhaps a futuristic Doom-esc modpack would be awesome!
Edit Reply Delete
  • Ultimalion
  • Level 1
  • New Network
  • April 24, 2015, 8:30 am
Yeah... noticed Hexen/Heretic themed mobs too :3



Anyways, If you want to find out for Zelda monsters, go check out http://www.zeldadungeon.net/wiki/Enemies :3
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  • awesomeman29
  • Level 18
  • Journeyman Toast
  • April 2, 2015, 4:28 am
How did you make circles for cacodemon and beholder???
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • April 8, 2015, 4:32 am
I use Blender to create an export OBJ Wavefront format models rather than building models out of hard coded cubes.
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  • awesomeman29
  • Level 18
  • Journeyman Toast
  • May 2, 2015, 9:53 pm
Did you need to convert them to .java models? if so, how?
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Tried dowloading it on mediafire, it said 21 minutes. tried curse, 1 minute. choose curse, it's much faster (at least on my computer it is) and no, I'm not a fake account trying to get you to go on curse.
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • February 10, 2015, 11:43 pm
I'll try to keep Curse updated, I had issues uploading to it in the past but it seems to be working well now. With MediaFire I have this dropbox style drive on my PC so it's a quick drag and drop which is why I always use MediaFire first, but I'll look into making Curse a high priority.
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  • Hermit111
  • Level 1
  • New Miner
  • January 7, 2015, 3:07 pm
will the chupacabra be added soon? I know you might not want to add it yet but I love the chupcabra and cant wait for him to be added
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • January 13, 2015, 4:36 am
It has been added now!
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  • opagent051
  • Level 26
  • Expert Pixel Painter
  • December 22, 2014, 9:08 am
How can I get this to work on a server? I've set up a forge server and everything but it isn't working.
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • January 6, 2015, 12:27 pm
It should work from the mods folder like other forge mods running on servers.
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I really love this mod!

Will you take some suggestions I have? I would really love to share them with you :D
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • January 6, 2015, 12:28 pm
I'm always open to suggestions, pretty much everything is planned for now though but nothing is set in stone and sometimes suggestions help change other ideas.
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Hey I have a bug. Whenever I put a saddle on creatures they look really weird. For example here is my ventoraptor: http://prntscr.com/5brkwy                      Is there anything I can do to fix it?
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • December 2, 2014, 12:21 am
Hmm looks like it's a problem with the latest Minecraft 1.7.2 release. I'll try and update 1.7.2 very soon with a fix for this!
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  • cocoloaf82
  • Level 6
  • Apprentice Architect
  • November 8, 2014, 12:44 am
im a realy big fan of this mod but on the home page it says there is a vesid queen and i wanna know if its a boss mob or just another mob?
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • November 10, 2014, 2:04 pm
It is a 'Brute Mob' or a mini boss, I guess by vanilla standards you could consider it a boss, the Vespid drones will find a Queen, protect her and build a hive around her, in order to destroy the hive and Vespid swarm you must defeat the Queen! Two Vespid Hives will battle with each other too!

When i add a boss, you'll know it's a boss don't worry, but it's gonna be a little while yet I have a goal of around 82 standard mobs where I have made 61 so far, after that I'll move onto the bosses! XD
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  • cocoloaf82
  • Level 6
  • Apprentice Architect
  • November 11, 2014, 1:00 am
about bosses i think some kind of medusa kind of boss would be cool
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • November 17, 2014, 3:49 am
The Gorgon will be a freshwater medusa-like boss, all planned, it will be a while yet before I start working on it though!
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  • Mark Dark 20
  • Level 3
  • Apprentice Warrior
  • October 18, 2014, 12:46 am
The best Mob addind Mod EVER!! Keep up the good work, man!
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • October 30, 2014, 4:21 am
Thanks! :D There is still much more that I want to add to this mod too!
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  • Mark Dark 20
  • Level 3
  • Apprentice Warrior
  • October 30, 2014, 10:23 am
You know, you should add a boss too. Also, your Mod is going perfect with my ModPack.
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • November 7, 2014, 4:09 am
I'm glad my mod is serving you well! I have big plans for bosses, they will be very big, will have a tun of health and will have battle phases!
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  • Mark Dark 20
  • Level 3
  • Apprentice Warrior
  • December 31, 2014, 4:29 am
It sounds AWESOME.
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  • TheMonsta
  • Level 4
  • Apprentice Mage
  • October 17, 2014, 4:39 pm
Not to be "That Guy" but you still haven't added a mob from the "Boss" Pack or the "Special Pack". FRAUDUELENT TITLE! Jk, but just add them in quick. THEN may you have that name for the newest update
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • October 30, 2014, 4:23 am
The Special Mobs will probably be slipped in much later on, my goal now is to finish all of the themed mobs off and then I'm going to move on to bosses which will require me to upgrade my model and animation code a bit. The bosses are going to be epic though and very, very tough and will use special tactics.
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  • TheMonsta
  • Level 4
  • Apprentice Mage
  • October 30, 2014, 5:52 pm
Speaking of modelling, you should PROBABLY update the some of the mobs from the Nether. You know, SOME of them are, how do I put this... a little bit... kind of... chunky.
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • November 7, 2014, 4:07 am
Yeah the Belph, Behemoth and Pinky use the vanilla model format and need to be updated to the new model format. There's a few mobs that need to be updated or redesigned too!
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  • skwerl56767
  • Level 2
  • Apprentice Warrior
  • October 16, 2014, 12:48 pm
I absolutely love this mod! It is filled with all sorts of wacky creatures customized to the max, and offers a whole new personality to Minecraft. I can't wait to see what you add next!
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • October 30, 2014, 4:24 am
Thanks man! I have many crazy evil ideas still waiting to appear in this mod!
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  • MouseInc
  • Level 16
  • Journeyman Cowboy
  • October 10, 2014, 6:46 pm
Awesome looking website props to you.
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • October 11, 2014, 3:21 pm
Thanks!
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  • Peafowlz
  • Level 1
  • New Miner
  • October 5, 2014, 2:54 am
Using for my modpack, amazing mod, thank you!
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • October 5, 2014, 6:04 am
Enjoy my friend!
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  • Peafowlz
  • Level 1
  • New Miner
  • October 5, 2014, 6:12 am
Thanks for this gorgeous mod ! :)
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  • CloudtheEevee
  • Level 2
  • Apprentice Miner
  • October 3, 2014, 12:20 pm
Doom
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Add the sligs from oddworld!!!!!!!!!!
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Man i love the mod but id like having the minion manger cause its pretty great i mean i like the mobs but i prefer just the manger it be really useful to have but seperete please and have it at 1.6.4
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • September 4, 2014, 10:22 am
I'm glad you like the minion manager, however I wont be developing for 1.6.4 anymore, especially now that 1.8 is out. If anyone is interested, I will happily proivide the latest 1.6.4 source code though.
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  • TheMonsta
  • Level 4
  • Apprentice Mage
  • August 22, 2014, 11:08 am
Without this mod: Walk through the plains, go mining, get shot by a few skeletons, go home, and thats it.
WITH this mod: Exit the house, nearly get chased to death by a pack of Ventroraptors, get my butt kicked by a few Geonachs, run into some lava and meet some Lobbers and Cinders. I run for my life, but then I forgot that there were still Ventroraptors outside the cave. I barely manage to kill them them, but I was able to do it and, finally, I exit the cave... only to find myself picked up by a Roc and dropped to my death. Just an ordinary day.
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • August 23, 2014, 3:14 am
Lmao, sounds like an amazing time you had! :P
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • August 11, 2014, 2:03 pm
Hven't posted here for a little bit, anyways, there's been a major update, some core code has been improved and three new elemental mobs have been added recently too! Lakes, rivers, rain and storms are now very dangerous!
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  • TheMonsta
  • Level 4
  • Apprentice Mage
  • July 28, 2014, 3:58 pm
Just a question: When are you gonna add the pictures for the scepters? And everything else item-related?
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • August 1, 2014, 3:32 am
At some point lol, it's one of those annoying reptitive tasks that sucks away an hour or some from working on the mod itself lol!
I'll try and get them up soon though!
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  • TheMonsta
  • Level 4
  • Apprentice Mage
  • August 7, 2014, 8:14 pm
Man, your getting close to finishing up those item pictures! Just keep going!!! Dont give up!!!!!!!!
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • August 11, 2014, 2:02 pm
Lol, I'm close! I might just upload the tiny 16x16 images for the rest!
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cool
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  • Ellizalot
  • Level 4
  • Apprentice Crafter
  • July 20, 2014, 4:29 pm
never mind Lol
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • August 2, 2014, 6:14 am
Oops lol!
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  • Ellizalot
  • Level 4
  • Apprentice Crafter
  • July 20, 2014, 4:25 pm
Where is the 1.6.4 version of this?
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • August 2, 2014, 6:14 am
Here are all the versions released: http://lycanitesmobs.nephrite.uk/download
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • July 17, 2014, 6:51 am
Update 1.7.1 for MC 1.7.10 is out! Lava fish, clear mob free lava for farming them and more!
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • July 13, 2014, 1:50 pm
Update 1.6.4 for MC 1.7.2 AND 1.7.0 for MC 1.7.10 are now available with Arisaurs and a secret!
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • July 5, 2014, 3:43 am
Update 1.6.3 is now out! Introducing the farmable sea-snail-turtle things!
http://i.imgur.com/JBfZRE2.png
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  • TheMonsta
  • Level 4
  • Apprentice Mage
  • July 4, 2014, 9:16 am
Consideing the fact that the next hotfix is taking a REALLY long time to come out, is it possible that the next update isn't a hotfix, more like an update, and if so, what mob will be implemented next?
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  • Lycanite
  • Level 57
  • Grandmaster Modder
  • July 5, 2014, 3:42 am
Surrrpriseeee! http://i.imgur.com/JBfZRE2.png
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