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1.12.2 Tutorials #2: How to "Waterlog" Non-Full Blocks (0 Mods Required)

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mcnole25's Avatar mcnole25
Level 31 : Artisan Geek
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Let's admit. Placing blocks underwater does not look good in earlier versions of Minecraft.
1.12.2 Tutorials #2: How to "Waterlog" Non-Full Blocks (0 Mods Required)

Mojang added waterlogging to 1.13, but we can recreate it in 1.12.2 using commands!
I'll show you step by step.

1. Get the block ID of your chosen block in the inventory.
Tip: Press F3+H to show/hide advanced tooltips.

2. Place any full block as a placeholder for the next step. (Break the block afterwards)
1.12.2 Tutorials #2: How to "Waterlog" Non-Full Blocks (0 Mods Required)

3. While looking at the block, type /summon falling_block and press tab for the coords.
Example: /summon falling_block 66 62 17

4. Remember the basics of the falling block NBT data:
/summon falling_block 66 62 17 {TileID:53,Data:1,Time:-1000000,NoGravity:1}
Block ID (0-255 for vanilla blocks, 253, 254, 256-4095 for modded blocks)
Data value (0-15)
Time (Positive = ticks until dropping, Negative = ticks until despawning)
No Gravity (MUST be 1 for the command to work)
Copy this command and fill out your properties:
/summon falling_block ~ ~ ~ {TileID:0,Data:0,Time:-1000000,NoGravity:1}

5. Press enter and you're done!
Note: You can still walk through the block. If you want, you can spawn an invisible shulker with no AI.
1.12.2 Tutorials #2: How to "Waterlog" Non-Full Blocks (0 Mods Required)
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