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Sound names and IDs:
Currently updated to 1.16
===============================
Explenation outdated for now.
You can use /playsound to play sounds to one player or more!
Use it like so.
() = required.
[] = not required.
Type in /playsound (sound) (Player) [x] [y] [z] [volume] [pitch] [minimumvolume].
(sound) = The sound that you want to play (list down below).
(player) = The player you want to play the sound to. You could also use @a, @r, @e and @p
(@a could be used to play the sound to all of the players online. @r a random player online @e all entity note that not all entity could sound. @p is for the the player the nearest to where the command is executed from)
[x] [y] [z] = These are the coordinates where the sound needs to be played. If you just want to hear them at the players location use ~ ~ ~ .
[volume] = Here you can change the volume of the sound, normal 1 (Min 0 max 1).
[pitch] = How high the sounds sound like. for example: BOOOOM= low BIIIIIIM = high (Min 0 max 2).
[MinimumVolume] = You can set how low the Volume can be.
+===============================+
All the sound names
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
- block.beacon.activate
- block.beacon.ambient
- block.beacon.deactivate
- block.beacon.power_select
+===============================+
+===============================+
+===============================+
+===============================+
- block.bone_block.break
- block.bone_block.fall
- block.bone_block.hit
- block.bone_block.place
- block.bone_block.step
+===============================+
+===============================+
+===============================+
+===============================+
- block.chain.break
- block.chain.fall
- block.chain.hit
- block.chain.place
- block.chain.step
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
- block.glass.break
- block.glass.fall
- block.glass.hit
- block.glass.place
- block.glass.step
+===============================+
+===============================+
+===============================
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
- block.nether_ore.break
- block.nether_ore.fall
- block.nether_ore.hit
- block.nether_ore.place
- block.nether_ore.step
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
- block.soul_sand.break
- block.soul_sand.fall
- block.soul_sand.hit
- block.soul_sand.place
- block.soul_sand.step
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
- entity.cod.ambient
- entity.cod.death
- entity.cod.flop
- entity.cod.hurt
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
- entity.ghast.ambient
- entity.ghast.death
- entity.ghast.hurt
- entity.ghast.scream
- entity.ghast.shoot
- entity.ghast.warn
+===============================+
+===============================+
- entity.hoglin.ambient
- entity.hoglin.angry
- entity.hoglin.attack
- entity.hoglin.converted_to_zombified
- entity.hoglin.death
- entity.hoglin.hurt
- entity.hoglin.retreat
- entity.hoglin.step
+===============================+
+===============================+
+===============================+
+===============================+
- entity.illusioner.ambient
- entity.illusioner.cast_spell
- entity.illusioner.death
- entity.illusioner.hurt
- entity.illusioner.mirror_move
- entity.illusioner.prepare_blindness
- entity.illusioner.prepare_mirror
+===============================+
- entity.iron_golem.attack
- entity.iron_golem.damage
- entity.iron_golem.death
- entity.iron_golem.hurt
- entity.iron_golem.repair
- entity.iron_golem.step
+===============================+
- entity.item.break
- entity.item.pickup
+===============================+
- entity.item_frame.add_item
- entity.item_frame.break
- entity.item_frame.place
- entity.item_frame.remove_item
- entity.item_frame.rotate_item
+===============================+
- entity.leash_knot.break
- entity.leash_knot.place
+===============================+
- entity.lightning_bolt.impact
- entity.lightning_bolt.thunder
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
- entity.wither.ambient
- entity.wither.break_block
- entity.wither.death
- entity.wither.hurt
- entity.wither.shoot
- entity.wither.spawn
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
Item
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
+===============================+
- ui.button.click
- ui.cartography_table.take_result
- ui.loom.select_pattern
- ui.loom.take_result
- ui.stonecutter.select_recipe
- ui.stonecutter.take_result
- ui.toast.challenge_complete
- ui.toast.in
- ui.toast.out
Currently updated to 1.16
===============================
Explenation outdated for now.
You can use /playsound to play sounds to one player or more!
Use it like so.
() = required.
[] = not required.
Type in /playsound (sound) (Player) [x] [y] [z] [volume] [pitch] [minimumvolume].
(sound) = The sound that you want to play (list down below).
(player) = The player you want to play the sound to. You could also use @a, @r, @e and @p
(@a could be used to play the sound to all of the players online. @r a random player online @e all entity note that not all entity could sound. @p is for the the player the nearest to where the command is executed from)
[x] [y] [z] = These are the coordinates where the sound needs to be played. If you just want to hear them at the players location use ~ ~ ~ .
[volume] = Here you can change the volume of the sound, normal 1 (Min 0 max 1).
[pitch] = How high the sounds sound like. for example: BOOOOM= low BIIIIIIM = high (Min 0 max 2).
[MinimumVolume] = You can set how low the Volume can be.
+===============================+
All the sound names
+===============================+
ambient (Natural sounds)
- ambient.basalt_deltas.addition
- ambient.basalt_deltas.loop
- ambient.basalt_deltas.mood
- ambient.cave
- ambient.crimson_forest.additions
- ambient.crimson_forest.loop
- ambient.crimson_forest.mood
- ambient.nether_wastes.additions
- ambient.nether_wastes.loop
- ambient.nether_wastes.mood
- ambient.soul_sand_valley.additions
- ambient.soul_sand_valley.loop
- ambient.soul_sand_valley.mood
- ambient.underwater.enter
- ambient.underwater.exit-
- ambient.underwater.loop
- ambient.underwater.loop.additions
- ambient.underwater.loop.additions.rare
- ambient.underwater.loop.additions.ultra_rare
- block.water.ambient
- ambient.warped_forest.additions
- ambient.warped_forest.loop
- ambient.warped_forest.mood
- ambient.basalt_deltas.loop
- ambient.basalt_deltas.mood
- ambient.cave
- ambient.crimson_forest.additions
- ambient.crimson_forest.loop
- ambient.crimson_forest.mood
- ambient.nether_wastes.additions
- ambient.nether_wastes.loop
- ambient.nether_wastes.mood
- ambient.soul_sand_valley.additions
- ambient.soul_sand_valley.loop
- ambient.soul_sand_valley.mood
- ambient.underwater.enter
- ambient.underwater.exit-
- ambient.underwater.loop
- ambient.underwater.loop.additions
- ambient.underwater.loop.additions.rare
- ambient.underwater.loop.additions.ultra_rare
- block.water.ambient
- ambient.warped_forest.additions
- ambient.warped_forest.loop
- ambient.warped_forest.mood
+===============================+
Block
+===============================+
Block
+===============================+
Anvil
- block.anvil.break
- block.anvil.destroy
- block.anvil.fall
- block.anvil.hit
- block.anvil.land
- block.anvil.place
- block.anvil.step
- block.anvil.use
- block.anvil.destroy
- block.anvil.fall
- block.anvil.hit
- block.anvil.land
- block.anvil.place
- block.anvil.step
- block.anvil.use
+===============================+
Bamboo
- block.bamboo.break
- block.bamboo.fall
- block.bamboo.hit
- block.bamboo.place
- block.bamboo.step
- block.bamboo_sapling.break
- block.bamboo_sapling.hit
- block.bamboo_sapling.place
- block.bamboo.fall
- block.bamboo.hit
- block.bamboo.place
- block.bamboo.step
- block.bamboo_sapling.break
- block.bamboo_sapling.hit
- block.bamboo_sapling.place
+===============================+
Barrel
- block.barrel.close
- block.barrel.open
- block.barrel.open
+===============================+
Basalt
- block.basalt.break
- block.basalt.fall
- block.basalt.hit
- block.basalt.place
- block.basalt.step
- block.basalt.fall
- block.basalt.hit
- block.basalt.place
- block.basalt.step
+===============================+
Beacon
- block.beacon.activate
- block.beacon.ambient
- block.beacon.deactivate
- block.beacon.power_select
+===============================+
Beehive
- block.beehive.drip
- block.beehive.enter
- block.beehive.exit
- block.beehive.shear
- block.beehive.work
- block.beehive.enter
- block.beehive.exit
- block.beehive.shear
- block.beehive.work
+===============================+
Bell
- block.bell.resonate
- block.bell.use
- block.bell.use
+===============================+
Furnace (+ Blast furnace)
- block.blastfurnace.fire_crackle
- block.furnace.fire_crackle
- block.furnace.fire_crackle
+===============================+
Bone block
- block.bone_block.break
- block.bone_block.fall
- block.bone_block.hit
- block.bone_block.place
- block.bone_block.step
+===============================+
Brewing stand
- block.brewing_stand.brew
+===============================+
Bubble collumn
- block.bubble_column.bubble_pop
- block.bubble_column.upwards_ambient
- block.bubble_column.upwards_inside
- block.bubble_column.whirlpool_ambient
- block.bubble_column.whirlpool_inside
- block.bubble_column.upwards_ambient
- block.bubble_column.upwards_inside
- block.bubble_column.whirlpool_ambient
- block.bubble_column.whirlpool_inside
+===============================+
Campfire
- block.campfire.crackle
+===============================+
Chain
- block.chain.break
- block.chain.fall
- block.chain.hit
- block.chain.place
- block.chain.step
+===============================+
Chest
- block.chest.close
- block.chest.locked
- block.chest.open
- block.chest.locked
- block.chest.open
+===============================+
Chorus flower
- block.chorus_flower.death
- block.chorus_flower.grow
- block.chorus_flower.grow
+===============================+
Comparator
- block.comparator.click
+===============================+
Composter
- block.composter.empty
- block.composter.fill
- block.composter.fill_success
- block.composter.ready
- block.composter.fill
- block.composter.fill_success
- block.composter.ready
+===============================+
Conduit
- block.conduit.activate
- block.conduit.ambient
- block.conduit.ambient.short
- block.conduit.attack.target
- block.conduit.deactivate
- block.conduit.ambient
- block.conduit.ambient.short
- block.conduit.attack.target
- block.conduit.deactivate
+===============================+
Coral block
- block.coral_block.break
- block.coral_block.fall
- block.coral_block.hit
- block.coral_block.place
- block.coral_block.step
- block.coral_block.fall
- block.coral_block.hit
- block.coral_block.place
- block.coral_block.step
+===============================+
Crop
- block.crop.break
+===============================+
Dispenser
- block.dispenser.dispense
- block.dispenser.fail
- block.dispenser.launch
- block.dispenser.fail
- block.dispenser.launch
+===============================+
Enchantment table
- block.enchantment_table.use
+===============================+
End gateway (+ End portal)
- block.end_gateway.spawn
- block.end_portal.spawn
- block.end_portal_frame.fill
- block.end_portal.spawn
- block.end_portal_frame.fill
+===============================+
Ender chest
- block.ender_chest.close
- block.ender_chest.open
- block.ender_chest.open
+===============================+
Fence gate
- block.fence_gate.close
- block.fence_gate.open
- block.fence_gate.open
+===============================+
Fire
- block.fire.ambient
- block.fire.extinguish
- block.fire.extinguish
+===============================+
Fungus
- block.fungus.break
- block.fungus.fall
- block.fungus.hit
- block.fungus.place
- block.fungus.step
- block.fungus.fall
- block.fungus.hit
- block.fungus.place
- block.fungus.step
+===============================+
Gilded blackstone
- block.gilded_blackstone.break
- block.gilded_blackstone.fall
- block.gilded_blackstone.hit
- block.gilded_blackstone.place
- block.gilded_blackstone.step
- block.gilded_blackstone.fall
- block.gilded_blackstone.hit
- block.gilded_blackstone.place
- block.gilded_blackstone.step
+===============================+
Glass
- block.glass.break
- block.glass.fall
- block.glass.hit
- block.glass.place
- block.glass.step
+===============================+
Grass (+ Wet grass)
- block.grass.break
- block.grass.fall
- block.grass.hit
- block.grass.place
- block.grass.step
- block.wet_grass.break
- block.wet_grass.fall
- block.wet_grass.hit
- block.wet_grass.place
- block.wet_grass.step
- block.grass.fall
- block.grass.hit
- block.grass.place
- block.grass.step
- block.wet_grass.break
- block.wet_grass.fall
- block.wet_grass.hit
- block.wet_grass.place
- block.wet_grass.step
+===============================+
Gravel
- block.gravel.break
- block.gravel.fall
- block.gravel.hit
- block.gravel.place
- block.gravel.step
- block.gravel.fall
- block.gravel.hit
- block.gravel.place
- block.gravel.step
+===============================
Grindstone
- block.grindstone.use
+===============================+
Iron door (+ Iron trapdoor)
- block.iron_door.close
- block.iron_door.open
- block.iron_trapdoor.close
- block.iron_trapdoor.open
- block.iron_door.open
- block.iron_trapdoor.close
- block.iron_trapdoor.open
+===============================+
Ladder
- block.ladder.break
- block.ladder.fall
- block.ladder.hit
- block.ladder.place
- block.ladder.step
- block.ladder.fall
- block.ladder.hit
- block.ladder.place
- block.ladder.step
+===============================+
Lantern
- block.lantern.break
- block.lantern.fall
- block.lantern.hit
- block.lantern.place
- block.lantern.step
- block.lantern.fall
- block.lantern.hit
- block.lantern.place
- block.lantern.step
+===============================+
Lava
- block.lava.ambient
- block.lava.extinguish
- block.lava.pop
- block.lava.extinguish
- block.lava.pop
+===============================+
Lever
- block.lever.click
+===============================+
Lily pad (+ Vine)
- block.lily_pad.place
- block.vine.step
- block.vine.step
+===============================+
Lodestone
- block.lodestone.break
- block.lodestone.fall
- block.lodestone.hit
- block.lodestone.place
- block.lodestone.step
- block.lodestone.fall
- block.lodestone.hit
- block.lodestone.place
- block.lodestone.step
+===============================+
Metal
- block.metal.break
- block.metal.fall
- block.metal.hit
- block.metal.place
- block.metal.step
- block.metal_pressure_plate.click_off
- block.metal_pressure_plate.click_on
- block.metal.fall
- block.metal.hit
- block.metal.place
- block.metal.step
- block.metal_pressure_plate.click_off
- block.metal_pressure_plate.click_on
+===============================+
Nether bricks
- block.nether_bricks.break
- block.nether_bricks.fall
- block.nether_bricks.hit
- block.nether_bricks.place
- block.nether_bricks.step
- block.nether_bricks.fall
- block.nether_bricks.hit
- block.nether_bricks.place
- block.nether_bricks.step
+===============================+
Nether gold ore
- block.nether_gold_ore.break
- block.nether_gold_ore.fall
- block.nether_gold_ore.hit
- block.nether_gold_ore.place
- block.nether_gold_ore.step
- block.nether_gold_ore.fall
- block.nether_gold_ore.hit
- block.nether_gold_ore.place
- block.nether_gold_ore.step
+===============================+
Nether ore
- block.nether_ore.break
- block.nether_ore.fall
- block.nether_ore.hit
- block.nether_ore.place
- block.nether_ore.step
+===============================+
Nether sprouts
- block.nether_sprouts.break
- block.nether_sprouts.fall
- block.nether_sprouts.hit
- block.nether_sprouts.place
- block.nether_sprouts.step
- block.nether_sprouts.fall
- block.nether_sprouts.hit
- block.nether_sprouts.place
- block.nether_sprouts.step
+===============================+
Nether wart (+ wart block)
- block.nether_wart.break
- block.wart_block.break
- block.wart_block.fall
- block.wart_block.hit
- block.wart_block.place
- block.wart_block.step
- block.wart_block.break
- block.wart_block.fall
- block.wart_block.hit
- block.wart_block.place
- block.wart_block.step
+===============================+
Netherite block
- block.netherite_block.break
- block.netherite_block.fall
- block.netherite_block.hit
- block.netherite_block.place
- block.netherite_block.step
- block.netherite_block.fall
- block.netherite_block.hit
- block.netherite_block.place
- block.netherite_block.step
+===============================+
Netherrack
- block.netherrack.break
- block.netherrack.fall
- block.netherrack.hit
- block.netherrack.place
- block.netherrack.step
- block.netherrack.fall
- block.netherrack.hit
- block.netherrack.place
- block.netherrack.step
+===============================+
Noteblock
- block.note_block.banjo
- block.note_block.basedrum
- block.note_block.bass
- block.note_block.bell
- block.note_block.bit
- block.note_block.chime
- block.note_block.cow_bell
- block.note_block.didgeridoo
- block.note_block.flute
- block.note_block.guitar
- block.note_block.harp
- block.note_block.hat
- block.note_block.iron_xylophone
- block.note_block.pling
- block.note_block.snare
- block.note_block.xylophone
- block.note_block.basedrum
- block.note_block.bass
- block.note_block.bell
- block.note_block.bit
- block.note_block.chime
- block.note_block.cow_bell
- block.note_block.didgeridoo
- block.note_block.flute
- block.note_block.guitar
- block.note_block.harp
- block.note_block.hat
- block.note_block.iron_xylophone
- block.note_block.pling
- block.note_block.snare
- block.note_block.xylophone
+===============================+
Nylium
- block.nylium.break
- block.nylium.fall
- block.nylium.hit
- block.nylium.place
- block.nylium.step
- block.nylium.fall
- block.nylium.hit
- block.nylium.place
- block.nylium.step
+===============================+
Piston
- block.piston.contract
- block.piston.extend
- block.piston.extend
+===============================+
Portal
- block.portal.ambient
- block.portal.travel
- block.portal.trigger
- block.portal.travel
- block.portal.trigger
+===============================+
Pumpkin
- block.pumpkin.carve
+===============================+
Redstone torch
- block.redstone_torch.burnout
+===============================+
Respawn ancher
- block.respawn_anchor.ambient
- block.respawn_anchor.charge
- block.respawn_anchor.deplete
- block.respawn_anchor.set_spawn
- block.respawn_anchor.charge
- block.respawn_anchor.deplete
- block.respawn_anchor.set_spawn
+===============================+
Roots
- block.roots.break
- block.roots.fall
- block.roots.hit
- block.roots.place
- block.roots.step
- block.roots.fall
- block.roots.hit
- block.roots.place
- block.roots.step
+===============================+
Sand
- block.sand.break
- block.sand.fall
- block.sand.hit
- block.sand.place
- block.sand.step
- block.sand.fall
- block.sand.hit
- block.sand.place
- block.sand.step
+===============================+
scaffolding
- block.scaffolding.break
- block.scaffolding.fall
- block.scaffolding.hit
- block.scaffolding.place
- block.scaffolding.step
- block.scaffolding.fall
- block.scaffolding.hit
- block.scaffolding.place
- block.scaffolding.step
+===============================+
Shroomlight
- block.shroomlight.break
- block.shroomlight.fall
- block.shroomlight.hit
- block.shroomlight.place
- block.shroomlight.step
- block.shroomlight.fall
- block.shroomlight.hit
- block.shroomlight.place
- block.shroomlight.step
+===============================+
Shulker box
- block.shulker_box.close
- block.shulker_box.open
- block.shulker_box.open
+===============================+
Slime block
- block.slime_block.break
- block.slime_block.fall
- block.slime_block.hit
- block.slime_block.place
- block.slime_block.step
- block.slime_block.fall
- block.slime_block.hit
- block.slime_block.place
- block.slime_block.step
+===============================+
Smithing table
- block.smithing_table.use
+===============================+
Smoker
- block.smoker.smoke
+===============================+
Snow
- block.snow.break
- block.snow.fall
- block.snow.hit
- block.snow.place
- block.snow.step
- block.snow.fall
- block.snow.hit
- block.snow.place
- block.snow.step
+===============================+
Soul sand
- block.soul_sand.break
- block.soul_sand.fall
- block.soul_sand.hit
- block.soul_sand.place
- block.soul_sand.step
+===============================+
Soul soil
- block.soul_soil.break
- block.soul_soil.fall
- block.soul_soil.hit
- block.soul_soil.place
- block.soul_soil.step
- block.soul_soil.fall
- block.soul_soil.hit
- block.soul_soil.place
- block.soul_soil.step
+===============================+
Stem
- block.stem.break
- block.stem.fall
- block.stem.hit
- block.stem.place
- block.stem.step
- block.stem.fall
- block.stem.hit
- block.stem.place
- block.stem.step
+===============================+
Stone
- block.stone.break
- block.stone.fall
- block.stone.hit
- block.stone.place
- block.stone.step
- block.stone.fall
- block.stone.hit
- block.stone.place
- block.stone.step
+===============================+
Stone Button (+ pressure plate)
- block.stone_button.click_off
- block.stone_button.click_on
- block.stone_pressure_plate.click_off
- block.stone_pressure_plate.click_on
- block.stone_button.click_on
- block.stone_pressure_plate.click_off
- block.stone_pressure_plate.click_on
+===============================+
Sweet berry bush
- block.sweet_berry_bush.break
- block.sweet_berry_bush.place
- block.sweet_berry_bush.place
+===============================+
Tripwire
- block.tripwire.attach
- block.tripwire.click_off
- block.tripwire.click_on
- block.tripwire.detach
- block.tripwire.click_off
- block.tripwire.click_on
- block.tripwire.detach
+===============================+
Wood
- block.wood.break
- block.wood.fall
- block.wood.hit
- block.wood.place
- block.wood.step
- block.wood.fall
- block.wood.hit
- block.wood.place
- block.wood.step
+===============================+
Wooden button (+ Pressure plate)
- block.wooden_button.click_off
- block.wooden_button.click_on
- block.wooden_pressure_plate.click_off
- block.wooden_pressure_plate.click_on
- block.wooden_button.click_on
- block.wooden_pressure_plate.click_off
- block.wooden_pressure_plate.click_on
+===============================+
Wooden door (+ Wooden trapdoor)
- block.wooden_door.close
- block.wooden_door.open
- block.wooden_trapdoor.close
- block.wooden_trapdoor.open
- block.wooden_door.open
- block.wooden_trapdoor.close
- block.wooden_trapdoor.open
+===============================+
Wool
- block.wool.break
- block.wool.fall
- block.wool.hit
- block.wool.place
- block.wool.step
- block.wool.fall
- block.wool.hit
- block.wool.place
- block.wool.step
+===============================+
Enchant
+===============================+
Enchant
+===============================+
Thorns
- enchant.thorns.hit
+===============================+
Entity
+===============================+
Entity
+===============================+
Armor stand
- entity.armor_stand.break
- entity.armor_stand.fall
- entity.armor_stand.hit
- entity.armor_stand.place
- entity.armor_stand.fall
- entity.armor_stand.hit
- entity.armor_stand.place
+===============================+
Arrow
- entity.arrow.hit
- entity.arrow.hit_player
- entity.arrow.shoot
- entity.arrow.hit_player
- entity.arrow.shoot
+===============================+
Bat
- entity.bat.ambient
- entity.bat.death
- entity.bat.hurt
- entity.bat.loop
- entity.bat.takeoff
- entity.bat.death
- entity.bat.hurt
- entity.bat.loop
- entity.bat.takeoff
+===============================+
Bee
- entity.bee.death
- entity.bee.hurt
- entity.bee.loop
- entity.bee.loop_aggressive
- entity.bee.pollinate
- entity.bee.sting
- entity.bee.hurt
- entity.bee.loop
- entity.bee.loop_aggressive
- entity.bee.pollinate
- entity.bee.sting
+===============================+
Blaze
- entity.blaze.ambient
- entity.blaze.burn
- entity.blaze.death
- entity.blaze.hurt
- entity.blaze.shoot
- entity.blaze.burn
- entity.blaze.death
- entity.blaze.hurt
- entity.blaze.shoot
+===============================+
Boat
- entity.boat.paddle_land
- entity.boat.paddle_water
- entity.boat.paddle_water
+===============================+
Cat
- entity.cat.ambient
- entity.cat.beg_for_food
- entity.cat.death
- entity.cat.eat
- entity.cat.hiss
- entity.cat.hurt
- entity.cat.purr
- entity.cat.purreow
- entity.cat.stray_ambient
- entity.cat.beg_for_food
- entity.cat.death
- entity.cat.eat
- entity.cat.hiss
- entity.cat.hurt
- entity.cat.purr
- entity.cat.purreow
- entity.cat.stray_ambient
+===============================+
Chicken
- entity.chicken.ambient
- entity.chicken.death
- entity.chicken.egg
- entity.chicken.hurt
- entity.chicken.step
- entity.chicken.death
- entity.chicken.egg
- entity.chicken.hurt
- entity.chicken.step
+===============================+
Cod
- entity.cod.ambient
- entity.cod.death
- entity.cod.flop
- entity.cod.hurt
+===============================+
Cow
- entity.cow.ambient
- entity.cow.death
- entity.cow.hurt
- entity.cow.milk
- entity.cow.step
- entity.cow.death
- entity.cow.hurt
- entity.cow.milk
- entity.cow.step
+===============================+
Creepter
- entity.creeper.death
- entity.creeper.hurt
- entity.creeper.primed
- entity.creeper.hurt
- entity.creeper.primed
+===============================+
Dolphin
- entity.dolphin.ambient
- entity.dolphin.ambient_water
- entity.dolphin.attack
- entity.dolphin.death
- entity.dolphin.eat
- entity.dolphin.hurt
- entity.dolphin.jump
- entity.dolphin.play
- entity.dolphin.splash
- entity.dolphin.swim
- entity.dolphin.ambient_water
- entity.dolphin.attack
- entity.dolphin.death
- entity.dolphin.eat
- entity.dolphin.hurt
- entity.dolphin.jump
- entity.dolphin.play
- entity.dolphin.splash
- entity.dolphin.swim
+===============================+
Donkey
- entity.donkey.ambient
- entity.donkey.angry
- entity.donkey.chest
- entity.donkey.death
- entity.donkey.eat
- entity.donkey.hurt
- entity.donkey.angry
- entity.donkey.chest
- entity.donkey.death
- entity.donkey.eat
- entity.donkey.hurt
+===============================+
Drowned
- entity.drowned.ambient
- entity.drowned.ambient_water
- entity.drowned.death
- entity.drowned.death_water
- entity.drowned.hurt
- entity.drowned.hurt_water
- entity.drowned.shoot
- entity.drowned.step
- entity.drowned.swim
- entity.drowned.ambient_water
- entity.drowned.death
- entity.drowned.death_water
- entity.drowned.hurt
- entity.drowned.hurt_water
- entity.drowned.shoot
- entity.drowned.step
- entity.drowned.swim
+===============================+
Egg & Snowball
- entity.egg.throw
- entity.snowball.throw
- entity.snowball.throw
+===============================+
Enderdragon (+ Dragon fireball)
- entity.dragon_fireball.explode
- entity.ender_dragon.ambient
- entity.ender_dragon.death
- entity.ender_dragon.flap
- entity.ender_dragon.growl
- entity.ender_dragon.hurt
- entity.ender_dragon.shoot
- entity.ender_dragon.ambient
- entity.ender_dragon.death
- entity.ender_dragon.flap
- entity.ender_dragon.growl
- entity.ender_dragon.hurt
- entity.ender_dragon.shoot
+===============================+
Ender_eye
- entity.ender_eye.death
- entity.ender_eye.launch
- entity.ender_eye.launch
+===============================+
Ender Pearl
- entity.ender_pearl.throw
+===============================+
Enderman
- entity.enderman.ambient
- entity.enderman.death
- entity.enderman.hurt
- entity.enderman.scream
- entity.enderman.stare
- entity.enderman.teleport
- entity.enderman.death
- entity.enderman.hurt
- entity.enderman.scream
- entity.enderman.stare
- entity.enderman.teleport
+===============================+
Endermite
- entity.endermite.ambient
- entity.endermite.death
- entity.endermite.hurt
- entity.endermite.step
- entity.endermite.death
- entity.endermite.hurt
- entity.endermite.step
+===============================+
Evoker
- entity.evoker.ambient
- entity.evoker.cast_spell
- entity.evoker.celebrate
- entity.evoker.death
- entity.evoker.hurt
- entity.evoker.prepare_attack
- entity.evoker.prepare_summon
- entity.evoker.prepare_wololo
- entity.evoker_fangs.attack
- entity.evoker.cast_spell
- entity.evoker.celebrate
- entity.evoker.death
- entity.evoker.hurt
- entity.evoker.prepare_attack
- entity.evoker.prepare_summon
- entity.evoker.prepare_wololo
- entity.evoker_fangs.attack
+===============================+
Expetience
- entity.experience_bottle.throw
- entity.experience_orb.pickup
- entity.experience_orb.pickup
+===============================+
Firework rocket
- entity.firework_rocket.blast
- entity.firework_rocket.blast_far
- entity.firework_rocket.large_blast
- entity.firework_rocket.large_blast_far
- entity.firework_rocket.launch
- entity.firework_rocket.shoot
- entity.firework_rocket.twinkle
- entity.firework_rocket.twinkle_far
- entity.firework_rocket.blast_far
- entity.firework_rocket.large_blast
- entity.firework_rocket.large_blast_far
- entity.firework_rocket.launch
- entity.firework_rocket.shoot
- entity.firework_rocket.twinkle
- entity.firework_rocket.twinkle_far
+===============================+
Fish (+ Tropical fish)
- entity.fish.swim
- entity.tropical_fish.ambient
- entity.tropical_fish.death
- entity.tropical_fish.flop
- entity.tropical_fish.hurt
- entity.tropical_fish.ambient
- entity.tropical_fish.death
- entity.tropical_fish.flop
- entity.tropical_fish.hurt
+===============================+
Fishing bobber
- entity.fishing_bobber.retrieve
- entity.fishing_bobber.splash
- entity.fishing_bobber.throw
- entity.fishing_bobber.splash
- entity.fishing_bobber.throw
+===============================+
Fox
- entity.fox.aggro
- entity.fox.ambient
- entity.fox.bite
- entity.fox.death
- entity.fox.eat
- entity.fox.hurt
- entity.fox.screech
- entity.fox.sleep
- entity.fox.sniff
- entity.fox.spit
- entity.fox.teleport
- entity.fox.ambient
- entity.fox.bite
- entity.fox.death
- entity.fox.eat
- entity.fox.hurt
- entity.fox.screech
- entity.fox.sleep
- entity.fox.sniff
- entity.fox.spit
- entity.fox.teleport
+===============================+
Generic
- entity.generic.big_fall
- entity.generic.burn
- entity.generic.death
- entity.generic.drink
- entity.generic.eat
- entity.generic.explode
- entity.generic.extinguish_fire
- entity.generic.hurt
- entity.generic.small_fall
- entity.generic.splash
- entity.generic.swim
- entity.generic.burn
- entity.generic.death
- entity.generic.drink
- entity.generic.eat
- entity.generic.explode
- entity.generic.extinguish_fire
- entity.generic.hurt
- entity.generic.small_fall
- entity.generic.splash
- entity.generic.swim
+===============================+
Ghast
- entity.ghast.ambient
- entity.ghast.death
- entity.ghast.hurt
- entity.ghast.scream
- entity.ghast.shoot
- entity.ghast.warn
+===============================+
Guardian (+ Elder guadian)
- entity.guardian.ambient
- entity.guardian.ambient_land
- entity.guardian.attack
- entity.guardian.death
- entity.guardian.death_land
- entity.guardian.flop
- entity.guardian.hurt
- entity.guardian.hurt_land
- entity.elder_guardian.ambient
- entity.elder_guardian.ambient_land
- entity.elder_guardian.curse
- entity.elder_guardian.death
- entity.elder_guardian.death_land
- entity.elder_guardian.flop
- entity.elder_guardian.hurt
- entity.elder_guardian.hurt_land
- entity.guardian.ambient_land
- entity.guardian.attack
- entity.guardian.death
- entity.guardian.death_land
- entity.guardian.flop
- entity.guardian.hurt
- entity.guardian.hurt_land
- entity.elder_guardian.ambient
- entity.elder_guardian.ambient_land
- entity.elder_guardian.curse
- entity.elder_guardian.death
- entity.elder_guardian.death_land
- entity.elder_guardian.flop
- entity.elder_guardian.hurt
- entity.elder_guardian.hurt_land
+===============================+
Hoglin
- entity.hoglin.ambient
- entity.hoglin.angry
- entity.hoglin.attack
- entity.hoglin.converted_to_zombified
- entity.hoglin.death
- entity.hoglin.hurt
- entity.hoglin.retreat
- entity.hoglin.step
+===============================+
Horse (+ Skeleton & Zombie horse)
- entity.horse.ambient
- entity.horse.angry
- entity.horse.armor
- entity.horse.breathe
- entity.horse.death
- entity.horse.eat
- entity.horse.gallop
- entity.horse.hurt
- entity.horse.jump
- entity.horse.land
- entity.horse.saddle
- entity.horse.step
- entity.horse.step_wood
- entity.skeleton_horse.ambient
- entity.skeleton_horse.ambient_water
- entity.skeleton_horse.death
- entity.skeleton_horse.gallop_water
- entity.skeleton_horse.hurt
- entity.skeleton_horse.jump_water
- entity.skeleton_horse.step_water
- entity.skeleton_horse.swim
- entity.zombie_horse.ambient
- entity.zombie_horse.death
- entity.zombie_horse.hurt
- entity.horse.angry
- entity.horse.armor
- entity.horse.breathe
- entity.horse.death
- entity.horse.eat
- entity.horse.gallop
- entity.horse.hurt
- entity.horse.jump
- entity.horse.land
- entity.horse.saddle
- entity.horse.step
- entity.horse.step_wood
- entity.skeleton_horse.ambient
- entity.skeleton_horse.ambient_water
- entity.skeleton_horse.death
- entity.skeleton_horse.gallop_water
- entity.skeleton_horse.hurt
- entity.skeleton_horse.jump_water
- entity.skeleton_horse.step_water
- entity.skeleton_horse.swim
- entity.zombie_horse.ambient
- entity.zombie_horse.death
- entity.zombie_horse.hurt
+===============================+
Hostile
- entity.hostile.big_fall
- entity.hostile.death
- entity.hostile.hurt
- entity.hostile.small_fall
- entity.hostile.splash
- entity.hostile.swim
- entity.hostile.death
- entity.hostile.hurt
- entity.hostile.small_fall
- entity.hostile.splash
- entity.hostile.swim
+===============================+
Husk
- entity.husk.ambient
- entity.husk.converted_to_zombie
- entity.husk.death
- entity.husk.hurt
- entity.husk.step
- entity.husk.converted_to_zombie
- entity.husk.death
- entity.husk.hurt
- entity.husk.step
+===============================+
Illusioner
- entity.illusioner.ambient
- entity.illusioner.cast_spell
- entity.illusioner.death
- entity.illusioner.hurt
- entity.illusioner.mirror_move
- entity.illusioner.prepare_blindness
- entity.illusioner.prepare_mirror
+===============================+
Iron Golem
- entity.iron_golem.attack
- entity.iron_golem.damage
- entity.iron_golem.death
- entity.iron_golem.hurt
- entity.iron_golem.repair
- entity.iron_golem.step
+===============================+
Item
- entity.item.break
- entity.item.pickup
+===============================+
Item frame
- entity.item_frame.add_item
- entity.item_frame.break
- entity.item_frame.place
- entity.item_frame.remove_item
- entity.item_frame.rotate_item
+===============================+
Leash knot
- entity.leash_knot.break
- entity.leash_knot.place
+===============================+
Lightning bolt
- entity.lightning_bolt.impact
- entity.lightning_bolt.thunder
+===============================+
Lingering potion
- entity.lingering_potion.throw
+===============================+
Llama
- entity.llama.ambient
- entity.llama.angry
- entity.llama.chest
- entity.llama.death
- entity.llama.eat
- entity.llama.hurt
- entity.llama.spit
- entity.llama.step
- entity.llama.swag
- entity.llama.angry
- entity.llama.chest
- entity.llama.death
- entity.llama.eat
- entity.llama.hurt
- entity.llama.spit
- entity.llama.step
- entity.llama.swag
+===============================+
Magma cube
- entity.magma_cube.death
- entity.magma_cube.death_small
- entity.magma_cube.hurt
- entity.magma_cube.hurt_small
- entity.magma_cube.jump
- entity.magma_cube.squish
- entity.magma_cube.squish_small
- entity.magma_cube.death_small
- entity.magma_cube.hurt
- entity.magma_cube.hurt_small
- entity.magma_cube.jump
- entity.magma_cube.squish
- entity.magma_cube.squish_small
+===============================+
Minecart
- entity.minecart.inside
- entity.minecart.riding
- entity.minecart.riding
+===============================+
Mooschroom
- entity.mooshroom.convert
- entity.mooshroom.eat
- entity.mooshroom.milk
- entity.mooshroom.shear
- entity.mooshroom.suspicious_milk
- entity.mooshroom.eat
- entity.mooshroom.milk
- entity.mooshroom.shear
- entity.mooshroom.suspicious_milk
+===============================+
Mule
- entity.mule.ambient
- entity.mule.angry
- entity.mule.chest
- entity.mule.death
- entity.mule.eat
- entity.mule.hurt
- entity.mule.angry
- entity.mule.chest
- entity.mule.death
- entity.mule.eat
- entity.mule.hurt
+===============================+
Ocelot
- entity.ocelot.ambient
- entity.ocelot.death
- entity.ocelot.hurt
- entity.ocelot.death
- entity.ocelot.hurt
+===============================+
Painting
- entity.painting.break
- entity.painting.place
- entity.painting.place
+===============================+
Panda
- entity.panda.aggressive_ambient
- entity.panda.ambient
- entity.panda.bite
- entity.panda.cant_breed
- entity.panda.death
- entity.panda.eat
- entity.panda.hurt
- entity.panda.pre_sneeze
- entity.panda.sneeze
- entity.panda.step
- entity.panda.worried_ambient
- entity.panda.ambient
- entity.panda.bite
- entity.panda.cant_breed
- entity.panda.death
- entity.panda.eat
- entity.panda.hurt
- entity.panda.pre_sneeze
- entity.panda.sneeze
- entity.panda.step
- entity.panda.worried_ambient
+===============================+
Parrot
- entity.parrot.ambient
- entity.parrot.death
- entity.parrot.eat
- entity.parrot.fly
- entity.parrot.hurt
- entity.parrot.imitate.blaze
- entity.parrot.imitate.creeper
- entity.parrot.imitate.drowned
- entity.parrot.imitate.elder_guardian
- entity.parrot.imitate.ender_dragon
- entity.parrot.imitate.endermite
- entity.parrot.imitate.evoker
- entity.parrot.imitate.ghast
- entity.parrot.imitate.guardian
- entity.parrot.imitate.hoglin
- entity.parrot.imitate.husk
- entity.parrot.imitate.illusioner
- entity.parrot.imitate.magma_cube
- entity.parrot.imitate.phantom
- entity.parrot.imitate.piglin
- entity.parrot.imitate.pillager
- entity.parrot.imitate.ravager
- entity.parrot.imitate.shulker
- entity.parrot.imitate.silverfish
- entity.parrot.imitate.skeleton
- entity.parrot.imitate.slime
- entity.parrot.imitate.spider
- entity.parrot.imitate.stray
- entity.parrot.imitate.vex
- entity.parrot.imitate.vindicator
- entity.parrot.imitate.witch
- entity.parrot.imitate.wither
- entity.parrot.imitate.wither_skeleton
- entity.parrot.imitate.zoglin
- entity.parrot.imitate.zombie
- entity.parrot.imitate.zombie_villager
- entity.parrot.step
- entity.parrot.death
- entity.parrot.eat
- entity.parrot.fly
- entity.parrot.hurt
- entity.parrot.imitate.blaze
- entity.parrot.imitate.creeper
- entity.parrot.imitate.drowned
- entity.parrot.imitate.elder_guardian
- entity.parrot.imitate.ender_dragon
- entity.parrot.imitate.endermite
- entity.parrot.imitate.evoker
- entity.parrot.imitate.ghast
- entity.parrot.imitate.guardian
- entity.parrot.imitate.hoglin
- entity.parrot.imitate.husk
- entity.parrot.imitate.illusioner
- entity.parrot.imitate.magma_cube
- entity.parrot.imitate.phantom
- entity.parrot.imitate.piglin
- entity.parrot.imitate.pillager
- entity.parrot.imitate.ravager
- entity.parrot.imitate.shulker
- entity.parrot.imitate.silverfish
- entity.parrot.imitate.skeleton
- entity.parrot.imitate.slime
- entity.parrot.imitate.spider
- entity.parrot.imitate.stray
- entity.parrot.imitate.vex
- entity.parrot.imitate.vindicator
- entity.parrot.imitate.witch
- entity.parrot.imitate.wither
- entity.parrot.imitate.wither_skeleton
- entity.parrot.imitate.zoglin
- entity.parrot.imitate.zombie
- entity.parrot.imitate.zombie_villager
- entity.parrot.step
+===============================+
Phantom
- entity.phantom.ambient
- entity.phantom.bite
- entity.phantom.death
- entity.phantom.flap
- entity.phantom.hurt
- entity.phantom.swoop
- entity.phantom.bite
- entity.phantom.death
- entity.phantom.flap
- entity.phantom.hurt
- entity.phantom.swoop
+===============================+
Pig
- entity.pig.ambient
- entity.pig.death
- entity.pig.hurt
- entity.pig.saddle
- entity.pig.step
- entity.pig.death
- entity.pig.hurt
- entity.pig.saddle
- entity.pig.step
+===============================+
Piglin (+ Zombified piglin)
- entity.piglin.admiring_item
- entity.piglin.ambient
- entity.piglin.angry
- entity.piglin.celebrate
- entity.piglin.converted_to_zombified
- entity.piglin.death
- entity.piglin.hurt
- entity.piglin.jealous
- entity.piglin.retreat
- entity.piglin.step
- entity.zombified_piglin.ambient
- entity.zombified_piglin.angry
- entity.zombified_piglin.death
- entity.zombified_piglin.hurt
- entity.piglin.ambient
- entity.piglin.angry
- entity.piglin.celebrate
- entity.piglin.converted_to_zombified
- entity.piglin.death
- entity.piglin.hurt
- entity.piglin.jealous
- entity.piglin.retreat
- entity.piglin.step
- entity.zombified_piglin.ambient
- entity.zombified_piglin.angry
- entity.zombified_piglin.death
- entity.zombified_piglin.hurt
+===============================+
Pillager
- entity.pillager.ambient
- entity.pillager.celebrate
- entity.pillager.death
- entity.pillager.hurt
- entity.pillager.celebrate
- entity.pillager.death
- entity.pillager.hurt
+===============================+
Player
- entity.player.attack.crit
- entity.player.attack.knockback
- entity.player.attack.nodamage
- entity.player.attack.strong
- entity.player.attack.sweep
- entity.player.attack.weak
- entity.player.big_fall
- entity.player.breath
- entity.player.burp
- entity.player.death
- entity.player.hurt
- entity.player.hurt_drown
- entity.player.hurt_on_fire
- entity.player.hurt_sweet_berry_bush
- entity.player.levelup
- entity.player.small_fall
- entity.player.splash
- entity.player.splash.high_speed
- entity.player.swim
- entity.player.attack.knockback
- entity.player.attack.nodamage
- entity.player.attack.strong
- entity.player.attack.sweep
- entity.player.attack.weak
- entity.player.big_fall
- entity.player.breath
- entity.player.burp
- entity.player.death
- entity.player.hurt
- entity.player.hurt_drown
- entity.player.hurt_on_fire
- entity.player.hurt_sweet_berry_bush
- entity.player.levelup
- entity.player.small_fall
- entity.player.splash
- entity.player.splash.high_speed
- entity.player.swim
+===============================+
Polar bear
- entity.polar_bear.ambient
- entity.polar_bear.ambient_baby
- entity.polar_bear.death
- entity.polar_bear.hurt
- entity.polar_bear.step
- entity.polar_bear.warning
- entity.polar_bear.ambient_baby
- entity.polar_bear.death
- entity.polar_bear.hurt
- entity.polar_bear.step
- entity.polar_bear.warning
+===============================+
Puffer fish
- entity.puffer_fish.ambient
- entity.puffer_fish.blow_out
- entity.puffer_fish.blow_up
- entity.puffer_fish.death
- entity.puffer_fish.flop
- entity.puffer_fish.hurt
- entity.puffer_fish.sting
- entity.puffer_fish.blow_out
- entity.puffer_fish.blow_up
- entity.puffer_fish.death
- entity.puffer_fish.flop
- entity.puffer_fish.hurt
- entity.puffer_fish.sting
+===============================+
Rabbit
- entity.rabbit.ambient
- entity.rabbit.attack
- entity.rabbit.death
- entity.rabbit.hurt
- entity.rabbit.jump
- entity.rabbit.attack
- entity.rabbit.death
- entity.rabbit.hurt
- entity.rabbit.jump
+===============================+
Ravager
- entity.ravager.ambient
- entity.ravager.attack
- entity.ravager.celebrate
- entity.ravager.death
- entity.ravager.hurt
- entity.ravager.roar
- entity.ravager.step
- entity.ravager.stunned
- entity.ravager.attack
- entity.ravager.celebrate
- entity.ravager.death
- entity.ravager.hurt
- entity.ravager.roar
- entity.ravager.step
- entity.ravager.stunned
+===============================+
Salmon
- entity.salmon.ambient
- entity.salmon.death
- entity.salmon.flop
- entity.salmon.hurt
- entity.salmon.death
- entity.salmon.flop
- entity.salmon.hurt
+===============================+
Sheep
- entity.sheep.ambient
- entity.sheep.death
- entity.sheep.hurt
- entity.sheep.shear
- entity.sheep.step
- entity.sheep.death
- entity.sheep.hurt
- entity.sheep.shear
- entity.sheep.step
+===============================+
Shulker
- entity.shulker.ambient
- entity.shulker.close
- entity.shulker.death
- entity.shulker.hurt
- entity.shulker.hurt_closed
- entity.shulker.open
- entity.shulker.shoot
- entity.shulker.teleport
- entity.shulker_bullet.hit
- entity.shulker_bullet.hurt
- entity.shulker.close
- entity.shulker.death
- entity.shulker.hurt
- entity.shulker.hurt_closed
- entity.shulker.open
- entity.shulker.shoot
- entity.shulker.teleport
- entity.shulker_bullet.hit
- entity.shulker_bullet.hurt
+===============================+
Silverfish
- entity.silverfish.ambient
- entity.silverfish.death
- entity.silverfish.hurt
- entity.silverfish.step
- entity.silverfish.death
- entity.silverfish.hurt
- entity.silverfish.step
+===============================+
Skeleton
- entity.skeleton.ambient
- entity.skeleton.death
- entity.skeleton.hurt
- entity.skeleton.shoot
- entity.skeleton.step
- entity.skeleton.death
- entity.skeleton.hurt
- entity.skeleton.shoot
- entity.skeleton.step
+===============================+
Slime
- entity.slime.attack
- entity.slime.death
- entity.slime.death_small
- entity.slime.hurt
- entity.slime.hurt_small
- entity.slime.jump
- entity.slime.jump_small
- entity.slime.squish
- entity.slime.squish_small
- entity.slime.death
- entity.slime.death_small
- entity.slime.hurt
- entity.slime.hurt_small
- entity.slime.jump
- entity.slime.jump_small
- entity.slime.squish
- entity.slime.squish_small
+===============================+
Snow golum
- entity.snow_golem.ambient
- entity.snow_golem.death
- entity.snow_golem.hurt
- entity.snow_golem.shear
- entity.snow_golem.shoot
- entity.snow_golem.death
- entity.snow_golem.hurt
- entity.snow_golem.shear
- entity.snow_golem.shoot
+===============================+
Spider
- entity.spider.ambient
- entity.spider.death
- entity.spider.hurt
- entity.spider.step
- entity.spider.death
- entity.spider.hurt
- entity.spider.step
+===============================+
Splash potion
- entity.splash_potion.break
- entity.splash_potion.throw
- entity.splash_potion.throw
+===============================+
Squid
- entity.squid.ambient
- entity.squid.death
- entity.squid.hurt
- entity.squid.squirt
- entity.squid.death
- entity.squid.hurt
- entity.squid.squirt
+===============================+
Stray
- entity.stray.ambient
- entity.stray.death
- entity.stray.hurt
- entity.stray.step
- entity.stray.death
- entity.stray.hurt
- entity.stray.step
+===============================+
Strider
- entity.strider.ambient
- entity.strider.death
- entity.strider.eat
- entity.strider.happy
- entity.strider.hurt
- entity.strider.retreat
- entity.strider.saddle
- entity.strider.step
- entity.strider.step_lava
- entity.strider.death
- entity.strider.eat
- entity.strider.happy
- entity.strider.hurt
- entity.strider.retreat
- entity.strider.saddle
- entity.strider.step
- entity.strider.step_lava
+===============================+
TNT
- entity.tnt.primed
+===============================+
Turtle
- entity.turtle.ambient_land
- entity.turtle.death
- entity.turtle.death_baby
- entity.turtle.egg_break
- entity.turtle.egg_crack
- entity.turtle.egg_hatch
- entity.turtle.hurt
- entity.turtle.hurt_baby
- entity.turtle.lay_egg
- entity.turtle.shamble
- entity.turtle.shamble_baby
- entity.turtle.swim
- entity.turtle.death
- entity.turtle.death_baby
- entity.turtle.egg_break
- entity.turtle.egg_crack
- entity.turtle.egg_hatch
- entity.turtle.hurt
- entity.turtle.hurt_baby
- entity.turtle.lay_egg
- entity.turtle.shamble
- entity.turtle.shamble_baby
- entity.turtle.swim
+===============================+
Vex
- entity.vex.ambient
- entity.vex.charge
- entity.vex.death
- entity.vex.hurt
- entity.vex.charge
- entity.vex.death
- entity.vex.hurt
+===============================+
Villager (+ Zombie villager)
- entity.villager.ambient
- entity.villager.celebrate
- entity.villager.death
- entity.villager.hurt
- entity.villager.no
- entity.villager.trade
- entity.villager.work_armorer
- entity.villager.work_butcher
- entity.villager.work_cartographer
- entity.villager.work_cleric
- entity.villager.work_farmer
- entity.villager.work_fisherman
- entity.villager.work_fletcher
- entity.villager.work_leatherworker
- entity.villager.work_librarian
- entity.villager.work_mason
- entity.villager.work_shepherd
- entity.villager.work_toolsmith
- entity.villager.work_weaponsmith
- entity.villager.yes
- entity.zombie_villager.ambient
- entity.zombie_villager.converted
- entity.zombie_villager.cure
- entity.zombie_villager.death
- entity.zombie_villager.hurt
- entity.zombie_villager.step
- entity.villager.celebrate
- entity.villager.death
- entity.villager.hurt
- entity.villager.no
- entity.villager.trade
- entity.villager.work_armorer
- entity.villager.work_butcher
- entity.villager.work_cartographer
- entity.villager.work_cleric
- entity.villager.work_farmer
- entity.villager.work_fisherman
- entity.villager.work_fletcher
- entity.villager.work_leatherworker
- entity.villager.work_librarian
- entity.villager.work_mason
- entity.villager.work_shepherd
- entity.villager.work_toolsmith
- entity.villager.work_weaponsmith
- entity.villager.yes
- entity.zombie_villager.ambient
- entity.zombie_villager.converted
- entity.zombie_villager.cure
- entity.zombie_villager.death
- entity.zombie_villager.hurt
- entity.zombie_villager.step
+===============================+
Vindicator
- entity.vindicator.ambient
- entity.vindicator.celebrate
- entity.vindicator.death
- entity.vindicator.hurt
- entity.vindicator.celebrate
- entity.vindicator.death
- entity.vindicator.hurt
+===============================+
Wandering trader
- entity.wandering_trader.ambient
- entity.wandering_trader.death
- entity.wandering_trader.disappeared
- entity.wandering_trader.drink_milk
- entity.wandering_trader.drink_potion
- entity.wandering_trader.hurt
- entity.wandering_trader.no
- entity.wandering_trader.reappeared
- entity.wandering_trader.trade
- entity.wandering_trader.yes
- entity.wandering_trader.death
- entity.wandering_trader.disappeared
- entity.wandering_trader.drink_milk
- entity.wandering_trader.drink_potion
- entity.wandering_trader.hurt
- entity.wandering_trader.no
- entity.wandering_trader.reappeared
- entity.wandering_trader.trade
- entity.wandering_trader.yes
+===============================+
Witch
- entity.witch.ambient
- entity.witch.celebrate
- entity.witch.death
- entity.witch.drink
- entity.witch.hurt
- entity.witch.throw
- entity.witch.celebrate
- entity.witch.death
- entity.witch.drink
- entity.witch.hurt
- entity.witch.throw
+===============================+
Wither
- entity.wither.ambient
- entity.wither.break_block
- entity.wither.death
- entity.wither.hurt
- entity.wither.shoot
- entity.wither.spawn
+===============================+
Wither skeleton
- entity.wither_skeleton.ambient
- entity.wither_skeleton.death
- entity.wither_skeleton.hurt
- entity.wither_skeleton.step
- entity.wither_skeleton.death
- entity.wither_skeleton.hurt
- entity.wither_skeleton.step
+===============================+
Wolf
- entity.wolf.ambient
- entity.wolf.death
- entity.wolf.growl
- entity.wolf.howl
- entity.wolf.hurt
- entity.wolf.pant
- entity.wolf.shake
- entity.wolf.step
- entity.wolf.whine
- entity.wolf.death
- entity.wolf.growl
- entity.wolf.howl
- entity.wolf.hurt
- entity.wolf.pant
- entity.wolf.shake
- entity.wolf.step
- entity.wolf.whine
+===============================+
Zogline
- entity.zoglin.ambient
- entity.zoglin.angry
- entity.zoglin.attack
- entity.zoglin.death
- entity.zoglin.hurt
- entity.zoglin.step
- entity.zoglin.angry
- entity.zoglin.attack
- entity.zoglin.death
- entity.zoglin.hurt
- entity.zoglin.step
+===============================+
Zombie
- entity.zombie.ambient
- entity.zombie.attack_iron_door
- entity.zombie.attack_wooden_door
- entity.zombie.break_wooden_door
- entity.zombie.converted_to_drowned
- entity.zombie.death
- entity.zombie.destroy_egg
- entity.zombie.hurt
- entity.zombie.infect
- entity.zombie.step
- entity.zombie.attack_iron_door
- entity.zombie.attack_wooden_door
- entity.zombie.break_wooden_door
- entity.zombie.converted_to_drowned
- entity.zombie.death
- entity.zombie.destroy_egg
- entity.zombie.hurt
- entity.zombie.infect
- entity.zombie.step
+===============================+
Event
+===============================+
Event
+===============================+
Raid
- event.raid.horn
+===============================+
Item
+===============================+
Armor
- item.armor.equip_chain
- item.armor.equip_diamond
- item.armor.equip_elytra
- item.armor.equip_generic
- item.armor.equip_gold
- item.armor.equip_iron
- item.armor.equip_leather
- item.armor.equip_netherite
- item.armor.equip_turtle
- item.armor.equip_diamond
- item.armor.equip_elytra
- item.armor.equip_generic
- item.armor.equip_gold
- item.armor.equip_iron
- item.armor.equip_leather
- item.armor.equip_netherite
- item.armor.equip_turtle
+===============================+
Axe
- item.axe.strip
+===============================+
Book
- item.book.page_turn
- item.book.put
- item.book.put
+===============================+
Bottle
- item.bottle.empty
- item.bottle.fill
- item.bottle.fill_dragonbreath
- item.bottle.fill
- item.bottle.fill_dragonbreath
+===============================+
Bucket
- item.bucket.empty
- item.bucket.empty_fish
- item.bucket.empty_lava
- item.bucket.fill
- item.bucket.fill_fish
- item.bucket.fill_lava
- item.bucket.empty_fish
- item.bucket.empty_lava
- item.bucket.fill
- item.bucket.fill_fish
- item.bucket.fill_lava
+===============================+
Chorus fruit
- item.chorus_fruit.teleport
+===============================+
Crop
- item.crop.plant
+===============================+
Crossbow
- item.crossbow.hit
- item.crossbow.loading_end
- item.crossbow.loading_middle
- item.crossbow.loading_start
- item.crossbow.quick_charge_1
- item.crossbow.quick_charge_2
- item.crossbow.quick_charge_3
- item.crossbow.shoot
- item.crossbow.loading_end
- item.crossbow.loading_middle
- item.crossbow.loading_start
- item.crossbow.quick_charge_1
- item.crossbow.quick_charge_2
- item.crossbow.quick_charge_3
- item.crossbow.shoot
+===============================+
Elytra
- item.elytra.flying
+===============================+
Firecharge
- item.firecharge.use
+===============================+
Flint and steel
- item.flintandsteel.use
+===============================+
Hoe
- item.hoe.till
+===============================+
Honey bottle
- item.honey_bottle.drink
+===============================+
Lodestone compass
- item.lodestone_compass.lock
+===============================+
Nether Wart
- item.nether_wart.plant
+===============================+
Shield
- item.shield.block
- item.shield.break
- item.shield.break
+===============================+
Shovel
- item.shovel.flatten
+===============================+
Sweet berries
- item.sweet_berries.pick_from_bush
+===============================+
Totum
- item.totem.use
+===============================+
Trident
- item.trident.hit
- item.trident.hit_ground
- item.trident.return
- item.trident.riptide_1
- item.trident.riptide_2
- item.trident.riptide_3
- item.trident.throw
- item.trident.thunder
- item.trident.hit_ground
- item.trident.return
- item.trident.riptide_1
- item.trident.riptide_2
- item.trident.riptide_3
- item.trident.throw
- item.trident.thunder
+===============================+
Music
+===============================+
Music
+===============================+
Music (Records)
- music.creative
- music.credits
- music.dragon
- music.end
- music.game
- music.menu
- music.nether.basalt_deltas
- music.nether.crimson_forest
- music.nether.nether_wastes
- music.nether.soul_sand_valley
- music.nether.warped_forest
- music.under_water
- music_disc.11
- music_disc.13
- music_disc.blocks
- music_disc.cat
- music_disc.chirp
- music_disc.far
- music_disc.mall
- music_disc.mellohi
- music_disc.pigstep
- music_disc.stal
- music_disc.strad
- music_disc.wait
- music_disc.ward
- music.credits
- music.dragon
- music.end
- music.game
- music.menu
- music.nether.basalt_deltas
- music.nether.crimson_forest
- music.nether.nether_wastes
- music.nether.soul_sand_valley
- music.nether.warped_forest
- music.under_water
- music_disc.11
- music_disc.13
- music_disc.blocks
- music_disc.cat
- music_disc.chirp
- music_disc.far
- music_disc.mall
- music_disc.mellohi
- music_disc.pigstep
- music_disc.stal
- music_disc.strad
- music_disc.wait
- music_disc.ward
+===============================+
Particle
+===============================+
Particle
+===============================+
Soul escape
- particle.soul_escape
+===============================+
UI
+===============================+
UI
+===============================+
UI
- ui.button.click
- ui.cartography_table.take_result
- ui.loom.select_pattern
- ui.loom.take_result
- ui.stonecutter.select_recipe
- ui.stonecutter.take_result
- ui.toast.challenge_complete
- ui.toast.in
- ui.toast.out
+===============================+
Weather
+===============================+
Weather
+===============================+
Rain
- weather.rain
- weather.rain.above
- weather.rain.above
Tags |
11 Update Logs
Update #11 : by Dutchpelkie 07/23/2021 9:38:24 amJul 23rd, 2021
Updated to 1.16, after a long time of research ;D
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