• 10/5/25 2:47 pm
- 557 views • 2 today
Added CreditLegopitstop's mod Armor Stand Poses [JAVA]
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Hey there,
Have you always wanted to use the same poses for Armor Stands in Java that they have for Bedrock?
I'm sure if you're following me and my resource pack, this isn't the update you wanted, but I felt this info needed to be shared.
I don't like to gatekeep (and not suggesting the mod creator I mention later is), and I'm currently writing a lot of command blocks for my friend's Java Realms server, and one of the fun things I wanted to implement was a way to easily pose armor stands like you can in Bedrock. After countless hours of scrubbing the internet, and also because I didn't want to script them all myself (except default, I did that one myself), the only source I could find was ripping them from the mod by Legopitstop called Armor Stand Poses [JAVA]. So without further ado, here are the commands to use these poses (you'll still have to show arms for the full effect, I'll also share that command in case you don't know it already):
Show Arms (if you know how, you can always just add this to all the other commands after this one):
/data merge entity @e[type=armor_stand,limit=1,sort=nearest] {ShowArms:1b}
Default
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Head:[0f,0f,0f],LeftArm:[350f,0f,350f],RightArm:[345f,0f,10f],Body:[0f,0f,0f],LeftLeg:[359f,0f,359f],RightLeg:[1f,0f,1f]}}
No Pose
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f]}}
Solemn
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,0f,2f],Head:[15f,0f,0f],LeftArm:[-30f,15f,15f],LeftLeg:[-1f,0f,-1f],RightArm:[-60f,-20f,-10f],RightLeg:[1f,0f,1f]}}
Athena
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,0f,2f],Head:[-5f,0f,0f],LeftArm:[10f,0f,-5f],LeftLeg:[-3f,-3f,-3f],RightArm:[-60f,20f,-10f],RightLeg:[3f,3f,3f]}}
Brandish
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,0f,-2f],Head:[-15f,0f,0f],LeftArm:[20f,0f,-10f],LeftLeg:[5f,-3f,-3f],RightArm:[-110f,50f,0f],RightLeg:[-5f,3f,3f]}}
Honor
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,0f,0f],Head:[-15f,0f,0f],LeftArm:[-110f,35f,0f],LeftLeg:[5f,-3f,-3f],RightArm:[-110f,-35f,0f],RightLeg:[-5f,3f,3f]}}
Entertain
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,0f,0f],Head:[-15f,0f,0f],LeftArm:[-110f,-35f,0f],LeftLeg:[5f,-3f,-3f],RightArm:[-110f,35f,0f],RightLeg:[-5f,3f,3f]}}
Salute
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,0f,0f],Head:[0f,0f,0f],LeftArm:[10f,0f,-5f],LeftLeg:[-1f,0f,-1f],RightArm:[-70f,-40f,0f],RightLeg:[1f,0f,1f]}}
Hero
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,8f,0f],Head:[-4f,67f,0f],LeftArm:[16f,32f,-8f],LeftLeg:[0f,-75f,-8f],RightArm:[-99f,63f,0f],RightLeg:[4f,63f,8f]}}
Riposte
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,0f,0f],Head:[16f,20f,0f],LeftArm:[4f,8f,237f],LeftLeg:[-14f,-18f,-16f],RightArm:[246f,0f,89f],RightLeg:[8f,20f,4f]}}
Zombie
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,0f,0f],Head:[-10f,0f,-5f],LeftArm:[-105f,0f,0f],LeftLeg:[7f,0f,0f],RightArm:[-100f,0f,0f],RightLeg:[-46f,0f,0f]}}
Cancan A
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,22f,0f],Head:[-5f,18f,0f],LeftArm:[8f,0f,-114f],LeftLeg:[-111f,55f,0f],RightArm:[0f,84f,111f],RightLeg:[0f,23f,-13f]}}
Cancan B
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,-18f,0f],Head:[-10f,-20f,0f],LeftArm:[0f,0f,-112f],LeftLeg:[0f,0f,13f],RightArm:[8f,90f,111f],RightLeg:[-119f,-42f,0f]}}
~This concludes our broadcast day.
Have you always wanted to use the same poses for Armor Stands in Java that they have for Bedrock?
I'm sure if you're following me and my resource pack, this isn't the update you wanted, but I felt this info needed to be shared.
I don't like to gatekeep (and not suggesting the mod creator I mention later is), and I'm currently writing a lot of command blocks for my friend's Java Realms server, and one of the fun things I wanted to implement was a way to easily pose armor stands like you can in Bedrock. After countless hours of scrubbing the internet, and also because I didn't want to script them all myself (except default, I did that one myself), the only source I could find was ripping them from the mod by Legopitstop called Armor Stand Poses [JAVA]. So without further ado, here are the commands to use these poses (you'll still have to show arms for the full effect, I'll also share that command in case you don't know it already):
Show Arms (if you know how, you can always just add this to all the other commands after this one):
/data merge entity @e[type=armor_stand,limit=1,sort=nearest] {ShowArms:1b}
Default
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Head:[0f,0f,0f],LeftArm:[350f,0f,350f],RightArm:[345f,0f,10f],Body:[0f,0f,0f],LeftLeg:[359f,0f,359f],RightLeg:[1f,0f,1f]}}
No Pose
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f]}}
Solemn
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,0f,2f],Head:[15f,0f,0f],LeftArm:[-30f,15f,15f],LeftLeg:[-1f,0f,-1f],RightArm:[-60f,-20f,-10f],RightLeg:[1f,0f,1f]}}
Athena
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,0f,2f],Head:[-5f,0f,0f],LeftArm:[10f,0f,-5f],LeftLeg:[-3f,-3f,-3f],RightArm:[-60f,20f,-10f],RightLeg:[3f,3f,3f]}}
Brandish
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,0f,-2f],Head:[-15f,0f,0f],LeftArm:[20f,0f,-10f],LeftLeg:[5f,-3f,-3f],RightArm:[-110f,50f,0f],RightLeg:[-5f,3f,3f]}}
Honor
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,0f,0f],Head:[-15f,0f,0f],LeftArm:[-110f,35f,0f],LeftLeg:[5f,-3f,-3f],RightArm:[-110f,-35f,0f],RightLeg:[-5f,3f,3f]}}
Entertain
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,0f,0f],Head:[-15f,0f,0f],LeftArm:[-110f,-35f,0f],LeftLeg:[5f,-3f,-3f],RightArm:[-110f,35f,0f],RightLeg:[-5f,3f,3f]}}
Salute
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,0f,0f],Head:[0f,0f,0f],LeftArm:[10f,0f,-5f],LeftLeg:[-1f,0f,-1f],RightArm:[-70f,-40f,0f],RightLeg:[1f,0f,1f]}}
Hero
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,8f,0f],Head:[-4f,67f,0f],LeftArm:[16f,32f,-8f],LeftLeg:[0f,-75f,-8f],RightArm:[-99f,63f,0f],RightLeg:[4f,63f,8f]}}
Riposte
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,0f,0f],Head:[16f,20f,0f],LeftArm:[4f,8f,237f],LeftLeg:[-14f,-18f,-16f],RightArm:[246f,0f,89f],RightLeg:[8f,20f,4f]}}
Zombie
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,0f,0f],Head:[-10f,0f,-5f],LeftArm:[-105f,0f,0f],LeftLeg:[7f,0f,0f],RightArm:[-100f,0f,0f],RightLeg:[-46f,0f,0f]}}
Cancan A
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,22f,0f],Head:[-5f,18f,0f],LeftArm:[8f,0f,-114f],LeftLeg:[-111f,55f,0f],RightArm:[0f,84f,111f],RightLeg:[0f,23f,-13f]}}
Cancan B
/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {Pose:{Body:[0f,-18f,0f],Head:[-10f,-20f,0f],LeftArm:[0f,0f,-112f],LeftLeg:[0f,0f,13f],RightArm:[8f,90f,111f],RightLeg:[-119f,-42f,0f]}}
~This concludes our broadcast day.
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