• 7/19/14 4:47 pm
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Hello I'm Noah and today I'm going to be showing you how to "Summon Mobs Correctley"
Now I Picked Many Different ways of doing it
Here is what i did
Entity: Wolf
Health: 100
Movement Speed: 1
Attack Damage: 100
Follow Range: 1000
Knockback Resistance: 1000
Invulnerable: Yes
Status Effects:
Speed Amplfier Duration (secs)
Slowness (Note I didn't do anything for this wolf no status effects where added)
Haste
Mining Fatigue
Strength
Instant Health
Instant Damage
Jump Boost
Nausea
Regeneration
Resistance
Fire Resistance
Water Breathing
Invisibility
Blindness
Night Vision
Hunger
Weakness
Poison
Wither
Health Boost
Absorption
Saturation I Did No for all of these
Holding:
Drop Chance: 100
Name: John
Lore:
Head:
Drop Chance:
Name: John II
Lore:
Equipment Enchantments and other options
Protection Level 1000
Fire Protection Level 1000
Blast Protection Level 1000
Projectile Protection Level 1000
Respiration Level 1000
Aqua Affinity Level 1000
Thorns Level 1000
Unbreaking Level 1000
Unbreakable Yes
Body:
Drop Chance:
Name: John III
Lore:
Leg:
Drop Chance:
Name: John IIII
Lore:
Equipment Enchantments and other options
Enable Custom Colors: Color: Red Green BlueColor Code: Dont Worry about this
Protection Level 1000
Fire Protection Level 1000
Blast Protection Level 1000
Projectile Protection Level 1000
Thorns Level 1000
Unbreaking Level 1000
Unbreakable Yes
Boot:
Drop Chance: 100
Name: John IIIII
Lore:
Breeding Options
In Love: No
Age: 1
Forced Age: 1
Owner: (Enter MCName)
Sitting: Yes
Angry: No
CollarColor: Orange
And it Should turn out like this when you put it in a Command Block
/summon Wolf ~ ~1 ~ {CustomName:"John",CustomNameVisible:1,Motion:[0.0,1.0,0.0],pickup:1,player:1,damage: 1500,Riding:{id:"Wolf",CollarColor:1,InLove:No,Age:1,ForcedAge:1,Owner:"noah13245768",Sitting:1,Equipment:[{id:24,Count:1,tag:{display:{Name:John,Lore:John]}}},{id:4,Count:1,tag:{display:{Name:Jake}}},{id:300,tag:{ench:[{id:0,lvl:10000},{id:1,lvl:10000},{id:3,lvl:10000},{id:4,lvl:10000},{id:7,lvl:10000},{id:34,lvl:10000}],display:{color:528403},Unbreakable:1}},{id:3,Damage:2,Count:1,tag:{display:{Name:John II ,Lore:[JOhn]}}},{id:302,Count:1,tag:{ench:[{id:0,lvl:10000},{id:1,lvl:10000},{id:3,lvl:10000},{id:4,lvl:10000},{id:5,lvl:10000},{id:6,lvl:10000},{id:7,lvl:10000},{id:34,lvl:10000}],display:{Name:John III},Unbreakable:1}}],DropChances:[1.0F,2.0F,0.0F,1.0F,2.0F],Attributes:[{Name:generic.maxHealth,Base:100},{Name:generic.movementSpeed,Base:2},{Name:generic.attackDamage,Base:1},{Name:generic.followRange,Base:1000},{Name:generic.knockbackResistance,Base:1000}],Invulnerable:1,ActiveEffects:[{Id:1,Amplifier:1,Duration:2000}]}}
Then flick that lever, button, etc and it turns out like this

Hope this helped you if you would like to know more i'll be making more thanks!
Now I Picked Many Different ways of doing it
Here is what i did
Entity: Wolf
Health: 100
Movement Speed: 1
Attack Damage: 100
Follow Range: 1000
Knockback Resistance: 1000
Invulnerable: Yes
Status Effects:
Speed Amplfier Duration (secs)
Slowness (Note I didn't do anything for this wolf no status effects where added)
Haste
Mining Fatigue
Strength
Instant Health
Instant Damage
Jump Boost
Nausea
Regeneration
Resistance
Fire Resistance
Water Breathing
Invisibility
Blindness
Night Vision
Hunger
Weakness
Poison
Wither
Health Boost
Absorption
Saturation I Did No for all of these
Holding:
Drop Chance: 100
Name: John
Lore:
Head:
Drop Chance:
Name: John II
Lore:
Equipment Enchantments and other options
Protection Level 1000
Fire Protection Level 1000
Blast Protection Level 1000
Projectile Protection Level 1000
Respiration Level 1000
Aqua Affinity Level 1000
Thorns Level 1000
Unbreaking Level 1000
Unbreakable Yes
Body:
Drop Chance:
Name: John III
Lore:
Leg:
Drop Chance:
Name: John IIII
Lore:
Equipment Enchantments and other options
Enable Custom Colors: Color: Red Green BlueColor Code: Dont Worry about this
Protection Level 1000
Fire Protection Level 1000
Blast Protection Level 1000
Projectile Protection Level 1000
Thorns Level 1000
Unbreaking Level 1000
Unbreakable Yes
Boot:
Drop Chance: 100
Name: John IIIII
Lore:
Breeding Options
In Love: No
Age: 1
Forced Age: 1
Owner: (Enter MCName)
Sitting: Yes
Angry: No
CollarColor: Orange
And it Should turn out like this when you put it in a Command Block
/summon Wolf ~ ~1 ~ {CustomName:"John",CustomNameVisible:1,Motion:[0.0,1.0,0.0],pickup:1,player:1,damage: 1500,Riding:{id:"Wolf",CollarColor:1,InLove:No,Age:1,ForcedAge:1,Owner:"noah13245768",Sitting:1,Equipment:[{id:24,Count:1,tag:{display:{Name:John,Lore:John]}}},{id:4,Count:1,tag:{display:{Name:Jake}}},{id:300,tag:{ench:[{id:0,lvl:10000},{id:1,lvl:10000},{id:3,lvl:10000},{id:4,lvl:10000},{id:7,lvl:10000},{id:34,lvl:10000}],display:{color:528403},Unbreakable:1}},{id:3,Damage:2,Count:1,tag:{display:{Name:John II ,Lore:[JOhn]}}},{id:302,Count:1,tag:{ench:[{id:0,lvl:10000},{id:1,lvl:10000},{id:3,lvl:10000},{id:4,lvl:10000},{id:5,lvl:10000},{id:6,lvl:10000},{id:7,lvl:10000},{id:34,lvl:10000}],display:{Name:John III},Unbreakable:1}}],DropChances:[1.0F,2.0F,0.0F,1.0F,2.0F],Attributes:[{Name:generic.maxHealth,Base:100},{Name:generic.movementSpeed,Base:2},{Name:generic.attackDamage,Base:1},{Name:generic.followRange,Base:1000},{Name:generic.knockbackResistance,Base:1000}],Invulnerable:1,ActiveEffects:[{Id:1,Amplifier:1,Duration:2000}]}}
Then flick that lever, button, etc and it turns out like this

Hope this helped you if you would like to know more i'll be making more thanks!
1 Update Logs
Update : by NoahCraftWTF 08/01/2014 12:14:59 pmAugust 1, 2014 @ 4:14 pm UTC
Hello, I know this may not be helpful but i will show you a link that will help alot well making these creatures
http://www.minecraftupdates.com/summon-command
http://www.minecraftupdates.com/summon-command
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