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How To: Minecraft model + animate in Blender [Part 2 - Adding blocks and textures]

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Giraffestock's Avatar Giraffestock
Retired Moderator
Level 51 : Grandmaster Narwhal
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Part 2 - Part 1 here. - Part 3 - Part 4.

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In this tutorial, we will be adding Minecraft blocks, such as stone and dirt. It is a little complicated, but once you do one block it's easy to do more. I'm expecting you have learned how to navigate blender (and are able to google stuff that I don't explain.)

COPIED FROM BLENDER.ORG :


How To: Minecraft model + animate in Blender [Part 2 - Adding blocks and textures]



Wireframe: This is the mode of view in which you can see all of the bones and curves while being able to model your character.

Solid: A simple viewing mode for the actual scene. (No lighting)

Shaded: Contains lighting (Will be in 3rd tutorial)



Aside from navigating around 3D space to look at your objects, you can also use a few hotkeys to quickly switch to standard views. Use numpad 7, 1, 3 and 0 to switch to top view, front view, side view or camera view.

Sometimes you may get lost inside 3D space a bit. To restore the view, either click on the home icon at the bottom of the 3D window, or press HOME. Blender will resize the view to include every object in your scene.

Tip: The Blender User Interface components work in the same way as the 3D Window - you can translate and scale any component. The key works, too.

If you want to get a specific object into view and not the entire scene, first select the object by right clicking on it (the object will turn pink to indicate it is selected). Next, press numpad dot.

A similar function like the previous one, you can also zoom in to the selected object and hide all other objects at the same time by pressing numpad /. To unhide your objects, press / again.


Adding


Alright, so first, we need to add a new cube. All you do is go to Add < Mesh < Cube, or hold Shift + A and select Mesh < Cube.

By default, the cube will be larger then the player (or out of scale.) To fix that, we have to scale it down. Click 's', and the object is now scalable. Once you think the scaling is correct, we have to add a texture. This can be a little complicated.

Textures



This is the most complicated part. First, grab Minecraft's textures from the minecraft.jar (Open it in WinRAR or 7Zip and extract the 'textures' folder. ) Move it to your Blender workspace. (The downloaded folder.)

First, go to the properties menu. (Look at reference). Switch to the 'textures' icon. (Marked in the reference.)
Textures
zvXxziNpng


Click Add < New < Image or Movie.

Now move down to the 'Image' tab below the texture preview (black box).

Click add, navigate to the textures folder, and select the texture you want. For this, I will be using smooth stone.
Now, it won't automatically get assigned. Here's how you fix that.

Change the Properties menu to 'UV Image Editor'.

This should now appear in replace of the properties:
UV/Image Editor
KLATCfpng


Now switch the main 3D view from 'Object Mode' to 'Edit Mode'

Object --> Edit
EEOIvNipng


Then go to Mesh < UV Unwrap < Unwarp. This will take off the bland grey texture you see and make it 'wrappable'.

Reference Image
MyYyHZpng
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3 Update Logs

Update #3 : by Giraffestock 07/07/2013 11:26:35 pmJul 7th, 2013

Added link to part 4
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1
08/14/2014 5:03 am
Level 31 : Artisan Architect
EpicGusta
EpicGusta's Avatar
I was wondering if you could help me realign the eyes. Since I added my own skin the eyes are too far up and in the hair and I can't fix it for the life of me.
1
08/14/2014 11:58 am
Level 51 : Grandmaster Narwhal
Giraffestock
Giraffestock's Avatar
Hm, do you mean the eye texture (the pupils) or the actual eye-segment of the face?
1
08/14/2014 8:51 pm
Level 31 : Artisan Architect
EpicGusta
EpicGusta's Avatar
The actual eye segment, I removed the eyes on the texture since that how the original texture was.
1
08/14/2014 8:56 pm
Level 51 : Grandmaster Narwhal
Giraffestock
Giraffestock's Avatar
Interesting, I'm really not sure. Try moving them downwards using the translate tool
1
08/14/2014 8:58 pm
Level 31 : Artisan Architect
EpicGusta
EpicGusta's Avatar
Okay, thank you ^.^
1
03/03/2014 12:49 am
Level 52 : Grandmaster Blob
gabe4356
gabe4356's Avatar
When I add the texture for the block, it looks like a block, but when I try to render the image, it just is all white, how do I fix that?
1
03/03/2014 10:39 am
Level 51 : Grandmaster Narwhal
Giraffestock
Giraffestock's Avatar
Hm, I need to see it to be sure, but are you using Cycles Render or Blender Render? Be sure to use 'Blender Render'. Do shadows render?
1
03/03/2014 2:39 pm
Level 52 : Grandmaster Blob
gabe4356
gabe4356's Avatar
Yes, I do blender render, and shadows do render.
1
04/10/2014 9:17 pm
Level 52 : Grandmaster Blob
gabe4356
gabe4356's Avatar
Any other help? Please? I can't seem to get the block! It appears when I'm in 3D Image Editor just not when it's rendered.
1
07/13/2013 1:44 pm
Level 3 : Apprentice Explorer
legalbob
legalbob's Avatar
I love the rig. But i have one question. I am trying to render out a picture of me and my friends minecraft characters together in one scene for a thumbnail for a youtube video. How do i add another character like the one already in the scene so i can have two. Also once i do that how do i make them have different skins. Thanks
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