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Villagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :D
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :DVillagers will now react positively on new trades, and negatively if you hurt them
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies and Skeletons have new equipment, depending on difficulty
There's a new kind of Zombie, too
Added the "Command Block" intended for adventure maps. It's not craftable and not in the menu, but its id is 137
A suprise block! This block is still work in progress, but will get a crafting recipe later on
and more ..... :D
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4 Update Logs
Update #4 : by MONDAYMONEY 11/05/2012 4:13:46 amNov 5th, 2012
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