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Hello there, Planet Minecrat!
Since my early days as a player, I've always wanted to see what distinguishes one warrior from another, in a cubical sandboxy world.
However, I've become awarer that most of the battles rely on pure randomness, and internet speed... So how could a better fighter be distinguished by the technic itself?
Since we gain levels now, combat should also be upgradable, in my opinion... A turn-based mod, is what I suggest. Following the path of the FF VII combat system, I was thinking of having a battle system where a timer would tick, allowing players to engage, regarding different status, and a leveling system that would allow you to follow a certain combat path, like more dexterity, or more brute force...
Anyone with experience on making mods, please contact me if you're interested.
Since my early days as a player, I've always wanted to see what distinguishes one warrior from another, in a cubical sandboxy world.
However, I've become awarer that most of the battles rely on pure randomness, and internet speed... So how could a better fighter be distinguished by the technic itself?
Since we gain levels now, combat should also be upgradable, in my opinion... A turn-based mod, is what I suggest. Following the path of the FF VII combat system, I was thinking of having a battle system where a timer would tick, allowing players to engage, regarding different status, and a leveling system that would allow you to follow a certain combat path, like more dexterity, or more brute force...
Anyone with experience on making mods, please contact me if you're interested.
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