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Are you still at level 2 even after 20 submissions? Wondering why nothing you make is getting noticed enough? I’ve got the answer for you and I’m going to give it for you for absolutely nothing in return. That previous sentence was a lie.
No, this blog is not sarcastic, and no I’m not joking. You’re free to try all of the methods I’m going to explain to you here. Whether or not you’ll be satisfied afterward with the results is not my concern.
That said, before I get into the actual methods, I want to give you a small explanation of what the basic theory of this blog is. Read on.
Zath’s PMC Popularity Theory
The basic concept for this came to me while I was reading a blog. Some of my thoughts are already covered in the comment I made on that blog, but this is a more detailed explanation. The most important thing you need to grasp is that every blog you’ve read about being original and not using the same ideas, every single tip you’ve been given to upload something you like is completely and utterly wrong. Still with me? Great.
If you look closely enough, a lot of the most popular submissions ever created on PMC are just an overused idea. Don’t believe me? The top 3 story blogs on the entirety of PMC are about Herobrine. Go check for yourself. It isn’t just limited to blogs. Try searching the Most Popular projects. Look at the top 10. Two of them are projects based off a film or book. Two of them are sequels to previously popular maps with the exact same concept. Look at the Most Popular skins as well and you’ll see what I mean. There are a lot of them based off fictional characters and I’m too lazy to count for specifics.
You don’t have to take these examples. Remember when the first few Five Nights at Freddy’s games came out? There was a mod, project, texture pack, skin or blog on the popular reel based on that every day. Most of you probably think that this is ridiculous and just overshadows the “good” submissions. I’m going to tell you that is very wrong.
Popularity on PMC essentially means creating things that people want, regardless of if these things are “quality” or not. I’m not telling you that every popular submission is bad quality, far from it, but I’m telling you that it doesn’t matter because it is popular either way. Similar to how the music industry, film industry or pretty much every industry works, something popular doesn’t always mean something good. The Twilight Saga wasn’t exactly a favorite for the critics, but it earned quite a lot of money either way. So anyway, now that we’ve got the basics down, we’re free to go on to the actual formula.
General Formula
e=mc²
I mean, what.
At this point some of you already understand what the general directive is but for those who don’t, I’ll explain it to you.
Very often, people prefer old things to new things. Their nostalgia for these old things kicks in and there’s generally little room left for anything new. A good content creator knows how to use this to his or her advantage.
Equally often people relate submissions to themselves, or an experience they’ve had in the past. The reason that blogs with (for example) a message that relates to depression are popular is because those who enjoy those blogs aren’t having a great time right now themselves. They can relate to the submission, they can feel the submission. Again, this can be used by a content creator to gain more attention.
To back what I’m saying up, I’m going to use an example. Ever read my most popular blog? No? That’s alright, it isn’t really worth reading. But as of the moment I’m writing this it has 1.7 thousand views and 46 diamonds. The title is “5 Reasons Why People Leave PMC/Minecraft”. It was written during a time when a lot of people kept going away from PMC or just going away from Minecraft in general. There were quite a few threads of people asking for help tracking down lost friends that have left these communities. This is a perfect example of how you can use the current situation to your advantage. Remember, what you say in the blog does not have to be 100% accurate, but people should be able to relate to it. I can’t guarantee the person they were looking for left because of one of those 5 reasons, but it gives them somewhere to start.
If you plan on making a blog, skin, or project and want it to be noticed, fan theories, fan creations about an over-hyped game, movie or book is the single best thing you can do. People enjoy the game, and usually when they’ve finished it they want more. Fan theories and fan creations provide just that - more.
As my closing paragraph has come, I want to remind you that this blog is about PMC success, not uploading “quality” content. Quality itself is very relative, and the only goal of this blog is to teach you what you need to do to be popular, not what you need to do to be “good”. Thank you for reading this blog and go become popular.
No, this blog is not sarcastic, and no I’m not joking. You’re free to try all of the methods I’m going to explain to you here. Whether or not you’ll be satisfied afterward with the results is not my concern.
That said, before I get into the actual methods, I want to give you a small explanation of what the basic theory of this blog is. Read on.
Zath’s PMC Popularity Theory
The basic concept for this came to me while I was reading a blog. Some of my thoughts are already covered in the comment I made on that blog, but this is a more detailed explanation. The most important thing you need to grasp is that every blog you’ve read about being original and not using the same ideas, every single tip you’ve been given to upload something you like is completely and utterly wrong. Still with me? Great.
If you look closely enough, a lot of the most popular submissions ever created on PMC are just an overused idea. Don’t believe me? The top 3 story blogs on the entirety of PMC are about Herobrine. Go check for yourself. It isn’t just limited to blogs. Try searching the Most Popular projects. Look at the top 10. Two of them are projects based off a film or book. Two of them are sequels to previously popular maps with the exact same concept. Look at the Most Popular skins as well and you’ll see what I mean. There are a lot of them based off fictional characters and I’m too lazy to count for specifics.
You don’t have to take these examples. Remember when the first few Five Nights at Freddy’s games came out? There was a mod, project, texture pack, skin or blog on the popular reel based on that every day. Most of you probably think that this is ridiculous and just overshadows the “good” submissions. I’m going to tell you that is very wrong.
Popularity on PMC essentially means creating things that people want, regardless of if these things are “quality” or not. I’m not telling you that every popular submission is bad quality, far from it, but I’m telling you that it doesn’t matter because it is popular either way. Similar to how the music industry, film industry or pretty much every industry works, something popular doesn’t always mean something good. The Twilight Saga wasn’t exactly a favorite for the critics, but it earned quite a lot of money either way. So anyway, now that we’ve got the basics down, we’re free to go on to the actual formula.
General Formula
e=mc²
I mean, what.
At this point some of you already understand what the general directive is but for those who don’t, I’ll explain it to you.
Very often, people prefer old things to new things. Their nostalgia for these old things kicks in and there’s generally little room left for anything new. A good content creator knows how to use this to his or her advantage.
Equally often people relate submissions to themselves, or an experience they’ve had in the past. The reason that blogs with (for example) a message that relates to depression are popular is because those who enjoy those blogs aren’t having a great time right now themselves. They can relate to the submission, they can feel the submission. Again, this can be used by a content creator to gain more attention.
To back what I’m saying up, I’m going to use an example. Ever read my most popular blog? No? That’s alright, it isn’t really worth reading. But as of the moment I’m writing this it has 1.7 thousand views and 46 diamonds. The title is “5 Reasons Why People Leave PMC/Minecraft”. It was written during a time when a lot of people kept going away from PMC or just going away from Minecraft in general. There were quite a few threads of people asking for help tracking down lost friends that have left these communities. This is a perfect example of how you can use the current situation to your advantage. Remember, what you say in the blog does not have to be 100% accurate, but people should be able to relate to it. I can’t guarantee the person they were looking for left because of one of those 5 reasons, but it gives them somewhere to start.
If you plan on making a blog, skin, or project and want it to be noticed, fan theories, fan creations about an over-hyped game, movie or book is the single best thing you can do. People enjoy the game, and usually when they’ve finished it they want more. Fan theories and fan creations provide just that - more.
As my closing paragraph has come, I want to remind you that this blog is about PMC success, not uploading “quality” content. Quality itself is very relative, and the only goal of this blog is to teach you what you need to do to be popular, not what you need to do to be “good”. Thank you for reading this blog and go become popular.
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However, I also think the social system on PMC is slightly unbalanced: If a person uploads a nice tank - for example, he could get 10 - 20 diamonds if it is a good build and it's advertised well. This is because the tank is a nice tank; it has nothing to do with how much time the person has spent on it.
I realised this after I spent months making a custom map a few years ago, which turned out very mediocre and it had trouble gaining any popularity. However, overnight, a friend and I build a pig-racing map that racked up 2000 views with a single post and no updates. This shocked me and made me notice how diamonds have nothing to do with the time put into the work; rather it reflects the quality of the work compared to the standard of the work.
If you mix this with the fact that less people make larger/time-consuming projects, it simply predicts that skins and small projects will become the most popular on PMC. I say it is not an unfair system, but PMC could improve on it by making categories that have to do with the time spent on the build more obvious (maybe a large build, medium build or small build category? Just an idea.)
Anyways, very nice blog post, it got me thinking quite a bit.
Thanks.
This blog is spot on. Keep up the good work.
That one day all the boys and girls on PMC will see the truth,
yes, the truth my brothers and sisters! That quality
is better than quantity, that uniqueness
is better than commonality!