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Wassup everybody? So after I saw the tf2 stranges mod (which included unusuals) I wanted to make something tf2 related. I started off by trying to make a flamethrower in Minecraft.(My favorite class is the pyro) Well since that failed I tried to make tf2 unusuals! So I ended up making 4 effects in the video, but today I will show you the command and what it all means.
The command:
/particle flame ~ ~2 ~ 0.1 0.1 0.1 0.03 50 @p
So that is the command for the flaming effect. (When it is in a loop) But what does each part mean?
/particle is the command that tells minecraft to spawn a particle.
flame is the type of particle we want Minecraft to spawn.
~ ~2 ~ is where the particle should spawn (relative to the player, entity, or whatever is specified)
0.1 0.1 0.1 are the 3 loactions I guess. It tells minecraft how far the particle will spawn relative to the 3 numbers aboive.
0.03 is how long the particle will stay before it disappears. The shorter the number, the longer it stays.
50 is how many of the particle is spawning. 50 is usually a good number
@p is the parameter to specify if you want to spawn the particles relative to an entity or player.
In my opinion, it is really simple when you break it all down. Anyway, I hope that helped, and I hope to see you guys on servers with Unusual effects following you around!
See ya later Minecraftians,
-MD
Be sure to watch the video, as it is more of a visual representation of the things above.
The command:
/particle flame ~ ~2 ~ 0.1 0.1 0.1 0.03 50 @p
So that is the command for the flaming effect. (When it is in a loop) But what does each part mean?
/particle is the command that tells minecraft to spawn a particle.
flame is the type of particle we want Minecraft to spawn.
~ ~2 ~ is where the particle should spawn (relative to the player, entity, or whatever is specified)
0.1 0.1 0.1 are the 3 loactions I guess. It tells minecraft how far the particle will spawn relative to the 3 numbers aboive.
0.03 is how long the particle will stay before it disappears. The shorter the number, the longer it stays.
50 is how many of the particle is spawning. 50 is usually a good number
@p is the parameter to specify if you want to spawn the particles relative to an entity or player.
In my opinion, it is really simple when you break it all down. Anyway, I hope that helped, and I hope to see you guys on servers with Unusual effects following you around!
See ya later Minecraftians,
-MD
Be sure to watch the video, as it is more of a visual representation of the things above.
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team-fortress-2-unusual-effects-tutorial
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