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VoxelMap 1.13

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avatar MamiyaOtaru
Level 96 : Overlord Programmer
1,623



getting this hammered into shape for 1.13. For years I've been using Liteloader, even though that isn't a lot of peoples' preferred mod loader. Well now I'm going a little more obscure: Rift. As it happens, there is no Liteloader or Forge for 1.13 yet. Rift has allowed me to port to 1.13 and test, and I could release too if people are fine with trying a new mod loader.

All the new mobs' icons are done. Fish are just the fish from the sides, and displayed smaller. Tropical fish show all their variety. Bats' icon has been shrunk too. All of them (on a per mob type basis) can of course be turned off. I tend to have squid, bats and fish off.

Working OK with Optifine and random entities, where resource packs can add (multiple) new skins for mobs. See the squid icons in the screenshot. If Forge ever appears for 1.13 I'll have to test compatibility with it, but nothing should break too badly.

The downside to 1.13: all your world maps will have to start over. Mojang has for ages been saying not to store block data as integers. Over a year ago, to get ready for this, I moved away from storing as int. Each block is stored as its blockstate, so if the underlying ints change they would still show up on the map just fine. HOWEVER in 1.13, Mojang went and changed a bunch of the blockstates, so that was basically for nothing. They wrote a big old converter to convert old worlds to the new values, and I am not going to replicate that so maps are unfortunately wiped. Hopefully they don't change blockstates any more (ie the flattening should allow them to have more or less final values) so this shouldn't happen again, but it is a thing.

In singleplayer worlds, the world map will generate to cover the whole area that has already been explored (and saved to disk) but there are occasional glitches and some chunks will just be black squares until you visit them again with the map active. BUT worlds that have been converted from previous versions of minecraft will not have their world map regenerate automatically. It seems some of the conversion doesn't happen until you actually visit, so loading the level data from the disk to create the world map doesn't work. For those maps, you will have to visit places with the map active, like you would need to for multiplayer worlds.

It's a bother, but having a map at all should be a good thing.
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  • Omidjanbaz
  • Level 1
  • New Miner
  • November 14, 2018, 3:56 am
i always wanted this

  • Dankoneer
  • Level 1
  • New Network
  • November 10, 2018, 5:38 pm
neat, glad to see you're still updating your mods despite liteloader not updating to 1.13

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