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What happened to the mods section?

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ehdfawq3er's Avatar ehdfawq3er
Level 61 : High Grandmaster Modder
800
Introduction



When I look at the mods section these days, all I see is tools mods, Herobrine mods and other useless mods. There are lots of other stuff that can be made! Look at the Mindeas contest. We have the ability to create awesome ideas if we try to. As a modder myself, I can sometime find these things hard. At some times you might not simply have the programming knowledge to do it.

The problem



The problem is often that you just started to make mods, and want to make one right off. DON'T! Now you might say, "Boo! You did that! Why shouldn't I?" Becuse I was stupid back then. Well, not stupid, but the mods section wasn't spammed with these mods. My mod was atleast a bit original. Then it turned out as it did. I updated my mod as I learned. When I knew how to make mobs, I made a mob. You shouldn't do that either. Becuse if you do that, the mod will end up unsuccessful. Now, the modding progress dosen't have to be waiting until you know everything. You can take a couple of tutorials, for example mobs, and then make alot of mobs into one whole mod. Then you learn how to make generated structures, and you add that to the mod. The result: a big, awesome mod that will get successful. Don't feel stressed about getting on the reel, becuse the modding reel is the most easy reel to get on.
Before you make mods, make sure you know Java. Check out TheNewBoston, they have the most awesome tutorials ever.
Now back to the topic. You could throw up all the things you make into one whole bag and throw it up here on PMC. But make sure it isn't crap, that belongs in your Recycle Bin.

The Solution



I already covered this a bit, but anyway. The best way of modding would not be making alot of tool mods, but them together in one whole mod. Maybe with a theme, for example Skyrim, The Lord of the Rings, Star Wars and so on. But there's another problem I've been spotting lately. Some people just make new mods all the time and leave the past ones behind them. They don't update them, they just let them be. Why? Isn't it better to have one mod that does alot of things? I would say yes. So before you start to make mods, make sure you know Java and make the mod good.

Conclusion



I'll make this short. Don't upload random mods, make one cool awesome big mod. People like MightyPork, Pahimar or LexManos didn't get popular for making random mods. So before you start modding, learn JAVA and make sure your mod is worth downloading.

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1 Update Logs

Update #1 : by ehdfawq3er 12/20/2012 3:23:36 pmDec 20th, 2012

Fixed the image.

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Whale_
04/19/2013 11:05 pm
Level 61 : High Grandmaster Narwhal
Whale_'s Avatar
I would say that the skin reel is the easiest... :P
1
Paril
12/22/2012 11:30 pm
He/Him • Level 88 : Elite Scapegoat Programmer
Paril's Avatar
You should probably clarify that quantity != quality. 800 swords that do nothing will be deleted (as it is not substance and as such does not pass our Small Mod rule), whereas a couple swords that each have special powers that Minecraft doesn't already have will be allowed.

It's not about creating something big, it's about innovation. If anybody finds mods here which do not have substance (they are simply re-using assets that the game already provides - more armors, more pickaxes, more ores.. these are all things Minecraft has at its core), they can be reported safely and they will likely be removed.

Also, Linkseyi's mod maker is not allowed, as per both our Submission Guidelines AND a disclaimer on Linkseyi's own post saying not to post mods made with it on PMC. Just another hint for those who wish to go on a mod reporting spree - if you see a folder called Linkseyi, you may report it.

Anybody reading this post, here is an easy idea that I find has not been done correctly, even to this day: furniture mods. They are simple to make, they produce new content which Minecraft does not have at its core, and it is something that people would genuinely like to see. I have a feeling if somebody does a furniture mod properly (take Sims for inspiration), it will be a big hit.

-P
1
DLStriker99
03/08/2013 1:42 pm
Level 14 : Journeyman Dragon
DLStriker99's Avatar
If there is a rule against mod makers, why have I seen several mod maker mods get on the pop reel...
1
Paril
03/08/2013 4:37 pm
He/Him • Level 88 : Elite Scapegoat Programmer
Paril's Avatar
Because nobody flagged it.
Pop reel is automated.

-P
1
JavaBuckets
08/28/2013 11:29 am
Level 80 : Elite Modder
JavaBuckets's Avatar
I know you wrote this 5 moths ago Paril :S sorry to bother but I need to make sure.

If a mod has ALREADY been on the Popular Reel, is it then impossible to get it there again ?
1
Paril
08/28/2013 11:34 am
He/Him • Level 88 : Elite Scapegoat Programmer
Paril's Avatar
No.
1
ehdfawq3er
12/23/2012 2:49 am
Level 61 : High Grandmaster Modder
ehdfawq3er's Avatar
Well, there is already a furniture mod.
But you're right. I actually didn't know that there was a "Small mod rule". But I knew that Modmakers are not allowed.
Thanks for clearing up a few things.
1
Paril
12/23/2012 3:06 am
He/Him • Level 88 : Elite Scapegoat Programmer
Paril's Avatar
No good ones, that's my point. Nobody seems to be able to capture the proper "essence" of a furniture mod.
It is similar to Herobrine mods. There are hundreds of them.. but none of them capture the essence and substance of Herobrine.

-P
1
taa1taa
02/26/2013 4:53 pm
Level 64 : High Grandmaster Blob
taa1taa's Avatar
one does.
the correct Herobrine Mod is good one,
only problem is that finding the correct one becomes harder and harder over time...
1
Notorious-Nerd
12/22/2012 3:45 pm
Level 13 : Journeyman Crafter
Notorious-Nerd's Avatar
i know im not the greatest modder, but what irritates me is when someone makes a simple mod, then as soon as the unlock the title they are automatically "Journeyman MODDER" when they really can't mod for shizzle :3
1
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