Minecraft Data Packs / World Generation

1000 Random Dimensions!

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Baroque Obama's Avatar Baroque Obama
Level 65 : High Grandmaster Architect
169
This pack adds a whole lot of craziness to Minecraft with 1000 additional dimensions!

I've been able to find just the right tweaking to procedurally generate them all with just the right amount of randomness. The results are pretty spectacular - I've come across some of the most breathtaking (and some of the most odd) world generation I've ever seen (see pics).

With respect to travelling back and forth with "/execute in", their names are "custom:dim000" through "custom:dim999". You also can get to these dimensions quite easily in any game mode:
•Go to the X-coordinate (0 to +999) that matches the desired dimension (Y and Z coordinates pretty much don't matter)
•Drink a Water Bottle while holding a clock in your off-hand

You can return to Overworld from any custom dimension the same way. Happy exploring!
CompatibilityMinecraft 1.16
toMinecraft 1.17
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2
01/15/2023 10:50 pm
Level 30 : Artisan Magical Boy
A Lost Boy
A Lost Boy's Avatar
This is like a reasonably playable version of 20w14infinite. Only question is, can you make it so that you can do the book-portal thing to get to each dimension? (throwing a written book with the dimension number into a nether portal)
1
01/16/2023 7:12 am
Level 65 : High Grandmaster Architect
Baroque Obama
Baroque Obama's Avatar
Honestly, the book throwing is awesome... I'm wishing I had thought of book-throwing when I made this pack!
1
08/25/2022 9:02 am
Level 1 : New Miner
ItzRandom
ItzRandom's Avatar
question,are we getting this datapack for 1.19?
2
02/15/2021 2:44 pm
Level 1 : New Explorer
ASTRO_D3RP
ASTRO_D3RP's Avatar
so if i already have a world generated, and i had built things in it and stuff, using this datapack won't glitch or corrupt the world, or reset the generation, right? since it only changes generation in other dimentions?
1
02/15/2021 2:53 pm
Level 65 : High Grandmaster Architect
Baroque Obama
Baroque Obama's Avatar
The short answer is that you're right - there really shouldn't be any conflicts or changes to your existing world, and the pack should work like a charm.

The longer answer involves ensuring you're not using other data packs in addition that may conflict, and ensuring no mods are installed.

Please do let me know if you encounter any issues though :)
1
01/09/2021 1:35 am
Level 1 : New Miner
loganllama
loganllama's Avatar
What is the exact command to get the datapack to work? is it judt "/execute"?
1
01/09/2021 2:12 amhistory
Level 65 : High Grandmaster Architect
Baroque Obama
Baroque Obama's Avatar
It works just by adding it to a world at the time of creation with the Data Packs button, or by opening your existing world's World folder and copying the data pack zip into its /datapacks subfolder.

For a command to enter a dimension at the same position, use:
/execute in custom:dim### run tp ~ ~ ~but replace '###' with a 3-digit dimension number (000-999).
1
01/04/2021 4:46 pm
Level 1 : New Miner
bandirue
bandirue's Avatar
this is so coooool :)
1
01/04/2021 4:38 pm
Level 1 : New Miner
Andrew_Graph
Andrew_Graph's Avatar
This is very helpful! Thanks for posting this.
I believe it's still impossible for now, but it would be awesome if the separate dimensions could have different game rules like no mobs or a fixed time.
1
01/04/2021 4:41 pm
Level 65 : High Grandmaster Architect
Baroque Obama
Baroque Obama's Avatar
Thanks very much! It's totally possible to use differing game rules for different dimensions (my pack The Witching Hour does this)!

Just like a command to teleport a player into a dimension, commands can be used to change game rules; the key is to set up predicates to help determine which dimension a player is in, so that the right set of game rules is applied :)
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