- check_circle Functions
- check_circle Loot Tables
- check_circle Predicates
- check_circle Structures
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* DEVELOPMENT OF THIS PACK IS STOPPED BY PERSONAL REASONS *
I always thought that the ancient cities and the warden weren't good enough, so I decided to try to improve them.
I am open to suggestions and welcome feedback.
Current Features:
The warden's chase.
Now, if you activate the sculk-shrieker 4 times and wake up a warden, warden will chase you for about 2 minutes or even much more.
This means that warden will dig into the ground and come out from the skulk in random time somewhere nearby if you go beyond his reach of 20 blocks.
Also, while warden is chasing you, you will randomly getting darkness effect and hear heartbeat as well as "warden advances" sound.
This will indicate if warden still chasing you and make spooky ambience.
Small improvement for sculk-block.
Now if you place wool onto the sculk-block it will cause the vibration, which sometimes make situations when the only choice you have is open the chest to loot it and cause vibrations, or just leave it and get nothing.
Loot-tables changing.
Now "ice box" structure have guaranteed from 6 up to 9 enchanted golden apples as the only food in chest and some snowballs.
Originally there was cooked potatoes and golden carrots.
Oh, and for making loot this dangerous structure worth it i deleted enchanted golden apples from other chests ;>
Test cities:
Structure for testing and work on the creation of reworked ancient cities.
Currently have only 3 structure: Center Portal, Mine Storage, Forge, and Library.
Center Portal: Exit from the underground to surface. Center of city.
Mining Storage: A place where valuable resources are stored.
Forge: Once upon a time, powerful weapons and armor were made here.
Library: Can't give you knowledge, but still have enchanted books.
None of these structures is permanent, they can all change in any time.
/locate structure starioo:test_cities
Future plans:
New loot tables.
Some warden behavior changes.
Reworked ancient cities.
I always thought that the ancient cities and the warden weren't good enough, so I decided to try to improve them.
I am open to suggestions and welcome feedback.
Current Features:
The warden's chase.
Now, if you activate the sculk-shrieker 4 times and wake up a warden, warden will chase you for about 2 minutes or even much more.
This means that warden will dig into the ground and come out from the skulk in random time somewhere nearby if you go beyond his reach of 20 blocks.
Also, while warden is chasing you, you will randomly getting darkness effect and hear heartbeat as well as "warden advances" sound.
This will indicate if warden still chasing you and make spooky ambience.
Small improvement for sculk-block.
Now if you place wool onto the sculk-block it will cause the vibration, which sometimes make situations when the only choice you have is open the chest to loot it and cause vibrations, or just leave it and get nothing.
Loot-tables changing.
Now "ice box" structure have guaranteed from 6 up to 9 enchanted golden apples as the only food in chest and some snowballs.
Originally there was cooked potatoes and golden carrots.
Oh, and for making loot this dangerous structure worth it i deleted enchanted golden apples from other chests ;>
Test cities:
Structure for testing and work on the creation of reworked ancient cities.
Currently have only 3 structure: Center Portal, Mine Storage, Forge, and Library.
Center Portal: Exit from the underground to surface. Center of city.
Mining Storage: A place where valuable resources are stored.
Forge: Once upon a time, powerful weapons and armor were made here.
Library: Can't give you knowledge, but still have enchanted books.
None of these structures is permanent, they can all change in any time.
/locate structure starioo:test_cities
Future plans:
New loot tables.
Some warden behavior changes.
Reworked ancient cities.
Compatibility | Minecraft 1.19 |
Tags |
5 Update Logs
Update #5 : by AmethystShard 07/07/2022 5:45:46 pmJul 7th, 2022
Structures changes
* complete rework of Forge structure.
* complete rework of Forge structure.
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The next update will cause the player to die irl when warden kills him in mc