Minecraft / Mods

Blockbuster

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avatar McHorse
Level 59 : Grandmaster Unicorn
123
EchebKesoMocap modMocap's source code

Blockbuster is a Minecraft mod which lets you create Minecraft machinimas/roleplays series in singleplayer using NPC body actors. Besides providing basic recording and playback, it also features a lot of miscellaneous features which can help you add some originality to your video, extending your possibilities beyond plain body acting (see Features section).

This mod works with Forge for Minecraft 1.10.2, 1.11.2 and 1.12.2 (requires Forge 14.23.4.2638 or higher).

Blockbuster mod depends upon Metamorph. Every new change log will specify the version of Metamorph supported. Blockbuster also provides optional integration for Aperture mod.

Recording and playback is based on, and rewritten from scratch, Mocap mod by EchebKeso.

FAQ
Q: Model block is invisible when I hold it in the hand. How to fix it? (1.12.2)<br />
A: Looks like you're using Optifine D1 or below. Update Optifine to D2 or higher.

Features
Blockbuster mod provides you with lots of features to make cool machinimas/roleplay series:
  • Actors and player recording – the most important feature, as you won't be able to create a machinimas without it. With Blockbuster mod you can record yourself doing things and then playback it using an actor. Recording code has some limitations on which actions it can record. See Blockbuster Wiki for more information about limitations.
  • Director blocks – one actor is good, a crowd of them is even better. Blockbuster mod provides you with a mechanism called director block which manages playback of registered actors. It allows you to record actors. It also has outlets for redstone contraptions, making it easy attaching some custom commands or redstone logic on start or the end of the scene playback.
  • Model block – besides actors, Blockbuster also adds a model block, allowing you placing down custom models or mobs as static props, which allows creating magnificient and immersive scenes. Besides placing them down, you can also hold those models or mobs in your hand (this feature available only in 1.12.2 build of the mod).
  • Aperture support – camera is how you present your machinima. Blockbuster mod has built-in Aperture integration. When Aperture is loaded, Blockbuster mod provides you with some features such as: ability to attach camera profiles to playback button, previewing director block playback while editing cameras in the camera editor and editing the player recording actions within camera editor.
  • Custom models – recording only player-like entities limits the originality of your machinimas. Blockbuster mod let's you create custom models using in-game model editor. Unleash your creativity with custom models!
  • OBJ models – beside custom models which can be created with in-game custom model editor, Blockbuster also supports OBJ models on top of custom JSON models!
  • Mobs support – thanks to Metamorph's public API, Blockbuster is capable of using any morphs which Metamorph provides to be used by Blockbuster actors.
  • Minema compatability – thanks to frame-based player recording and cameras, you can convert your in-game machinimas to videos with a press of a button.
  • Green screen features – Blockbuster adds glowing green blocks without any shading and an option to turn the sky fully green which makes it easier creating green screens for post processing of your machinimas.
  • Speaks multiple languages – besides English, Blockbuster is also translated into Russian and Chinese thanks to Andruxioid and ycwei982, respectively.


Install
Install Minecraft Forge, download the latest stable version of jar file for available minecraft version. Also install following mods: McLib, and Metamorph. Put it in minecraft's mods folder, and launch the game.

After that, Blockbuster mod should be installed and will appear in Minecraft's mods menu. If Blockbuster didn't appear in the mods menu, then something went wrong.

Videos

Tutorial videos
This playlist shows how to use the mod features. Almost every update comes with a change log video which show out new features.



There's also a video that shows how to create a simple machinima using Blockbuster mod. This video shows basics of director block, how to attach actors to director block, and how to setup cameras:



Machinima Examples
This playlist consists out of videos that I've created a bunch of machinimas during Blockbuster mod testings and just when I felt like. Feel free to check out my crazy videos.



For mod reviewers and reposters
When reposting my mod on your own website or reviewing it, please consider following (if you want to support me and my mod):
  • Don't distort the mod name. It's the Blockbuster mod.
  • Make sure that information and description of my mod is legit. Misleading information, like Minecraft version support or non-existent features, is your responsibility.
  • By uploading a custom build of this mod, the build becomes your responsibility.
  • Provide the source link, please. CurseForge page is preferable.
  • Provide a link to my YouTube channel, please. This will be really appreciated!
  • You can use Blockbuster banner or cover for your repost page. Don't apply the watermark, though, that's just rude.

If you're interested in this project, you might as well follow me on any of social media accounts listed below:



Also, I would really appreciate if you will support me on Patreon!



Bug reports
If you found a bug, or this mod crashed your game. I'll appreciate if you could report a bug or a crash to me either on issue tracker, on PM or on Twitter. Please, make sure to attach a crash log (pastebin please) and description of a bug or crash and the way to reproduce it. Thanks!
CreditEchebKeso
Progress75% complete
Game VersionMinecraft 1.10
Tags

20 Update Logs

Blockbuster 1.5.3 : 12/28/2018 5:09:45 amDec 28th, 2018

This patch update is quite massive in comparison to two previous patches. This update adds body part system, image morphs, a new Aperture integration, URL textures, few miscellaneous tweaks and lots of bug/crash fixes.

Compatible with McLib 1.0, Metamorph 1.1.7 and Aperture 1.2. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions are most likely incompatible.

  • Added mclib library mod as a dependency
  • Added body part system to Blockbuster custom model system, which allows adding sub models on a model
  • Added custom model and image morph editors
  • Added Image morph which simply shows an image
  • Added Wheel and Wing animation checkboxes to model editor
  • Added chat action prefix config option
  • Added /model export_obj &lt;model&gt; [pose] subcommand which allows to export Blockbuster custom models into OBJ
  • Added /model convert &lt;fred|steve&gt; &lt;skin&gt; which allows converting 64x64 skins into 64x32 and vice versa
  • Added /spectate &lt;target&gt; command
  • Added map_Kd_path instruction to MTL parser which allows to specify default texture for the material (suggested by AzureZhen)
  • Added mounted property to /record clean
  • Added support of elytra layer to the slot mechanism
  • Added a button to rename replay Recording ID prefixes in director block
  • Added a button to copy pose properties from another pose and a button to duplicate a limb in model editor
  • Added blending to default cubic limbs in custom model, which allows using semi-transparent skins
  • Added URL support to resource locations
  • Added a keybind which allows toggle playback of currently edited director block in dashboard GUI (suggested by Olrik&amp;Flynn)
  • Added support for recording editor within camera editor
  • Fixed crash and disabled ability to parent limb to itself in the model editor (reported by El_Redstoniano)
  • Fixed crash caused by malformed model morph with no model (reported by KazerLight)
  • Fixed crash caused by model manager releasing memory on the integrated server (GL context on wrong thread)
  • Fixed crash with empty slot (reported by Qsycho)
  • Fixed crash with item playback and body actors (reported by Olrik&amp;Flynn)
  • Fixed issue with bow animation not recognizing children limbs (reported by MineLol and ZeNoob)
  • Fixed morphs not appearing correctly when scrubbing through in camera editor (reported by GroupM)
  • Fixed an issue with 3D extruded limbs and normals (reported by ItzCactus)
  • Removed custom model morph builder
  • Removed the mob model export button from the main menu model editor (reported by NlL5)
  • Updated Chinese translation strings (thanks to ycwei982)
  • Updated Russian translation strings (thanks to Andruxioid)
LOAD MORE LOGS

Comments : 46

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1 - 46 of 46

  • Riftjaw22
  • Level 28
  • Expert Crafter
  • April 15, 2018, 5:13 pm
AWESOME!
  • Arobazzz
  • Level 19
  • Journeyman Robot
  • April 15, 2018, 12:47 pm
This mod is just awesome. The advantage is that you can create Machinimas with a lot of characters alone !
I tried changing the actor skin, but when I did, it looks all distorted lol
  • McHorse
  • Level 59
  • Grandmaster Unicorn
  • November 5, 2017, 3:17 am
I answered on your comment on YouTube :)
  • craftykids
  • Level 50
  • Grandmaster Pixel Painter
  • October 27, 2017, 2:56 pm
Is there any way to make it so an actor doesn't have a name displayed above it?
  • McHorse
  • Level 59
  • Grandmaster Unicorn
  • October 27, 2017, 11:42 pm
Yeah, hide GUI (F1).
  • craftykids
  • Level 50
  • Grandmaster Pixel Painter
  • October 28, 2017, 1:26 pm
The reason I wanted an actor without a name tag is that I want to record in first person, so it looks like I'm playing survival. Hiding all GUI isn't great for that, but fortunately, I discovered that it's only Metamorph models that always have a name tag--custom Blockbuster models don't! : )
  • McHorse
  • Level 59
  • Grandmaster Unicorn
  • October 29, 2017, 12:45 am
Oh, I see, I haven't thought of that. Yeah, that's a quite lame bug that mob morphs are getting "Actor" name tag. What you can do is every time you spawn an actor with director block, you join them to a scoreboard team which disables nametag rendering. This should work.
  • craftykids
  • Level 50
  • Grandmaster Pixel Painter
  • October 29, 2017, 9:47 am
Oh, that's a really good idea. Thanks!
  • craftykids
  • Level 50
  • Grandmaster Pixel Painter
  • October 28, 2017, 8:47 am
OK, thanks for the reply!
  • TrulyUnique
  • Level 22
  • Expert Miner
  • September 18, 2017, 3:12 pm
Make a 1.12.2 version :)
  • McHorse
  • Level 59
  • Grandmaster Unicorn
  • September 18, 2017, 11:23 pm
Soon
  • TrulyUnique
  • Level 22
  • Expert Miner
  • September 23, 2017, 11:59 am
Any ETA?
  • McHorse
  • Level 59
  • Grandmaster Unicorn
  • September 23, 2017, 11:45 pm
Somewhere around in the next 2 weeks.
  • brunofpa
  • Level 1
  • New Explorer
  • August 26, 2017, 3:26 pm
Can you make it for 1.8? It's okay if not
  • McHorse
  • Level 59
  • Grandmaster Unicorn
  • August 26, 2017, 11:49 pm
I'm sorry, but not, this project is too big to backport it to 1.8 and below.
Can you make it for 1.12?
  • McHorse
  • Level 59
  • Grandmaster Unicorn
  • June 8, 2017, 12:25 am
Forge hasn't come out for 1.12 yet. I will try porting it for 1.12 once Forge will have stable releases for 1.12.
I think modded adventure maps could have some amazing cutscenes with this mod!
  • McHorse
  • Level 59
  • Grandmaster Unicorn
  • May 30, 2017, 3:30 am
OMG, yes, yes! :D
  • Archlich
  • Level 1
  • New Explorer
  • April 2, 2017, 4:00 am
What is the stop record command?
  • McHorse
  • Level 59
  • Grandmaster Unicorn
  • April 2, 2017, 4:34 am
It stops/finishes the recording of your actions ;)
I wish I had known about this a few days ago. I spent like 6 hours working on an animation for my Social Studies project. This would have been so much easier. :D
  • McHorse
  • Level 59
  • Grandmaster Unicorn
  • March 8, 2017, 6:41 am
Yeah, that happens sometimes, but now that you know about this mod, you may use it for future projects :)
Well hopefully I won't need it for a project, and I'll just use it for fun. XD
  • danarox34
  • Level 1
  • New Explorer
  • February 25, 2017, 6:19 pm
i downloaded it but idk how to make it work in mc
1.11.2?
  • McHorse
  • Level 59
  • Grandmaster Unicorn
  • January 19, 2017, 10:16 pm
Doesn't 1.11 build work with 1.11.2? If not, I'll make a build for 1.11.2. Let me know if it works.
Okay.
hello your mod is really awsome its perfect for my ALIEN Minecraft serie (i dont start the serie) but the mod of my series is in 1.7.10 can you recreate a mod special for my serie please ?
See you soon
  • McHorse
  • Level 59
  • Grandmaster Unicorn
  • January 7, 2017, 5:56 am
Hey there, well, I made a 1.7.10 build (for RobotSimmer) back after I released Blockbuster 1.4. It lacks lots of features like armor rendering, morphing, mount support, some block interactions (i.e. place, right click, and/or destroy) and the stuff I added in recent patches, all that due to 1.7.10 forge limitations and outdated API. If you don't mind the lack of those features, you're free to use it :)

Otherwise, I can't spent time working on downgrading current version of Blockbuster (1.4.5) to 1.7.10. It will halt my other updates and stuff. Alternatively, you can try out Mocap mod. It's for 1.7.10, Blockbuster is based on its code and it has some other stuff that 1.7.10 of Blockbuster don't have. Keygrip also has a 1.7.10 build, I believe.
  • vos3464
  • Level 1
  • New Miner
  • December 11, 2016, 5:30 am
cool does it work with pixels ropleplay mod?
  • McHorse
  • Level 59
  • Grandmaster Unicorn
  • December 11, 2016, 9:22 am
Not really sure, I tried to google up this mod, but no success. All I can say, it depends on what do you mean "works together". It will work along side if this mod is Forge built mod.
  • vos3464
  • Level 1
  • New Miner
  • December 11, 2016, 9:45 am
heres link https://www.replaymod.com/
t
he mod is like your mod where you can record and then replay what you recorded in a custom gamemode or something like that.
  • McHorse
  • Level 59
  • Grandmaster Unicorn
  • December 11, 2016, 10:11 am
Oh, lol, I know that mod, it's CrushedPixel's ReplayMod (not roleplay mod) :D

Well, it suppose to work with it, but here might be a problem with it in terms of player rotation (since ReplayMod saves packets, and not the actual data, while Blockbuster playing back rotation on the client). It would be helpful if you could give it a try and report what did you found out. Afterwards, I might make a patch for compatibility with ReplayMod.

Just wonder, why would you want to use ReplayMod with Blockbuster? :)
  • vos3464
  • Level 1
  • New Miner
  • December 11, 2016, 3:32 pm
ooh yea lol, both of the mods are awesome.
With replay mod you can do awesome cinematics and cool story videos.
With both you can do videos like ExplodingTnt does.
  • Pika Punch
  • Level 14
  • Journeyman Network
  • November 29, 2016, 6:04 am
Wow, Nice idea! One question, what did you use to make this mod? Also I need a teacher for Java Programming for Minecraft Plugins and also Minecraft Mods. If you know how to use Java, Id love to get some knowledge based on it. Thank you!
  • McHorse
  • Level 59
  • Grandmaster Unicorn
  • November 29, 2016, 9:56 am
Thanks! That's actually two questions, but I'll answer them anyways :D

I used my 5-6 years experience in programming, time, patience, hard work and Eclipse IDE and Java to create this mod. I only "specializing" in Minecraft Mods, can't really help with Minecraft Plugins. Well, there are some problems with teaching somebody for free over the internet are:

– No compenstation
– Student might give up on the hobby (making teacher waste down the drain all that time he used to teach a student, I know from experience)

Plus, I would like to use my time efficiently. I can, though, give you guidance, and you're going to do all the hard work :D
  • Pika Punch
  • Level 14
  • Journeyman Network
  • November 29, 2016, 6:15 pm
Well actually, I am looking forward to Programming with Java using Eclipse Neon IDE so thats what I have but with the Teacher thing, I won't have you waste your time in case I cannot be taught by you. I have little knowledge on Java so teaching me would be a pain in the butt. Lol but if I change my mind, I hope you will be there for me. ;)
  • McHorse
  • Level 59
  • Grandmaster Unicorn
  • December 4, 2016, 11:02 pm
It's rather harder to create complex mods, since there are so few information about how to mod properly. I was lucky, because I had a lot of programming experience (designing, writing and reading code). Without that programming experience, you'll have a hard time making minecraft mods beyond adding few simple items, armor and tools.

As I told you, I can give you guidance how to learn, and check your code sometimes, but not fully focus on your teaching. The thing is, most of talanted or just good modders have taught themselves to mod independently (with some help from other more experienced modders in beginning). That's just how things works in programming, you gotta learn it yourself through years of hard work and persistence :)

Good luck!
  • Archlich
  • Level 1
  • New Explorer
  • September 4, 2016, 11:06 am
Will you be updating it for 1.10?
  • McHorse
  • Level 59
  • Grandmaster Unicorn
  • September 4, 2016, 12:45 pm
We'll see, but I think it's more likely than staying on 1.9.4. See the poll on minecraft forum (you can cast a vote if you want) :)
can you please update it to 1.7.10? please
  • Barkitect
  • Level 26
  • Expert Architect
  • November 22, 2016, 10:20 am
That wouldn't be updating... Updating is making something up-to-date, you are asking him to Downgrade it as it would not be up-to-date
Awesome !
  • McHorse
  • Level 59
  • Grandmaster Unicorn
  • August 29, 2016, 6:15 am
Thanks :)

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