- check_circle Advancements
- check_circle Loot Tables
- check_circle Structures
- 127,109 views, 63 today
- 47,189 downloads, 26 today
403
Mineshafts have been improved with this pack, there is more to see, enjoy!
Compatible with worldgen datapacks
Looking for old versions? Report bugs, give some feedback or even help me in the development, we have a discord for that, we all are cool here!
Need an open world server 24/7 ? Join our free anarchy SMP joining in my discord
ROOMS
LOOTS
Compatible with worldgen datapacks
Looking for old versions? Report bugs, give some feedback or even help me in the development, we have a discord for that, we all are cool here!
Need an open world server 24/7 ? Join our free anarchy SMP joining in my discord
ROOMS
LOOTS
Compatibility | Minecraft 1.21 |
Tags |
20 Update Logs
--- Enchants changes & One new desing --- : by Hoponopono 07/28/2024 1:33:16 amJul 28th
♦ So 1.21 bring lots of changes to enchantments, and since some of my loot tables randomize enchants, this also counts the treasure enchantments ones, like the swift sneak, soul speed, etc, being too OP and breaking the survival experience, thanks Joji and the many other members for reporting this on my discord.
♦ And an extra gift, added a new path desing, using chains, looks cool.
♦ And an extra gift, added a new path desing, using chains, looks cool.
LOAD MORE LOGS
5513241
119
Create an account or sign in to comment.
(was referring to mod version)
How to change structure spawnrate?
1) First, open the .zip file and go heredata\hopo\worldgen\structure_set
2) This applies for every other structure mod/datapack, you always need to find the folder structure_set
3) Once you're here, find these code lines
"placement": {
"type": "minecraft:random_spread",
"spacing": 28,
"separation": 18,
"salt": 1111
}
4) Spacing is the verage distance between two neighboring generation attempts. meanwhile Separation is the minimum distance (in chunks) between two neighboring attempts
5) In conclusion, lowering this numbers will make structures more common.