Minecraft Data Packs / World Generation

"1.19" Hopo Better Underwater Ruins "Drowned Cities"

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    Hoponopono avatar Hoponopono
    Level 59 : Grandmaster Architect
    274
    Get ready to explore the oceans, because this time, the loot is SO much better but, you gonna need to deal with someones, be sure to go prepare!
    Compatible with worldgen datapacks, works on Paper/Spigot too.
    Report bugs, give some feedback or even help me in the development, we have a discord for that, we all are cool here!

    Looking for old versions? You can find them on my discord

    LOOTS
    "1.19" Hopo Better Underwater Ruins "Drowned Cities" Minecraft Data Pack

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    "1.19" Hopo Better Underwater Ruins "Drowned Cities" Minecraft Data Pack

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    FACTS

    ♦ The loots are separated in different sections of the structures, there are some places that you only gonna find copper, and like that.
    ♦ The reason why some ruins generate in caves, is due a mojang bug, that makes some structure to cut-off by a chunk border, not intencional but i think people will like it, let me know what you think.

    ♦ The more you're curious, the loot gets better, there are spots with hidden treasure, make sure to explore everything.
    ♦ You may notice new potions and maps on the loot. Try it and figure out what is that!
    ♦ The project still unfinished, expected updates to the future, i plan to add even more structures, maybe bosses and more unique loot.
    You must play on 1.19


    ♦ You can use /locate structure hopo: if you wanna find one

    CreditShaders Complementary
    CompatibilityMinecraft 1.19
    Tags

    10 Update Logs

    --- Performance, Crashes, 100 structures --- : by Hoponopono 09/03/2022 12:43:58 pmSep 3rd, 2022

    ♦ Reduced the amount of vanilla ruins
    ♦ Fixed a crash when open a vanilla ruin (server try to find a buried treasure, fails, and crash)
    ♦ Added 100 unique structures, over the ocean!
    Includes:
    - Small copper ruins, cold and warm ruins, and different ocean fossils
    LOAD MORE LOGS

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    3
    12/01/2022 7:18 am
    Level 1 : New Miner
    Pizza_8
    Pizza_8 avatar
    I think you should do strongholds next
    1
    11/01/2022 6:37 pm
    Level 1 : New Miner
    Toste13f
    Toste13f avatar
    Seems to be a awesome datapack but does it is Terralith compatible ?
    3
    11/02/2022 4:44 am
    Level 59 : Grandmaster Architect
    Hoponopono
    Hoponopono avatar
    Yes! it is compatible
    1
    09/26/2022 1:52 pm
    Level 1 : New Miner
    TodayIsMxnday
    TodayIsMxnday avatar
    Does this work with 1.18.2
    1
    09/26/2022 11:36 pm
    Level 59 : Grandmaster Architect
    Hoponopono
    Hoponopono avatar
    Yes! you can find that version on my discord server
    5
    07/19/2022 10:46 am
    Level 1 : New Miner
    Namelesspricee
    Namelesspricee avatar
    Pineapple structure, this is required for any under water data pack.
    1
    07/12/2022 6:27 am
    Level 2 : Apprentice Explorer
    Nellie-Dritz
    Nellie-Dritz avatar
    I think I found the problem with the constant spawning.

    In the /minecraft folder, you have the ship and underwater ruins files for both cold/warm and sunk/beached. And the weight of all four of these files are set to 0.9

    Problem being, the game doesn’t read 0.9 as less than one. It reads it as 90%.No wonder they spawn so frequently.
    I myself haven’t had the time to test this, but I’m fairly confident that’s your culprit, cuz the edit from three days ago didn’t fix the frequency issue.
    1
    07/12/2022 7:51 am
    Level 59 : Grandmaster Architect
    Hoponopono
    Hoponopono avatar
    That is works as intended, should i deleted it? idk what the others think
    2
    07/12/2022 2:56 pmhistory
    Level 2 : Apprentice Explorer
    Nellie-Dritz
    Nellie-Dritz avatar
    Okay, so to fix shipwrecks, you gotta make sure that the regular ones spawn in oceans only. You routed their potential spawn locations to a whole host of biomes, making them feel more common. You also have an extra file for beached shipwrecks that route them to rivers in general, and tbh that can just go, it's extra fluff. All I did was edit the river_update file to be just rivers & frozen rivers and disabled the extra tag folder in your minecraft folder, and it's working fine now in game.

    As for the underwater ruins, go into hopo/worldgen/structure_set/underwater_ruins.json and edit the weight to 1. With both changes combined, I had the shipwrecks back to normal, and I had both vanilla and Hopo ocean mouments in an average 250 blocks distance from each other!

    EDIT: Did some further testing and found that in cold or frozen oceans, they tend to break the water's surface, so to make sure they stay fully beneath the water, I recommend going into data/zhopo/tags/worldgen/biome/has_structure/underwater_ruins.json and removing the cold_ocean and frozen_ocean from the list of potential biomes.

    After all that, this datapack should be splendidly perfect!
    2
    07/12/2022 12:53 pmhistory
    Level 2 : Apprentice Explorer
    Nellie-Dritz
    Nellie-Dritz avatar
    Lemme test it to see if these numbers are the culprit. I’ve got a few hours before work

    EDIT: Shoot I'm sorry those numbers were for the size of the structures, not it's placement.

    I even went and extracted the base minecraft game, and I'm not finding anything other than the base nbt files of each structure, but not what determines their spawn rate.
    I'm gonna edit this message with whatever I can find.

    EDIT2: I've noticed that your tag files double up on each other? Like, both river_update.json and underwater_ruins.json repeat over the same biomes. Maybe they're doubling up in game because both are trying to spawn? The vanilla files just gives river and frozen rivers for their river tag, and ocean has all the rest.

    EDIT 3: So I readjusted the .json files in your zhopo folder and that seems to have fixed the shipwrecks, looking to see if there's anything that could be the culprit for underwater ruins.
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