Bitter Cold --- Hardcore Survival v1

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                    Required Resource Pack
                    avatar OscMan
                    Level 39 : Artisan Taco
                    35
                    Resurcepack not required : it only adds minor visual changes

                    This datapack uses world generation meaning that you have to install it whilst creating a new world.


                    The world is in a constant winter and you need to survive the brutal cold..


                    Difficulty : Hard

                    - Constant snow

                    - Slow healing : Natural regeneration is slowed to one heart every 2 minutes

                    - Witheringly cold water : (Gives you wither effect when in water)

                    - Snowier snow : When walking in snow you get slowness effect unless you wear boots (any type)

                    - Wind and Snow ambience : Wind sound effects play when in the cold, wolves howl at night

                    - Deep mine : mining fatigue when under y:30 (prevents strip mining)

                    - mobs : Bears spawn in forests creepers dont spawn. wolves attack when too close

                    - Warmth of a fire : When near a campfire you gain regeneration

                    - Alternate food : You can place seeds on a campfire to "toast" them (same food as kelp)

                    - Hardcore Mobs : All monsters damage increased and spiders put web at your feet zombies don't burn in daylight.

                    - No tree punching : you need to make flint tools to gather wood/stone instead of punching trees
                    for more info [CLICK ME[

                    - Frozen soil : Crops grow 3 times slower

                    - Animal hibernation : Animals spawn less frequently and chickens / pigs are extremely rare
                      White foxes and wolfs are common everywhere
                    This makes food more scarce.

                    - Taller trees : all trees are changed to their taller variant

                    - Frozen nether : the nether is also frozen lava is now freezing cold water and everything else is ice.

                    - more soon to come...
                    CompatibilityMinecraft 1.16
                    Tags

                    4 Update Logs

                    Update #4 : 01/01/2021 1:57:46 amJan 1st

                    Updates:

                    - More icy biomes added (Plains, Jungle etc.)
                    - Bears can spawn in deep forests
                    - Wolves become hostile when too close for too long

                    Texture Pack Changes:

                    - Polar bears retextured as brown bears
                    - pigs spawn more and are covered in fur.
                    LOAD MORE LOGS

                    2
                    01/19/2021 10:35 am
                    Level 1 : New Miner
                    Chleer
                    Hi I attempted this data pack on my YouTube channel! It was so fun and difficult!! Definitely a great twist on the original base game! :) following to see more ;)

                    Here’s the link to the video:
                    youtu.be/DpktKAh3IrY
                    3
                    12/24/2020 9:58 pm
                    Level 1 : New Miner
                    Unshapedbore213
                    why not replace wood tools with flint? because with them being stone it makes it super easy to get iron and since the normal wood tool recipes are disabled it makes sence for them to be the flint tools
                    1
                    01/02/2021 5:58 pm
                    Level 39 : Artisan Taco
                    OscMan
                    how do you think iron would be obtainable then?
                    1
                    01/04/2021 1:44 pm
                    Level 1 : New Miner
                    Unshapedbore213
                    well the stone tool recipes weren't disabled at least when i played but mabey make stone tools a bit difficult to get like needing normal stone to make them but still need cobble to make a furnace or do the thing logdotzip did with one of his datapacks and make stone drop small stones and you need 9 to make cobblestone and stone drops like 2-5 small stone or something im just kinda spitballing at this point
                    3
                    01/01/2021 3:41 pm
                    Level 23 : Expert Artist
                    cole3050
                    good point. I fully agree!
                    3
                    12/18/2020 1:58 pm
                    Level 21 : Expert Blacksmith
                    TheHerobrine2014
                    The long dark?!
                    2
                    12/19/2020 8:47 pm
                    Level 39 : Artisan Taco
                    OscMan
                    Yes..
                    2
                    12/07/2020 5:39 am
                    Level 1 : New Miner
                    Puregarlicbread
                    what mod(s) do you use for the sounds?
                    1
                    12/08/2020 2:01 pm
                    Level 23 : Expert Artist
                    cole3050
                    not a mod, this data pack adds the sounds via the vannilla sound trigger system. you may need the recourse pack tho, I haven't tested.
                    1
                    12/06/2020 3:10 am
                    Level 23 : Expert Artist
                    cole3050
                    Somethings from my test MP.( we plan to host a public thing with the pack once we confirm its stable.)

                    campfire regen doesn't work when 2ppl are by the fire. once one moves out of its radius the other receives healing.

                    when one player is by a campfire all players get regen.

                    Have ambient sounds change below 50 blocks.(Hearing the blizzard deep inside a cave is wierd)
                    2
                    12/09/2020 12:42 pmhistory
                    Level 39 : Artisan Taco
                    OscMan
                    oh hey sorry i haven't been on much lately.. ill try and fix that right now

                    edit: i think i fixed the campfire issue.. tested it with my other account..
                    and i made it so the wind sound stops when below y=55

                    the pack has been updated - v0.8

                    hope it works on the server!
                    1
                    12/09/2020 3:22 pm
                    Level 23 : Expert Artist
                    cole3050
                    All good man, loving the pack so take your time lol
                    3
                    12/05/2020 11:55 am
                    Level 1 : New Miner
                    User3326699G
                    So it refuses to validate. What do I do?
                    1
                    12/05/2020 3:01 pm
                    Level 39 : Artisan Taco
                    OscMan
                    I fixed this issue and updated the file.. thanks!
                    2
                    12/05/2020 12:25 pm
                    Level 23 : Expert Artist
                    cole3050
                    It seems to be a bug. For some reason if you have optifine installed you wont get this bug. Ive alerted the creator via a pm and im hoping it gets fixxed soon as i really wanna use this for a mp.
                    1
                    12/03/2020 6:18 amhistory
                    Level 1 : New Miner
                    Nehal1234
                    Hey how about crops grow 3x faster instead of slower? cause plants will adapt to cold climate to grow faster right? and ig you can make crops rarer to findlike fundy's plugin which he's still working on (plz don't make trees rarer)
                    2
                    12/02/2020 11:56 pm
                    Level 23 : Expert Artist
                    cole3050
                    Would it be possible to add snow stacking over time? It would be great so see the snow getting taller over time.
                    2
                    12/03/2020 12:06 amhistory
                    Level 23 : Expert Artist
                    cole3050
                    Also maybe have the snow depth effect the slowness. IE layer 1-4 nothing 5-8 slowness1 9-12 slowness2 13-16 slowness 3.

                    Also the ability to cook seeds as a form of emergency food

                    Also with your flint tools I know of a way that you could make flint and stone tools have different textures easily via your pack but it would mean your pack would require optifine to show this alternate texture. also this would only require you making the flint tools change name and not have the pack change stone tools names
                    2
                    12/02/2020 10:50 am
                    Level 3 : Apprentice Miner
                    HugOak
                    Great pack man, I love these ideias of making Minecraft a more realistic survival game. Maybe you could add a "semi UHC" regen system in your pack, that way you could have the bonus of regen plus the hardship of the need to find healing sources, here's what I think:
                    https://www.planetminecraft.com/forums/minecraft/datapacks/realistic-regeneration-datapack-make-potions-and-other-healing-sources-more-useful-and-needed-621722/


                    PLEASE TAKE A LOOK!
                    2
                    12/02/2020 1:15 pm
                    Level 39 : Artisan Taco
                    OscMan
                    The datapack has a regeneration system already that is a lot like your concept --- Saturation

                    Although it isn't as dynamic as yours as it skimpily regenerates 1health point every 30 seconds
                    i like the concept and im going to work on a datapack for the form
                    2
                    11/30/2020 4:24 pm
                    Level 1 : New Miner
                    SuperCraft58
                    dose it work in the snapshots
                    1
                    12/01/2020 11:54 pm
                    Level 39 : Artisan Taco
                    OscMan
                    To my testing yes..
                    2
                    11/30/2020 1:47 amhistory
                    Level 31 : Artisan Procrastinator
                    Bedrock_Armor
                    Are there any plans to make the Powder Snow generate naturally? I think that would work well with this datapack.

                    Edit: I think it would also be neat if there was a way to avoid getting the wither effect in water, perhaps with a potion of water breathing maybe? Similar to how fire resistance lets you swim in lava. And in the Nether, I've noticed that normal ice can generate, and the shroomlights on the crimson and warped fungi trees can melt the ice and turn it into water, which can be very annoying apart from being dangerous. I think this datapack has some real potential.
                    1
                    11/30/2020 2:47 pm
                    Level 39 : Artisan Taco
                    OscMan
                    I’m currently trying to make datapack that adds powder snow to mountains for the new snapshot..
                    1
                    11/30/2020 3:04 amhistory
                    Level 39 : Artisan Taco
                    OscMan
                    Thanks for catching me on the shroomlights.. i updated the pack so that only packed ice can spawn in crimson forests/warped/basalt delta so that the ice no longer melts.

                    ill probably add the water breathing potion or something like it tomorrow.
                    2
                    11/30/2020 4:10 pmhistory
                    Level 31 : Artisan Procrastinator
                    Bedrock_Armor
                    So I've done some experimenting in game and some poking around in the files of the datapack and found a number of potential issues that may need addressing.

                    The water giving you the wither effect had a flaw: boats. When in a boat, your position is one block lower, and you get wither while in the boat. It was also possible to get the wither effect when standing on farmland next to water. To fix these, I'd recommend changing it so that it detects if the block 0.0625 blocks above is water, as that's how much lower farmland is. Then you can also add unless data entity @s {RootVehicle:{Entity:{id:"minecraft:boat"}}} to the execute command to eliminate the boat problem.

                    I noticed you gave the cleric villagers extra trades, but if a cleric lost its job and got it back, those trades would be gone and you couldn't get them back. To make it consistent you could make it remove the tag you use if the villager isn't a cleric. The tag you give it at the moment, "Heal:1b", can't be removed with /tag remove so I'd recommend changing it to "Heal" because the colon confuses it.

                    I wasn't sure if you were supposed to get mining fatigue at y35 and below in dimensions other than the overworld. I would like to note however that the lava water level in the nether is at 31, so if you are supposed to get mining fatigue in other dimensions I would recommend changing it to 31 and below. If not you can add the target selector nbt={Dimension:"minecraft:overworld"} to change it.

                    I also noticed that you use an advancement with the "tick" trigger to trigger the campfire.mcfunction file every tick, however the advancement shows up in the advancements menu for players. If this is unintentional, you can either put the campfire function in the minecraft:tick function tag, or just remove all the display properties in the file.

                    One more thing, Ancient Debris can't generate in the nether because the default block is packed ice. By default, Ancient Debris replaces basalt, blackstone, and netherrack; making it only possible to find any in basalt deltas. I'd recommend adding the "base_stone_nether" block tag file and adding packed_ice to it so ancient debris can generate.
                    2
                    12/01/2020 11:50 pm
                    Level 39 : Artisan Taco
                    OscMan
                    I updated the pack to your recommendations.. thanks!

                    any other suggestions / bugs feel free to tell me
                    1
                    12/02/2020 4:53 pmhistory
                    Level 31 : Artisan Procrastinator
                    Bedrock_Armor
                    Ok so I did find a bug involving the newer snapshots. For some reason, the nether generation bugs out in the 1.17 snapshots but works perfectly fine in 1.16.4. The left is chunks loaded in 1.16.4, and the right is chunks loaded in 20w49a. I'm not sure if it's possible to fix this in the newer snapshots without breaking it in 1.16.4 but I figured I should point it out.
                    1
                    11/29/2020 10:28 pm
                    Level 39 : Artisan Taco
                    OscMan
                    Smash like if you beat it
                    3
                    11/28/2020 5:22 pm
                    Level 1 : New Miner
                    Niko_Brawl
                    wow, nice idea bro, you can make one datapack but, without the winter, just the mecanics of flint tools, shoes on snow, this is insane, i love it S2
                    2
                    11/28/2020 5:34 pmhistory
                    Level 39 : Artisan Taco
                    OscMan
                    2
                    11/28/2020 5:26 pm
                    Level 1 : New Explorer
                    theDatapackUser
                    i know right? it would be a lot like rlcraft.
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