- check_circle Functions
- check_circle Structures
- 32,879 views, 13 today
- 12,286 downloads, 0 today
65
Massive thanks to Crabmaster for letting me port his datapack to 1.19!
Current Features:
- Overworld, Nether & End chunks scanning & biome detecting.- Full biome detection, 116 total when including custom Sky & Cave biomes.- Seamless Module Pack Installation.- Nether Portal & Teleportation will not break the generator.- Allows for as many modular packs as a player installs.- Scales to render distance.- In-Game configuration menu including increasing/decreasing spawn chances & protecting chunks from spawning new structures.
Adds 50+ New structures
To start the generator do /function structures_crabmaster:adjust_frequency and follow the prompts
This is using archaic generation methods, and I am working on a jigsaw and structure block form, but I posted this to satisfy everyone that wanted this pack for the new versions
WORKS WITH TERRALITH!!!
Current Features:
- Overworld, Nether & End chunks scanning & biome detecting.- Full biome detection, 116 total when including custom Sky & Cave biomes.- Seamless Module Pack Installation.- Nether Portal & Teleportation will not break the generator.- Allows for as many modular packs as a player installs.- Scales to render distance.- In-Game configuration menu including increasing/decreasing spawn chances & protecting chunks from spawning new structures.
Adds 50+ New structures
To start the generator do /function structures_crabmaster:adjust_frequency and follow the prompts
This is using archaic generation methods, and I am working on a jigsaw and structure block form, but I posted this to satisfy everyone that wanted this pack for the new versions
WORKS WITH TERRALITH!!!
Credit | Crabmaster for the shell pack |
Compatibility | Minecraft 1.19 |
to | Minecraft 1.20 |
Tags |
1 Update Logs
Spawner Fix : by ThePatriotsCommandXS 01/28/2023 8:23:19 amJan 28th, 2023
Finally fixed all of the spawner bugs!
tools/tracking
5638053
119
crab-structures-now-for-1-19
Create an account or sign in to comment.