• 6/26/24 5:43 pm
- 2.9k views • 0 today
- save_alt 270 downloads
- Compatibility
- Minecraft 1.21
- Changes include
- Functions
- Predicates
90

Creeper Nerf changes Creepers for the better! No more annoying environment or entity damage, instead creepers will send everything around them flying! Can be fun, or extremely dangerous...
For more details, see the attached video!
Compatibility
Currently compatible with Minecraft 1.21 and up!
Installation
- Download the datapack
- Place the datapack .zip in the datapacks folder of your world
- Rejoin or run /reload
Check out my other datapacks!
- Jake's Build Tools - https://www.planetminecraft.com/data-pack/jake-s-build-tools/
- Bound! - www.planetminecraft.com/data-pack/bound-6340877/
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Have something to say?
I only ask because I know some datapacks on 1.21 wont work on 1.21.4. qnq
I tried it out to see if this and bound would work on said version and to no surprise both of them did not.. QuQ
Also would it be possible to make a command for turning on damage?.
It could be a set of 3 or 4 commands you can do and they would all be something to do with like percentage..
So one command would be like lets say - /function CreeperNerf/damage:[default/25/50/75/vanilla]
Doing this would make the smaller falls even scarier since now taking even 25% damage could result in a death from a very not so scary fall..
Maybe adding it to the Knockback feature as well so you can have default but then you can lessen it or make it greater..
You dont have to do any of those but would be very user friendly and would be fun to mess around a ton with..
This would be very stupid but would be fun and lead to some hilarious moments when using a greater knockback, like imagining just mining a tree in a plains biome to ending up somewhere else entirely..
Ooh, that makes me think if there were like a feature where the creeper would instead of knocking you back just teleports you to a random place in the overworld!. XD
I think a config setup is a good idea though, and not terribly hard to implement! I can see about making it compatible with 1.20.1 sometime. Bound would be slightly harder as custom enchantments weren't added until later, which makes the whole pack sort of useless lol
I feel having config settings for anything expands the potential of any and all datapacks making it fully customisable for the player and allowing for the creator/ developer to create whatever they want whether on by default or off by default..
Bound I wouldnt expect to be added, I thought Bound was an enchantment that was hitching off of the Mace's enchantment that lets you bounce on every hit whilst falling..