- Functions
- Loot Tables
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This data pack was requested by skittles500m.
This data pack makes players's body to not disappear completely after dying. Whenever a player dies, their head falls cut to the ground inside a puddle of blood. The head cannot be picked up, nor the blood can. You can clean an area from dead heads by sneaking unless it is disabled (see commands section).
This is used to mark where a player died. Whenever the player dies, the mark stays until someone sees it and cleans the area. Of course, the murderer can clean the area themself.
This is spooky because it contains blood and cut heads and it's scary.
Commands
/function dead_heads:toggleToggles auto removal of dead heads when sneaking/function dead_heads:clearClears the area from dead heads. Use /execute positioned to choose coordinates./function dead_heads:clear_allClears all dead heads.| Credit | Requested by skittles500m |
| Compatibility | Minecraft 1.15 |
| to | Minecraft 1.20 |
| Tags |
2 Update Logs
Dead Heads 2.0 patch 2 : by One_Nose 10/18/2020 12:59:05 amOctober 18, 2020 @ 4:59 am UTC
- Now the update works
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Have something to say?
It's concrete.
I don't quite understand. Why change it? I think it looks more realistic with a bunch of blocks. The problem with making a whole corpse is that it's not possible to make its skin match the player.
(by the way me shouting at you earlier was a joke)