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The Konester
Level 56 : Grandmaster Nerd
62
Gives the end crystals their own boss bar, so you know how many are left while fighting the dragon.

All Features:
  • A second boss bar is shown next to the dragon's health depicting the current number of end crystals
  • Every crystal has a glowing ring around it, so you can identify which towers still have crystals on them
  • Only natural crystals will be effected, crystals you place yourself will have no effect on the bar
CompatibilityMinecraft 1.16
toMinecraft 1.20
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4 Update Logs

Version 1.5 : by The Konester 06/12/2023 3:37:14 amJun 12th, 2023

  • Updated to 1.20
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AlexGamer34
08/22/2023 2:08 pm
Level 1 : New Miner
Hi! Can you please create a datapack like this, but with skeleton horsemen?
1
DVG-641
07/30/2022 3:40 pm
Level 1 : New Crafter
Little question: What happens if you put the crystals manualy? The bar glitches? Or just detect the natural generated ones?
1
The Konester
08/05/2022 2:27 am
Level 56 : Grandmaster Nerd
the bar should only detect natural tower crystals, crystals you place will not count
1
03/09/2022 11:59 am
This reply was removed by the poster or a moderator.
06/01/2021 7:44 am
This reply was removed by the poster or a moderator.
osfanbuff63
02/21/2022 9:01 am
Level 30 : Artisan Modder
I was also having an issue, and found that the cause is the file structure is off, on Windows at least. You have the datapack and a _MACOSX folder, which Minecraft will not recognize. You can fix this by, while not being on a Mac, unzipping the file and going into the folder with the data folder and the pack.mcmeta. Minecraft then should recognize it and run the datapack like normal.

Hope this helps! :)
2
The Konester
06/03/2021 8:42 pm
Level 56 : Grandmaster Nerd
idk what to tell you, it works perfectly for me. Sorry :/
1
GetSirius55
08/01/2023 9:59 pm
Level 51 : Grandmaster System
history
osfanbuff63 The Konester



Ok so I was was poking around and found this thread. I know it's an old thread, but I try to give out help where I can.

I do my development on a Mac as well and have discovered the same issue with Windows computers. Here is the fix for future reference:



You have to unzip the folder, go into the folder and grab the file named the name of the datapack. Put that folder in your datapacks folder, inside your world folder. You can delete the one named "_MACOSX" that is only needed for Mac users and it's a hidden folder anyway.

Also inside the folders there will be files that will be ignored by the system, but will popup in the console as an error. You can safely remove ".DS_Store", but it isn't necessary to do so for the game to run properly. There will be one ".DS_Store" file for each folder in the plugin.




Feel free to share that with others.
3

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