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5
Abstract
This datapack simply teleports any players falling through the End void onto the Nether roof. Your items might be saved from the annihilation of the void, however, you will need a way of keeping you from the fall damage and obsidian blocks to create portal to the overworld. Otherwise, you should find your way out by dying and respawning. In addition, you can do a lot of stuff such as nether roof based farm, safe fast travel, etc. on the roof.
What it does?
- Any entities falling through the End void will be sent onto the Nether roof.
- The coordinates are multiplied by 8. So, you can travel much faster in the End. (overworld:nether:end=1:8:64)
- Recipes for crafting mushroom blocks using 4 of corresponding mushrooms.
How to escape from the Nether roof?
Using Portal
- Bring at least 10 obsidian blocks and a lighter to create a portal to the overworld.
- If you're on multiplayer server, call out for help to another player to bring the materials.
- If on the hard difficulty, run around until you starve to death.
- Do anything to die. Use your imagination.
- Gather mushrooms around the roof, craft blocks with them, build a jump platform, and die from the fall damage like on the video.
Why did you make such data pack?
You can do a lot of stuff on the Nether roof. But if you want to get to there, you have to use bugs to phase through bedrock and make a hole using pistons and stuffs. Players use the bedrock roof as an end game content. So, in my opinion, it should be available without using any bugs. Therefore, I designed a way of getting on to the roof without breaking the game balance inspired by shmoobalizer's seamless dimensions data pack. Also, dropping 20 blocks above the roof will definitely kill the player unless they have end-game gears such as feather falling netherite boots or elytra. Of course you can survive using an ender pearl like in the video.
The prototype data pack had no way of getting back to the overworld if you managed to get on the roof but have no means of creating a portal or dying. I tried to implement ritual-like triggers to give the wither effect, suspicious stew, or just kill command. However, I realised that the only things up on the roof of the Nether are mushrooms, and one of the most vanilla thing in this game is crafting. So I added crafting recipes using mushrooms to make blocks for platform. In balance perspective, mushroom blocks cannot be used to farm mushrooms since they give less than needed amount when harvested. So, here it is: Vanilla friendly way of going on the Nether roof without breaking game balance. (I call this series the Balanced Extensions. So, expect to see another one later.)
Milestones
- 50 Downloads - 2020-12-31
- 100 Downloads - 2023-06-26
Credit | Seamless Dimensions of shmoobalizer |
Compatibility | Minecraft 1.16 |
to | Minecraft 1.20 |
Tags |
4 Update Logs
2.1: Slow falling while waiting for chunk loading : by Guris 06/25/2023 7:05:07 amJun 25th, 2023
- Slow falling effect while waiting for chunk loading
- Also, players will have a nausea effect
- No longer teleports other entities but players since it causes coordinate issues (only teleporting a player will result in the right coordinate, but teleporting other entities first will multiply 64 to the coordinate. I don't know why this is happening.)
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