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Harder Minecraft is a datapack that makes Minecraft harder
The datapack might be laggy.
If you have any questions or suggestions, just tell me down below ;)
Currently, the datapack contains 17 challenges. Here is a list of them and what they change to the base game:
I suggest you to not check what the challenges are if you want to try the whole experience by yourself ;)
The datapack might be laggy.
If you have any questions or suggestions, just tell me down below ;)
Currently, the datapack contains 17 challenges. Here is a list of them and what they change to the base game:
I suggest you to not check what the challenges are if you want to try the whole experience by yourself ;)
Name of the Challenge | Mob Changed | Description (SPOILER) |
Harder Zombies | Zombie, Drowned & Husk | See Details Replace every zombie (zombie, husk, drowned) with a stacked baby husk. Here is how stacked the baby husk is The baby husk is silent and has a netherite axe sharpness 5 unbreaking 3, a totem of undying, and a full netherite armor with protection 4 and thorns 3 (and other enchantments for certain parts). ![]() |
Poisonous Vex | Vex | See Details Each vex will throw down a potion of poison each 15 seconds without hitting themself |
Harder Skeletons | Skeleton & Stray | See Details Skeletons become Strays. Strays will switch their bow for a stone sword if the player is at 3 blocks or less. Only once, if the player is at 2 blocks or less, they will throw down a big lingering potion of Poison II. Only once, if the player is at 6 blocks or more (max 32), they will throw down at all players' position a big lingering potion of Instant Damage II |
Hyper Creepers | Creeper | See Details Creepers are 800% faster (from 0.25 to 2) |
Harder Vindicators | Vindicator | See Details Vindicators are 170% quicker (from 0.35 to 2) |
Limited Villagers | Villager | See Details Villagers can't have a job level higher than 2. If the player gets too close to them, they will explode. Don't be 7 blocks or less from a baby villager, you won't like it. |
Dangerous Silverfishes | Silverfish | See Details Every silverfish gets regeneration 4, poison and invisibility but they lack those effects for 1 second per 11 seconds. |
Harder Endermen | Enderman | See Details They have Regeneration 6. Don't even try to kill them with a sword. |
Vegetarian Mode | Player | See Details You can't have any meat in your inventory. |
Molten Snow Golems | Snow Golem | See Details Snow Golems be gone !!! |
Mega Blaze | Blaze | See Details Makes the Blaze a boss fight. To complete the game, you will need to defeat the "Mega Blaze" boss at least 7 times (if you are lucky). Boss stats and behaviors The boss has 1000 health and has 3 phases: one at 80%, one at 50% and one at 20%. |
Cuddly Slimes | Slime | See Details The slimes trap you in their body and destroy slowly your armor. |
Special Armor Only | Player | See Details I randomly selected an armor set and you can only equip those pieces. Try to find them on your own ;) Here is the combination if you prefer ![]() (Note: You can manually change the combination in the function itself) |
Perfidious Allays | Allay | See Details If you give an item (any item) to an Allay, it will become an "Allay Traitor". You lose your item and any player between 16 and 32 blocks away from the Allay will get teleported to it. Upon dying, the Allay summons an big explosion. ![]() |
King Warden (Terrent) | Warden | See Details All projectiles except potions will be destroyed near a Warden (If a Trident is threw, it will be gone). All players within 32 blocks of a Warden will get Weakness II and their jump will be disable. If the player is too close to the Warden, the player will get Poison II during 30 seconds, no matter if the player stays close or not. If the player is 48 blocks or further, the Warden will get Regeneration II. Last but not least, the Warden is always invisible but if the player is 4 blocks or less from it, it will get a temporary glowing effect. And the Warden is 2x as fast. |
Hostile Wolves | Wolf | See Details All Wolves are always angry, are 2x as fast and have 450% more health (36hp when normally it's 8). |
Harder Phantoms | Phantom | See Details The normal mob is already annoying so I made it more annoying. If a phantom is 1 block or less from you, you are sent to an inevitable death, but the phantom also dies. |
Compatibility | Minecraft 1.19 |
Tags |
1 Update Logs
Update #1 : by WarperSan 07/18/2022 1:06:21 amJul 18th, 2022
Added:
- Allay's Challenge
- Phantom's Challenge
- Wolf's Challenge
- Warden's Challenge
tools/tracking
5637782
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harder-minecraft-5637782
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You get "randomly" poisoned because of the "Harder Skeletons" Challenge. In this challenge, if the player is between 6 and 32 blocks away from a skeleton, it will get poisoned. But, when you just spawned, there is a high chance that mobs will already start spawning and they are often near you so you get the poison effect instantly.
There is two ways I could fix this:
1. Reduce the range from [6-32] to maybe [6-16], but this won't change the possibility that you will get randomly poisoned
2. Remove this "poison thing"
I would like to know which one would be the best
Not sure if this is what you asked for
maybe there is somthing else to turn it on?
(btw im doing this on aternos server)
(And thanks to you, I fixed a bug in one of my challenge ^^)
Edit: I tried myself on an Aternos server and you only need to reload the server once to make the datapack load, but it works like a charm