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This datapack will not work in 1.20.5, I will make a new datapack with a special anvil ui for the next version
=====This datapack is still being built=====
The latest release will always be fully functional, and I will be adding some features and improving it for around a month. If you have any suggestions, please see the "Contact me" section down below.
Compatible versions
1.20.4 and below (correct me if I'm wrong)
Works by dropping two items onto an anvil
> If each item has the same level of a specific enchantment, it will increment the level by 1
> Has xp system, costs: 10 levels to combine books to add 1 level, 5 levels to add an enchantment from another book/item
> Keeps the highest of each enchant from both items
> For conflicting enchantments, the enchantment on the item (in book to item enchanting) or the enchantment on the first item/book(in item to item, and book to book) is the enchantment that the resulting item will have.
> Removed conflict between infinity and mending.
> The following conflicts are still in effect:
1. loyalty and riptide
2. frost walker and depth strider
3. fortune and silk touch
> Quick Charge and Lure are broken above level 5, so max is set at 5
> Channeling 2 will let the trident hit entities and lightning rods with lightning, even during the day
> Dragon head is also enchantable
> Depth Strider does not increase speed above 3, so max is 3
Planned Features:
> Depth Strider to lvl 10
> Add all mob and player heads(with rule for allowing)
> Maybe allow knockback sticks?
RULES:
> "dragon_head": Treats dragon heads as helmets, allowing for prot, thorns etc. default: true
> "charge_xp": turns the xp system on/off. default: true
To change a rule: (1: true, 0: false):
To Alter Max Levels:
Contact Me:
> Discord: dr4con
> Report bugs on GitHub Issues
=====This datapack is still being built=====
The latest release will always be fully functional, and I will be adding some features and improving it for around a month. If you have any suggestions, please see the "Contact me" section down below.
Compatible versions
1.20.4 and below (correct me if I'm wrong)
Works by dropping two items onto an anvil
> If each item has the same level of a specific enchantment, it will increment the level by 1
> Has xp system, costs: 10 levels to combine books to add 1 level, 5 levels to add an enchantment from another book/item
> Keeps the highest of each enchant from both items
> For conflicting enchantments, the enchantment on the item (in book to item enchanting) or the enchantment on the first item/book(in item to item, and book to book) is the enchantment that the resulting item will have.
> Removed conflict between infinity and mending.
> The following conflicts are still in effect:
1. loyalty and riptide
2. frost walker and depth strider
3. fortune and silk touch
> Quick Charge and Lure are broken above level 5, so max is set at 5
> Channeling 2 will let the trident hit entities and lightning rods with lightning, even during the day
> Dragon head is also enchantable
> Depth Strider does not increase speed above 3, so max is 3
Planned Features:
> Depth Strider to lvl 10
> Add all mob and player heads(with rule for allowing)
> Maybe allow knockback sticks?
RULES:
> "dragon_head": Treats dragon heads as helmets, allowing for prot, thorns etc. default: true
> "charge_xp": turns the xp system on/off. default: true
To change a rule: (1: true, 0: false):
/scoreboard players set [rule_id] rule [1/0] |
To Alter Max Levels:
/scoreboard players set max [enchantmentName] [level] |
Contact Me:
> Discord: dr4con
> Report bugs on GitHub Issues
Compatible enchantments:
[Enchantment] [Max level]
1. Mending 10
2. Unbreaking 10
3. Aqua Affinity 10
4. Blast Protection 10
5. Frost Walker 10
6. Feather Falling 10
7. Fire Protection 10
8. Projectile Protection 10
9. Protection 10
10. Respiration 10
11. Soul Speed 10
12. Thorns 10
13. Swift Sneak 10
14. Bane of Arthropods 10
15. Efficiency 10
16. Fire Aspect 10
17. Looting 10
18. Impaling 10
19. Knockback 10
20. Sharpness 10
21. Smite 10
22. Sweeping Edge 10
23. Channeling 2
24. Flame 10
25. Loyalty 10
26. Riptide 10
27. Piercing 10
28. Power 10
29. Punch 10
30. Quick Charge 5
31. Fortune 10
32. Luck of the Sea 10
33. Lure 5
34. Curse of Vanishing default
35. Curse of Binding default
36. Depth Strider default
37. Infinity default
38. Multishot default
39. Silk Touch default
1. Mending 10
2. Unbreaking 10
3. Aqua Affinity 10
4. Blast Protection 10
5. Frost Walker 10
6. Feather Falling 10
7. Fire Protection 10
8. Projectile Protection 10
9. Protection 10
10. Respiration 10
11. Soul Speed 10
12. Thorns 10
13. Swift Sneak 10
14. Bane of Arthropods 10
15. Efficiency 10
16. Fire Aspect 10
17. Looting 10
18. Impaling 10
19. Knockback 10
20. Sharpness 10
21. Smite 10
22. Sweeping Edge 10
23. Channeling 2
24. Flame 10
25. Loyalty 10
26. Riptide 10
27. Piercing 10
28. Power 10
29. Punch 10
30. Quick Charge 5
31. Fortune 10
32. Luck of the Sea 10
33. Lure 5
34. Curse of Vanishing default
35. Curse of Binding default
36. Depth Strider default
37. Infinity default
38. Multishot default
39. Silk Touch default
Compatible items
1. Wooden Sword
2. Stone Sword
3. Iron Sword
4. Golden Sword
5. Diamond Sword
6. Netherite Sword
7. Wooden Axe
8. Stone Axe
9. Iron Axe
10. Golden Axe
11. Diamond Axe
12. Netherite Axe
13. Wooden Pickaxe
14. Stone Pickaxe
15. Iron Pickaxe
16. Golden Pickaxe
17. Diamond Pickaxe
18. Netherite Pickaxe
19. Wooden Shovel
20. Stone Shovel
21. Iron Shovel
22. Golden Shovel
23. Diamond Shovel
24. Netherite Shovel
25. Wooden Hoe
26. Stone Hoe
27. Iron Hoe
28. Golden Hoe
29. Diamond Hoe
30. Netherite Hoe
31. Leather Helmet
32. Chainmail Helmet
33. Iron Helmet
34. Golden Helmet
35. Diamond Helmet
36. Netherite Helmet
37. Turtle Helmet
38. Dragon Head (if dragon_head rule is enabled)
39. Leather Chestplate
40. Chainmail Chestplate
41. Iron Chestplate
42. Golden Chestplate
43. Diamond Chestplate
44. Netherite Chestplate
45. Elytra
46. Leather Leggings
47. Chainmail Leggings
48. Iron Leggings
49. Golden Leggings
50. Diamond Leggings
51. Netherite Leggings
52. Leather Boots
53. Chainmail Boots
54. Iron Boots
55. Golden Boots
56. Diamond Boots
57. Netherite Boots
58. Bow
59. Crossbow
60. Enchanted BookAdd collapsed content here
2. Stone Sword
3. Iron Sword
4. Golden Sword
5. Diamond Sword
6. Netherite Sword
7. Wooden Axe
8. Stone Axe
9. Iron Axe
10. Golden Axe
11. Diamond Axe
12. Netherite Axe
13. Wooden Pickaxe
14. Stone Pickaxe
15. Iron Pickaxe
16. Golden Pickaxe
17. Diamond Pickaxe
18. Netherite Pickaxe
19. Wooden Shovel
20. Stone Shovel
21. Iron Shovel
22. Golden Shovel
23. Diamond Shovel
24. Netherite Shovel
25. Wooden Hoe
26. Stone Hoe
27. Iron Hoe
28. Golden Hoe
29. Diamond Hoe
30. Netherite Hoe
31. Leather Helmet
32. Chainmail Helmet
33. Iron Helmet
34. Golden Helmet
35. Diamond Helmet
36. Netherite Helmet
37. Turtle Helmet
38. Dragon Head (if dragon_head rule is enabled)
39. Leather Chestplate
40. Chainmail Chestplate
41. Iron Chestplate
42. Golden Chestplate
43. Diamond Chestplate
44. Netherite Chestplate
45. Elytra
46. Leather Leggings
47. Chainmail Leggings
48. Iron Leggings
49. Golden Leggings
50. Diamond Leggings
51. Netherite Leggings
52. Leather Boots
53. Chainmail Boots
54. Iron Boots
55. Golden Boots
56. Diamond Boots
57. Netherite Boots
58. Bow
59. Crossbow
60. Enchanted BookAdd collapsed content here
Credit | Based on: Enchantments Limit Break, by KKMNNOIR |
Compatibility | Minecraft 1.13 |
to | Minecraft 1.20 |
Tags |
6 Update Logs
Update #7 : by DR4CON 03/03/2024 8:09:02 pmMar 3rd
now works with chipped/cracked anvils
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Vein Mining Datapack - UPDATE Minecraft Data Pack (planetminecraft.com)
It's compatible whit this two data packs?
supported_formats: {min_inclusive: 15, max_inclusive: 26},