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DutchCommanderMC avatar DutchCommanderMC
Level 34 : Artisan Fisherman
11
When playing on 1.14 or 1.15, use this link instead, or else you won't be able to find any good loot!

When using this in 1.16, there's an issue which causes all items in your inventory's crafting grid to be cleared. This is a bug that can be found here. For now, bear with it. Mojang is aware and set the priority of this one to high, so it shouldn't take too long for them to fix it.

[​IMPORTANT] A word or two about AFK-fishing...
In 1.16, they now added conditions for AFK-fishing in the vanilla loot tables. These are now implemented in this datapack as well. Maybe you'll find this disappointing, but there's no reason to be. As we all know, AFK-fishing can be quite overpowered. The entire point of this datapack is to make fishing worth MANUALLY doing again. That means adding more valuable items, resulting in AFK-fishing being more powerful than ever. You could get an infinite supply of diamonds and other valuable items by doing literally nothing. Who would even take the effort of fishing if they can just get it as efficient while being AFK?

Also, AFK-fishing machines actually break the system without these conditions, so if you're playing on 1.15 or below, don't AFK-fish! If you didn't know, when a sea creature is caught, it starts out as a bedrock item, which is then turned into an actual mob. This is because you can't actually hook up entities, and this is just a workaround. However, the hopper in AFK-fishing contraptions will pick up this bedrock item before it is replaced with the sea creature. Same goes for item stacking, you'll have to throw all items on the ground first.

For everyone using this datapack in 1.15 or below, you should really think about this. Perhaps set up some rules, or an AFK system if possible/necessary. If you encounter any issues while using AFK-machines, it's most likely not something I can do about if it's a hopper picking up the item before the datapack can detect it.






"Ever felt fishing was boring? Useless? Improved Fishing can change that!"

Improved Fishing
is a datapack that improves the fishing experience by adding almost 5x as many drops you can catch. And there's more than just items to catch. On top of the normal items, you can now also catch sea creatures out of the water. To manipulate the chances, lets say you wanna grind more sea creature loot, you can use custom fishing rods, such as the Warrior Rod.

Fishing still works like normal; you cast your rod into the water and hook it in at the right time. But you can now catch sea creatures, some passive, some hostile. But beware, some of these hostile creatures can be pretty tough. They're not useless though, as they can drop some useful loot! In total there are 18 different sea creatures you can catch.

Aside from the default fishing rod, you can now also obtain multiple types of fishing rods that allow you to fish for more specific items. You can fish for more sea creatures, animals, guardians, have a chance to get double drops, and more! You can obtain these fishing rods from the Sunken Fisherman, one of the sea creatures. Of course all your fishing rods can still be enchanted and renamed like normal.

Your first catch will be a book that explains all of this once more, so you and other players will be informed.

There might be some balancing issues, since I couldn't be bothered sitting behind my PC fishing for hours upon hours. So if you find something that might require balancing, or just wanna give feedback in general, feel free to reach out me through the socials provided on my profile page. Thanks!



Technical Information
Changes and additions:
- Modified fishing loot tables
- Adds functions to make the sea creatures and custom fishing rod mechanics work
- Adds advancement checks (which can't be seen in-game, don't worry)
Version: v1.1.2
Compatibility: 1.14 and above



Changelog:
v1.0.1 - PATCH
- Fixed Sunken Fishermen not dropping anything (should be a custom rod)
v1.0.2 - PATCH
- Fixed caught items not stacking with other items
- Fixed the blessing perk of the Blessed Rod and Emperor's Rod not working
v1.1.0 - UPDATE [​14/03/2020]
- Items now instantly stack when catched, no need to move or drop them
- Bedrock, often gotten from AFK-fishing, now instantly gets cleared from the player's inventory to prevent it from being placed
- Bedrock can now be picked up when dropped
- Nerfed the Sunken Fisherman; now has 80HP (used to be 100HP) and 7 Attack Damage (used to be 15 Attack Damage)
- Fixed Sunken Treasures and filled them with loot
- The Warrior's Rod used to have the 25% blessing chance, instead of the Emperor's Rod; that's now fixed
- Elite Sea Warrior now drops loot, like it should
- Elite Sea Archer now drops bones instead of rotten flesh
- Sea creatures don't always get launched out of the water
- Modified the motion applied to creepers and anvils when caught
- In the loot table for the default fishing rod, fish is marked as treasure, instead of the actual treasure loot table.
- Modified the likeliness of each sea creature to be caught. You'll catch as many creatures as before, but some are now more or less rare than before.
v1.1.1 - PATCH [​16/03/2020]
- The Warrior's Rod used to have the 25% blessing chance, instead of the Blessed Rod; that's now fixed
v1.1.2 - PATCH [​22/04/2020]
- Updated to 1.16 and implemented the AFK fishing condition introduced in the snapshots
CompatibilityMinecraft 1.14
toMinecraft 1.16
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1
09/15/2020 3:43 am
Level 1 : New Miner
Someguygary
Someguygary avatar
Does this datapack decrease the odds of finding "treasure" loot since there are more items?
1
09/04/2020 4:09 am
Level 1 : New Explorer
DarkenedIchika
DarkenedIchika avatar
Hi,one question: Does this work with this data pack?
https://www.planetminecraft.com/data-pack/fish-trap-datapack-by-enders-host/
1
07/17/2020 7:35 pm
Level 1 : New Miner
User3149171G
User3149171G avatar
I am looking through my datapacks that I have added, but I wanted to make aware of a potential bug considering creepers. They are spawning in with constant levitation and am wondering if it may have arisen from the change with creepers.
1
06/26/2020 2:23 am
Level 1 : New Miner
Fallingbrine
Fallingbrine avatar
When playing on a multiplayer server the items in any inventory will leave the slot when clicked on go to the cursor back to the slot and back to the cursor. Is there any way to fix this?
1
06/14/2020 4:08 pmhistory
Level 1 : New Explorer
SoulRacer65
SoulRacer65 avatar
this is a great data-pack, but playing through it i noticed the sunken fisherman and other custom mobs were way too easy to kill in the 1.16 pre-release so i looked through the data files and noticed the attribute names aren't the correct names since the attribute names were reworked in 1.16 and will need to be redone, and the same for the other custom mobs. other than that the data-pack is working beautifully
2
06/22/2020 8:03 am
Level 34 : Artisan Fisherman
DutchCommanderMC
DutchCommanderMC avatar
Thanks for pointing this out, I'll fix this this week, when I'll be updating my other projects as well.
1
06/11/2020 8:47 pmhistory
Level 1 : New Network
John17 - JuanC17 Playz YT
John17 - JuanC17 Playz YT avatar
Hey there, make a separate version where there's no blocks or fishing rods that this datapack adds if it adds new items and no mobs spawn when fishing...
1
05/28/2020 3:26 am
Level 1 : New Miner
lingkunkun
lingkunkun avatar
hi,May I ask you a question,I saw a video“touch mob=multiply in mincraft”,The author said in the introduction that you did it。Where can I download it 。please。i‘ve been looking for it for almost a week。
3
05/06/2020 10:59 amhistory
Level 47 : Master Llama
Suspicious Stoo
Suspicious Stoo avatar
Playing in 20w18a on a server. When this datapack is enabled, for some reason, any items placed in a crafting grid immediately disappear. Tested with inventory 2x2 grid as well, but I'm not sure if this is true for all tool table GUI (furnaces).

Found out why! I was playing around with a crafting datapack, and turns out the /clear command clears everything in crafting grids when called in the new snapshots. Here's the ticket: https://bugs.mojang.com/browse/MC-172272
1
05/13/2020 12:37 pm
Level 13 : Journeyman Crafter
JBTNT
JBTNT avatar
The bug is still present in 20w20a.
MOJANG please
1
04/30/2020 1:22 pm
Level 1 : New Miner
radiatorboi
radiatorboi avatar
I'm playing in 20w18a and fishing just won't work for me. When I cast out the fishing rod and the bobber goes down, it disables my ability to be able to reel back in and get an item. Is this just a problem with the new snapshot or is something else the matter?
1
05/05/2020 10:42 pm
Level 1 : New Miner
THP67
THP67 avatar
Yeah I'm having the same problem
2
04/22/2020 1:48 pm
Level 1 : New Miner
Sultana
Sultana avatar
Really cool pack. But I have a problem were my item disappear when I try to use the crafting grid in my inventory.

Hope you can help :))
3
04/27/2020 5:27 amhistory
Level 34 : Artisan Fisherman
DutchCommanderMC
DutchCommanderMC avatar
I'll be looking into this today, though it's most likely a bug as I have no idea what in my code could cause this. Check back later today for any updates.



EDIT 1: I've figured out what causing it, and it's indeed a bug. There's this line that should clear all bedrock items with certain NBT from your inventory. However, this line somehow also clears all items in your crafting grid, which makes no sense, since it doesn't match the NBT at all. I'll see if there's anything I can do.


EDIT 2: Here's the bug report. As mentioned on there, this is a high priority bug for Mojang, so I would assume they'll fix it pretty soon, or at least before the official release of 1.16. I'll update my project description here to raise awareness of this issue, but will not be changing anything to the datapack, because there really doesn't seem to be a workaround
1
06/29/2020 4:57 am
Level 21 : Expert Warrior
SaucyPlayer
SaucyPlayer avatar
It works in 1.16 release. Good Pack!
1
04/27/2020 7:56 am
Level 1 : New Miner
Sultana
Sultana avatar
Thank you for taking the time to look into it. I'll just be carefull until everything is fixed.
It shouldn't be a problem to carry a stack of crafting tables around :P
2
04/23/2020 9:13 amhistory
Level 1 : New Miner
IronLord
IronLord avatar
I have the same issue also, I found the old version with 1.14,4 works OK but this new version with snapshot 20w17a or 20w16a has the same problem you describe.
1
03/17/2020 1:52 am
Level 1 : New Miner
IMineTrees
IMineTrees avatar
Hi, great plugin! I was wondering if there was any way to summon/spawn in a sea creature from a command block. Thanks!
1
03/24/2020 10:17 am
Level 34 : Artisan Fisherman
DutchCommanderMC
DutchCommanderMC avatar
If you go into the datapack and open \data\improved_fishing\functions\summon_creature.json you can find all /summon commands there
1
01/21/2020 11:35 pmhistory
Level 1 : New Explorer
SoulRacer65
SoulRacer65 avatar
can you nerf the sunken fisherman? I think its kind of unfair for it to kill you in one hit in almost full iron gear.
1
12/22/2019 12:25 pm
Level 1 : New Miner
Eisenhartz
Eisenhartz avatar
Somehow i get bedrock, which can't be stack anyway, and you can't take it when it's dropped to the floor.
Is there a resource pack for fixing this?
Or it's normal?
1
12/27/2019 6:03 pm
Level 34 : Artisan Fisherman
DutchCommanderMC
DutchCommanderMC avatar
When you catch bedrock that basically means that you caught a sea creature. However, the item is supposed to be killed and the sea creature should be summoned, which for some reason isn't happening in your case. If you're still having trouble with the issue, feel free to contact me on discord (@[​Tim] DutchCommanderMC#8153) and I'll try to help you sort it out
1
12/29/2019 9:48 pm
Level 1 : New Miner
milkev
milkev avatar
this happened to me when it was picked up by my autofishing settup (into a hopper as soon as it spawned), after which i threw it out and could not pick it up
1
12/29/2019 10:05 pm
Level 1 : New Miner
milkev
milkev avatar
i caught a squid when i went and sat in the water and manually fished, is the player being in water a requirement of them to spawn?
2
12/16/2019 4:13 am
Level 1 : New Miner
asemova
asemova avatar
Looted items still doesn't stack on v1.0.2
1
12/17/2019 5:08 am
Level 34 : Artisan Fisherman
DutchCommanderMC
DutchCommanderMC avatar
New caught items will stack. Older items require dropping them on the ground first.
1
12/17/2019 6:51 pm
Level 1 : New Miner
asemova
asemova avatar
Tried this, solution is to drop both old item & fished item on the ground then pick it up. Thanks!
1
11/22/2019 5:12 pm
Level 22 : Expert Architect
Bushmonkey
Bushmonkey avatar
I need help. Where do I exact it to in the data pack?
1
11/22/2019 5:14 pm
Level 22 : Expert Architect
Bushmonkey
Bushmonkey avatar
Because all I am getting is fish
1
11/24/2019 5:06 am
Level 34 : Artisan Fisherman
DutchCommanderMC
DutchCommanderMC avatar
You don't have to extract the datapack. Just put it in your datapacks folder and reload.
1
11/21/2019 6:45 am
Level 1 : New Miner
Delvorak
Delvorak avatar
The "NewCatch' tag that is being added to everything you catch, causes the stackable items to not stack with non-caught items of the same type. Ex, caught diamonds don't stack with mined diamonds.

This annoyed me a lot, so I changed the loot tables to remove the NewCatch tag. I imagine that probably breaks some functionality of your data pack though.
1
11/24/2019 5:29 am
Level 34 : Artisan Fisherman
DutchCommanderMC
DutchCommanderMC avatar
With the NewCatch tag items have a chance to get multiplied when caught with a Blessed or Emperor's Rod. Removing this tag will make that perk not work.

However, while looking into your issue I found another one which causes the datapack to not recognize the rod you're using, so it wouldn't have worked anyway, even with the tag.

But that should all be fixed now in patch v1.0.2, thanks for bringing this to my attention :)
1
11/18/2019 3:07 pm
Level 14 : Journeyman Explorer
Alx0613I
Alx0613I avatar
I fished a written book, a trident and a turtle! nice datapack,it Will be nice for my survival world
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