• • 6/19/26 11:26 am • 21 logs
- 21.5k views • 3 today
- save_alt 1.7k downloads
- Compatibility
- Minecraft 1.19
- to version
- Minecraft 1.21
- Changes include
- Functions
- Predicates
289
RESOURCEPACK IS OPTIONAL!
Minecraft Version: 1.19.4+
Available Latest Version: 26.2v1
Creator and Developer: [MC Silver]
Links: [YouTube] [Discord] [Patreon]
Wiki is available on [Modrinth] only!
===
Modification features:
* Sandstorms;
* Sand tornados;
* Floods and waves;
* Snow melting;
* Fireflies;
* Fogs;
* Better rain and snow
Minecraft Version: 1.19.4+
Available Latest Version: 26.2v1
Creator and Developer: [MC Silver]
Links: [YouTube] [Discord] [Patreon]
Wiki is available on [Modrinth] only!
===
Modification features:
* Sandstorms;
* Sand tornados;
* Floods and waves;
* Snow melting;
* Fireflies;
* Fogs;
* Better rain and snow
21 Update Logs
Update 26.2v1 : by MC_SIlver 06/19/2026 11:26:29 amJune 19 @ 3:26 pm UTC
* 🧩 Updated to 26.2
* 🛠️ Fixed predicates
* 🛠️ Fixed several bugs related to leather helmets
========
[Versions]
* 🛠️ Fixed predicates
* 🛠️ Fixed several bugs related to leather helmets
========
[Versions]
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Have something to say?
Your datapack offers interesting mechanics.
However, I feel like snowstorms aren't working properly.
I did the test while being in a snowy plain biome with weather thunder and I never took any freezing damage. I think it's due to light detection. As the Client light level is 15 on the surface, even without a heat source, you are immune to the effect of the snowstorm.
And since I suppose you have to be on the surface for it to work (I tested it in a cave under the snowy plain biome and I didn't take any freezing damage despite the Client light level being 0).
I think this could be resolved simply by specifying by detecting only the Client light of the block and not that of the sky.
I hope you manage to fix this.
Good luck!