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Spawn Animations v1.10
For Minecraft 1.17x–1.21x!
On Modrinth click on the Versions tab and download the latest version.
Features:
Hostile mobs dig out of the ground or poof into existence when they spawn.
Works with:
Zombies, Husks, Drowned, Skeletons, Strays, Bogged, Spiders, Cave Spiders, Creepers, Slimes, Magma Cubes, Wither Skeletons, Hoglins, Zombified Piglins, Striders, Enderman and Giants.
This data pack is designed to be as unintrusive as possible. Hidden entities including their worn armor and tools will only be invisible and silent.
It is completely server-side!
➜ For available settings and customization, take a look at the wiki
To check for updates, use
/trigger tschipcraft.menu
and hit the Check for Updates button. There is also a Reset and an Uninstall button.Compatibility:
This data pack does now work again with More Mobs!
For Minecraft 1.14x, 1.15x and 1.16x, use a legacy edition.
Issues?
If you are having issues installing or want help knowing how to do
something with the pack, ask for help in the comments.
Compatibility | Minecraft 1.17 |
to | Minecraft 1.21 |
Tags |
11 Update Logs
v1.10.1 : by Tschipo 04/21/2025 10:37:29 amApr 21st
- Added support for Minecraft 1.21.5 🌸
- Updated to work with new equipment NBT format, new text component format, FallDistance NBT renaming, and potion entity ID renaming
- Hide worn armor and tools now uses the unified armor.body slot instead of armor.feet in 1.21.5 and above to allow better late loot recovery
- Added native NeoForge support (closes #32, #18)
- Hardened the Play animation on unsupported blocks option
- Fixed incompatibility with PandaAntiPermanentBlockBreak mod (closes #38)
- Added is_riding and has_passengers exclusion checks to the loop, fixing zombies not being excluded when riding zombie horses from the Zombie Horse Spawn mod in 1.20.1
- Fixed mobs not adjusting their animation speed during their animation
- Fixed version checker messages not being displayed
- Annotated required java version for mod versions
- Updated to work with new equipment NBT format, new text component format, FallDistance NBT renaming, and potion entity ID renaming
- Hide worn armor and tools now uses the unified armor.body slot instead of armor.feet in 1.21.5 and above to allow better late loot recovery
- Added native NeoForge support (closes #32, #18)
- Hardened the Play animation on unsupported blocks option
- Fixed incompatibility with PandaAntiPermanentBlockBreak mod (closes #38)
- Added is_riding and has_passengers exclusion checks to the loop, fixing zombies not being excluded when riding zombie horses from the Zombie Horse Spawn mod in 1.20.1
- Fixed mobs not adjusting their animation speed during their animation
- Fixed version checker messages not being displayed
- Annotated required java version for mod versions
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An update can be expected in the next few weeks, I will first update More Mobs and Make Bubbles Pop
Current progress
Edit: Fixed in v1.9.2