- check_circle Functions
- check_circle Recipes
Published Mar 11th, 2023, 3/11/23 11:54 am
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How to install
1. Download the datapack .zip folder from this website.
2. Create a Minecraft world, either singleplayer or multiplayer.
3. Navigate to /.minecraft/saves/<your world>/datapacks/
4. Move the downloaded zip into the 'datapacks' folder, no need to unzip.
5. In Minecraft, enter the '/reload' command and press enter.
6. When the datapacks load function is called you will see a bunch of text pop up with the title of your datapack, this means that you have successfully finished the install.
PLAYER COLORS [ADDED]:
1. 16:00:00+ = GREEN
2. 8:00:00+ = YELLOW
3. 8:00:00- = RED
EVENTS [ADDED]:
1. DEATH = -01:00:00
2. KILL = +00:30:00
3. OUT OF TIME = spectator mode
SPECIAL EVENTS:
1. KILLED BY BOOGEYMAN = -02:00:00 [ADDED]
2. BOOGEYMAN GETS A KILL = +01:00:00 [ADDED]
3. BOOGEYMAN FAILS TO GET A KILL = down to the next life GREEN -> YELLOW -> RED [ADDED]
TAGS USED IN THIS DATAPACK:
1. boogeyman
2. dead
3. greenteam
4. yellowteam
5. redteam
6. boogeykill
1. Download the datapack .zip folder from this website.
2. Create a Minecraft world, either singleplayer or multiplayer.
3. Navigate to /.minecraft/saves/<your world>/datapacks/
4. Move the downloaded zip into the 'datapacks' folder, no need to unzip.
5. In Minecraft, enter the '/reload' command and press enter.
6. When the datapacks load function is called you will see a bunch of text pop up with the title of your datapack, this means that you have successfully finished the install.
Menu's
Reload menu
Settings menu
Boogeymenu
Settings menu
Boogeymenu
RULES.txt
PLAYER COLORS [ADDED]:
1. 16:00:00+ = GREEN
2. 8:00:00+ = YELLOW
3. 8:00:00- = RED
EVENTS [ADDED]:
1. DEATH = -01:00:00
2. KILL = +00:30:00
3. OUT OF TIME = spectator mode
SPECIAL EVENTS:
1. KILLED BY BOOGEYMAN = -02:00:00 [ADDED]
2. BOOGEYMAN GETS A KILL = +01:00:00 [ADDED]
3. BOOGEYMAN FAILS TO GET A KILL = down to the next life GREEN -> YELLOW -> RED [ADDED]
TAGS USED IN THIS DATAPACK:
1. boogeyman
2. dead
3. greenteam
4. yellowteam
5. redteam
6. boogeykill
Recipe changes
All the recipe changes from last life are also in this datapack and are the following:
The chances of finding name tags randomly or being able to trade for them with villagers are very low. Thus this recipe was added.
Mobcaps in last life are a bit difficult to manage, because there are a lot of players mobs don't spawn like normal and become very rare, thus this new recipe was added.
Saddles are just like name tags almost impossible to get your hands on in last life, thus this recipe was added.
To make the last life game more fun and make enchanting not too overpowered for certain players there is only one enchantment table in the game, just like bookshelves won't be craftable in the game.
The chances of finding name tags randomly or being able to trade for them with villagers are very low. Thus this recipe was added.
Mobcaps in last life are a bit difficult to manage, because there are a lot of players mobs don't spawn like normal and become very rare, thus this new recipe was added.
Saddles are just like name tags almost impossible to get your hands on in last life, thus this recipe was added.
To make the last life game more fun and make enchanting not too overpowered for certain players there is only one enchantment table in the game, just like bookshelves won't be craftable in the game.
Credit | Original idea from the limited life SMP. https://youtu.be/gzaIHdjLIyM |
Compatibility | Minecraft 1.19 |
Tags |
tools/tracking
5879571
119
limited-life-by-crappytoast
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1. in the RULES.txt file it says that you haven't added the boogey victim loosing two hours yet but in the files I saw that you actually have.
2. in Limited Life enchanting tables were actually craftable (there were about 5 by the end of it) bookshelves still weren't of course. and since you haven't got the enchanter spawning in any other way I think it would be a good idea to fix this.
Limited Life + Double Life, and yes i am crazy, and yes your soulmate can die final death before you. My question is, could i use some files from other life series datapack you posted on this website? As far as i can understand, all files i need is firstsetup and damageprocessplayer, right?
Edit: I looked how may files there is, god i never have been so far off
Yes, the same recipe changes apply to this datapack!
I would play it. But what i am wondering is, can i manually declare the boogeyman to have been successful? Because sometimes kills might be indirect with traps.
Is there some enforcement of the rules? Like what happens if someone in the green team kills someone who is also green?
You can mark the boogeyman as having a successfull kill. You can do this as follows:
1. /tag <boogeyman player> remove boogeyman
2. /scoreboard players add <boogeyman player> hour0 2