Minecraft Data Packs / Minecraft, but

Minecraft But It's Insanely Hard

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    Required Resource Pack
    Awsomo1324's Avatar Awsomo1324
    Level 48 : Master Nerd
    "Minecraft But It's Insanely Hard" is a datapack designed to make Minecraft significantly harder by increasing the stats of mobs and giving them insane abilities. If you like a challenge and if you like things to be intense and chaotic then this is the datapack for you!

    What Does It Add?
    • Mob Buffs
    • Custom Advancements
    • Custom Boss Music (For the dragon fight.)
    • Randomized Custom Death Messages

    Do I have to download a different file for 1.15 or 1.16?
    No, the same file works with both 1.16.*, 1.15.* and 1.14.*

    Do I Need The Resource Pack?
    No, but it will improve your game-play experience. (especially for the dragon fight.)

    Is it multiplayer compatible?
    Yes, but it may not work well on bad servers.

    What Abilities Do The Mobs Have?

    Piglin Brute
    They have 90% knockback resistance and move slightly slower to compensate.

    They charge at the player, dealing armor-penetrating damage. Hoglins have a low chance to turn into a zoglin when killed.

    Piglins have a low chance to convert into zombified piglins upon death.

    1.15 exclusive (duh!), they now are always aggressive and they don't lose their stinger.

    The squid is now a homing missile that targets the nearest player within 10 blocks and explodes upon
    impact. It goes faster in water than on land.

    Cow & Pig
    They now psuedo-explode (doesn't do damage to surrounding area or entities) upon being hit and begin to attack the player.

    They now poison you when you touch them. :)

    They now bite you and suck your blood if they touch you. (See: Witch Buff)

    They now explode in their final layer and leave behind a devastating aoe cloud that somewhat mimics the effects of real-life pufferfish.

    Attacks faster and does more knockback.

    Always has Quick Charge III and it's first 5 shots are fireworks.

    When a villager gets hit nearby they get Speed I, when an iron golem gets hit nearby they get Speed II and Strength I and when a player gets hit nearby they get Speed II and strength II.

    Does spells faster.

    Some phantoms will only have their eyes visible. If a phantom hits you then you will be blinded.

    Small fireballs spread fire easier and they will back away from the player.

    Teleports and releases bats that slowly die upon taking damage, if you touch the witch you get nauseated because she's that ugly.

    If they hit you, then you will get stuck to the ground and slowed down. Monsters then have a chance to fling you up into the air.

    Magma Cube
    They place lava upon dying/ splitting.

    Stray & Skeleton
    They now make you bleed upon hit. You take half a heart of damage every second and you are slowed down.

    Spider & Cave Spider
    They now shoot cobwebs at you. Which isn't a nice experience.

    They don't allow you to escape them until they die.

    Silverfish & Endermite
    They have a low chance to give you a gradual effect that adds on more effects over time until a silverfish bursts out of your leg.

    The bullets now go faster and directly towards you.

    Guardian & Elder Guardian
    They now blind you when they hit you. yay.

    They now go at lightspeed. Just kidding, they only go at about the speed of the player.

    They now dodge incoming arrows.

    It now explodes when it gets to just above half health it also causes a secondary explosion and spawns 10 wither skeletons.

    Try to have ways to easily spawn iron golems and snow golems to try to distract the wither & the wither skeletons.

    Ender Dragon
    The ender dragon now has 3 different phases. And optional custom boss music.

    Phase 1:
    When all the crystals are destroyed it spawns special endermites that are immune to fall damage, don't give the endermite effect and spawn lightning when coming in contact with the player.

    Phase 2:
    When the dragon is at 100 to 600 health it starts spawning beacons (not as in the block) at the player that is struck with lightning a few seconds later. (The speed increases the lower the health of the dragon.)

    Phase 3:
    When the dragon is at 450 health or lower it spawns homing "lightning bolts" that summon lighting upon touching the player. It also damages endermen within a radius of 40 to prevent lag.

    Bring enderpearls and a water bucket to counter being launched up in the air, always try to keep moving. Lureing the endermites into the dragon breath will help to clear them out. Have plenty of gapples and instant health potions.

    I've Found A Bug!
    Please report the bug in the comments, if possible specify how to recreate the bug and the exact circumstances in which it happened.

    I think this feature should change/ I have an Idea for this mob.
    If you feel something needs to change or have an idea for something, then please leave it in the comments. (Be specific & clear please!)
    CreditCustom Music by Kevin Macleod: https://www.incompetech.com | Some stat buffs were provided by LethalSurvivalOnline: https://www.lethalsurvival.online
    CompatibilityMinecraft 1.14
    toMinecraft 1.16

    4 Update Logs

    Update 3.1.0 : by Awsomo1324 07/11/2020 11:25:04 amJul 11th, 2020

    Update Log:
    • Removed the sheep chicken and dolphin buff.

    Create an account or sign in to comment.

    12/17/2020 1:28 pm
    Level 1 : New Miner
    xxxXEndercraftXxxx's Avatar
    you should make it so that all endermen and zombie piglins are always hostile, instead of what you have now. cool data pack tho.
    12/17/2020 1:31 pm
    Level 1 : New Miner
    xxxXEndercraftXxxx's Avatar
    you should also make progressive armor
    11/24/2020 2:01 pm
    Level 2 : Apprentice Collective
    Wennir's Avatar
    I'm gonna try to beat this on hardcore, wish me luck!
    07/20/2020 6:45 pm
    Level 1 : New Miner
    elbrian025's Avatar
    When i downloaded it and uploaded to my mineccraft in 1.16.1 it says that it was made for an older version of minecraft,
    07/22/2020 8:38 am
    Level 48 : Master Nerd
    Awsomo1324's Avatar
    Yeah just ignore that.
    07/10/2020 5:51 pm
    Level 32 : Artisan Zombie
    ElBones's Avatar
    Some features mobs have are way too absurd that it breaks the "serious experience" like sheep exploding and the cow exploding and the pig exploding and the squid exploding..... [​That last one could be retextured to fit it's purpose] Basically less exploding and things that actually could go well with those mobs, like...

    Getting poisoned when hitting the pufferfish way too close to it, so you'll have to use a trident or a bow.

    Fish... they are fish...

    Cows and pigs.... i don't see the need to make them Hostile, their meat is helpful, but they aren't golden apples.

    Chickens, carelessly eating their meat raw could be way more dangerous than it is already, same for other raw meats/fish.

    I can't think of anything more... but yeah, some less randomness would help the experience.
    07/11/2020 11:44 am
    Level 48 : Master Nerd
    Awsomo1324's Avatar
    Thanks for the feedback, the datapack isn't supposed to have a particularly serious tone anyway. It's just supposed to be difficult. The cows and pigs exploding is mainly because you can't modify the entity data to add another entity riding it so you have to test to see if it has hurt time and then summon an entity with an invisible silverfish riding it (which is what makes it aggressive.) This all takes place in around 3 ticks, if you remove the particle effects it looks really bad. As for the fish, it really isn't that big a threat and doesn't matter. I have literally just updated it to remove the exploding sheep and eggs. The food is a good idea and I may include it in the next update.
    07/08/2020 5:44 pm
    Level 30 : Artisan Spelunker
    noatryy's Avatar
    I'd find it more enjoyable if some of the features actually made sense, like the spider web stuff is a great idea, but sheep exploding doesn't make much sense, try to make it more "Hardmode 2"
    07/11/2020 11:45 am
    Level 48 : Master Nerd
    Awsomo1324's Avatar
    Suggestion Noted. Exploding sheep removed.
    07/11/2020 4:09 pm
    Level 30 : Artisan Spelunker
    noatryy's Avatar
    Yeah, just more stuff that feels like it would be a step up from hardmode
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