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Moar Bosses
For Minecraft 1.18.1 to 1.21.4
Moar Bosses adds 7 types of randomly spawning boss into your Minecraft world. Each boss has 3-5 unique and crazy magical attacks, and drop cores that can be used to craft magic wands. The bosses have custom textures that rely on Optifine or the Reselect Mod (either work). Spawn rates are completely configurable.
You can summon any a boss at your location IF a boss could spawn at that location using the following command.
/function wasd.bosses:spawn_boss
NOTES TO YOUTUBERS:
You may use this datapack in whatever video you like, free of charge. My only request: YOU MUST CREDIT ME for my work. Simply link to this page in your video’s description, pinned comment, or both AND verbally mention during the intro of your video that the pack can be downloaded using the link. “Download in the description” would suffice.
So, what do the bosses do?
- Fire:
Spawns in the Nether, except for Warp Forest biomes. Attacks with fire and lava based attacks. - Water:
Spawns in the following biomes: river, beach, ice_spikes, snowy_plains, snowy_taiga, warm_ocean, ocean, lukewarm_ocean,
deep_ocean, deep_lukewarm_ocean, deep_frozen_ocean, deep_cold_ocean, cold_ocean.
Attacks with water, bubbles, and ice attacks. - Earth:
Spawns in earthy biomes: forest, plains, stony_shore, swamp, taiga, taiga_mountains.
Attacks by throwing boulders and causing earthquakes. - Air:
Spawns above y = 130 in the following biomes: frozen_peaks, jagged_peaks, meadow, snowy_slopes, stony_peaks, grove.
Attacks mainly with knockback air attacks. - Metal:
Spawns anywhere below y = 0.
Attacks with metal spikes pulled from the ground. - Lightning:
Spawns in desert biomes: badlands, desert, eroded_badlands, savanna, savanna_plateau.
Attacks with various forms of lightning. - Chicken:
Spawns when a boss spawns near a chicken in a plains biome.
Shoots deadly exploding chickens at you.
Compatibility | Minecraft 1.18 |
to | Minecraft 1.21 |
Tags |
13 Update Logs
Update V1.5.0 : by Eastonium 12/12/2024 3:04:16 pmDec 12th, 2024
- Updated to 1.21.4
- Fixed every texture for every item the bosses can wield, as they all needed Item Model Definitions as of 1.21.4
- Fixed the summoning of every boss to actually work. (randomizing the item they hold broke due to custom model data changes)
- Upgraded and improved the attacks from all bosses to work better and have proper death messages.
- Fixed a few bugs with some levitation changes I missed in 1.21.3 that send the player to the moon.
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Replacing the first type with the element of boss, and the second with the base mob, skeleton, zombie, or piglin.