- check_circle Advancements
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This datapacks adds (hopefully) vanilla like structures that are supposed to blend in with the rest of the game and feel like they belong there. going from environmental additions like fire watch towers and taverns to dungeons like badland minder outpost and illager hideout
the current structure list is:
firewatch tower (all 7 overworld wood types)
conduit ruins (it's function is to teach player how to build conduits)
mangrove witch hut (3 versions with slighlty better loot)
ruin town (a zombie infested ruin)
tavern (a villager tavern to stumble upon during your travels)
underground house (terraria reference)
badland miner outpost (an illager outpost in the badlands for their mining operations)
illager hideout (a hidden dungeon underground)
illager camp (small camps made by illager on their travels)
wild ruins (a collection of different single structure ruins like a house, ruins of a house or a dead redstone golem)
wells (for jungle, birch biomes, forrest and plains biomes, taiga biomes, savana. basically the desert well but for other biomes)
lost bunkers (small structures with a small underground bunker)
if you have trouble to find dungeons, type "/locate nova_structures:[same name as the list above but with "_" instead of a space]"
I want to add more in the future but this is the first wave,
I hope you enjoy and check out Walls who made all the loot tables for dungeons and structures
My Discord Server
the current structure list is:
firewatch tower (all 7 overworld wood types)
conduit ruins (it's function is to teach player how to build conduits)
mangrove witch hut (3 versions with slighlty better loot)
ruin town (a zombie infested ruin)
tavern (a villager tavern to stumble upon during your travels)
underground house (terraria reference)
badland miner outpost (an illager outpost in the badlands for their mining operations)
illager hideout (a hidden dungeon underground)
illager camp (small camps made by illager on their travels)
wild ruins (a collection of different single structure ruins like a house, ruins of a house or a dead redstone golem)
wells (for jungle, birch biomes, forrest and plains biomes, taiga biomes, savana. basically the desert well but for other biomes)
lost bunkers (small structures with a small underground bunker)
if you have trouble to find dungeons, type "/locate nova_structures:[same name as the list above but with "_" instead of a space]"
I want to add more in the future but this is the first wave,
I hope you enjoy and check out Walls who made all the loot tables for dungeons and structures
My Discord Server
Credit | https://twitter.com/Walls171 |
Compatibility | Minecraft 1.21 |
Tags |
22 Update Logs
Update #22 v4.6 for mc java 1.21.4 : by Nova_Wostra 12/21/2024 9:29:31 pmDec 21st, 2024
- Updated key loot tables to work with 1.21.4
- Added the Pale Residence Structure
- new structure that spawns in the pale garden containing the Spite Enchantment previously unique to tier 6 shrines
- Added Pale Tavern
- Added Pale Firewatch Tower
- Added Zombefied Villager + advancements for curing them to the:
- Toxic Lair - sells Trishot, Blowthrough or Antidote if cured
- Desert Ruins - sells outreach if cured
- Jungle Ruins - sells Photosynthesis if cured
- Lone Citadel - sells Might if cured
- Illager Hideout - sells Illagers Bane if cured
- to unlock each zillagers DnT trade, main DNT needs to be installed and you need to trade with them ONCE
- Overhauled the Stray Fort
- one of the oldest structures we added got an entire facelift of what it used to be previously while keeping what made it fun in the first place
- also holds now a map to the Lone Citadel
- Added Stray Outlook, this structure is what the Stray Fort was always supposed to be, adaptive walls with a few houses and some towers, smaller structure and more frequent, holds maps to the Stray Fort
- Added Catacombs, Underground Structure only found in cold biomes in the deepslate layer
- Catacomb rooms can also be found in the Lone Citadel and Stray Fort as part of the basements
- Updated the Lone Citadels Miniboss Arena
- Updated the Cave Spider Miniboss to now have a 25% chance to spawn minions when hit
- Updated Shrine Towers to be sometimes spawning without a tip
- Updated Illager Manor to now spawn not anymore at too high areas with an ridiculously huge foundation:
- Consequence: it doesn't replace 50% of all woodland mansions anymore and became much rarer due to that. since it only will apply the 50% replacement chance if the woodland mansion/illager manor is low enough
- Updated Shrines to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Shrine Tier 6 to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Creeping Crypt to not spawn too high anymore with its underground rooms poking out of the sea level
- Removed Wither Coating being applied to wither skeletons universally. making them drop stone swords with withering on it
- Instead only Wither Skeletons in the Nether Keep spawned by trial spawner will have those stone swords
- Added support for voxel.hardel.io by Hardel:
- French: voxel.hardel.io/fr-fr/tools/enchant
- English: voxel.hardel.io/en-us/tools/enchant
- Added the Pale Residence Structure
- new structure that spawns in the pale garden containing the Spite Enchantment previously unique to tier 6 shrines
- Added Pale Tavern
- Added Pale Firewatch Tower
- Added Zombefied Villager + advancements for curing them to the:
- Toxic Lair - sells Trishot, Blowthrough or Antidote if cured
- Desert Ruins - sells outreach if cured
- Jungle Ruins - sells Photosynthesis if cured
- Lone Citadel - sells Might if cured
- Illager Hideout - sells Illagers Bane if cured
- to unlock each zillagers DnT trade, main DNT needs to be installed and you need to trade with them ONCE
- Overhauled the Stray Fort
- one of the oldest structures we added got an entire facelift of what it used to be previously while keeping what made it fun in the first place
- also holds now a map to the Lone Citadel
- Added Stray Outlook, this structure is what the Stray Fort was always supposed to be, adaptive walls with a few houses and some towers, smaller structure and more frequent, holds maps to the Stray Fort
- Added Catacombs, Underground Structure only found in cold biomes in the deepslate layer
- Catacomb rooms can also be found in the Lone Citadel and Stray Fort as part of the basements
- Updated the Lone Citadels Miniboss Arena
- Updated the Cave Spider Miniboss to now have a 25% chance to spawn minions when hit
- Updated Shrine Towers to be sometimes spawning without a tip
- Updated Illager Manor to now spawn not anymore at too high areas with an ridiculously huge foundation:
- Consequence: it doesn't replace 50% of all woodland mansions anymore and became much rarer due to that. since it only will apply the 50% replacement chance if the woodland mansion/illager manor is low enough
- Updated Shrines to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Shrine Tier 6 to not spawn too high anymore with its underground rooms poking out of the sea level
- Updated Creeping Crypt to not spawn too high anymore with its underground rooms poking out of the sea level
- Removed Wither Coating being applied to wither skeletons universally. making them drop stone swords with withering on it
- Instead only Wither Skeletons in the Nether Keep spawned by trial spawner will have those stone swords
- Added support for voxel.hardel.io by Hardel:
- French: voxel.hardel.io/fr-fr/tools/enchant
- English: voxel.hardel.io/en-us/tools/enchant
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