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Arboria is a world generation datapack that improves most vanilla overworld biomes. The datapack's goal is to aesthetically overhaul the world without changing the progression too much.
This datapack is made for Minecraft Java 1.20.3.
For 1.19-1.20.2 versions, visit the Modrinth page (old versions).
If you want to grow Arboria's trees from saplings, check out Arboria Saplings
This datapack is made for Minecraft Java 1.20.3.
For 1.19-1.20.2 versions, visit the Modrinth page (old versions).
FEATURES
Arboria adds:
In general, blocks that generate in a biome are blocks you could obtain by only playing in that biome (example: coarse dirt can be crafted from dirt and gravel). The only exceptions to this rule are rooted dirt and moss carpet.
- Better looking trees
- Lakes and ponds in most biomes
- Occasional boulders and rocks
- More ground variation (example: coarse dirt mixed with grass)
- Tiny islands in oceans
- Many biome-specific features
- Tree type distribution (example: acacia trees only generate in savanna biomes)
- Flower and plant distribution (example: blue orchids can only grow in swamps)
- Biome layout and structure generation
- Terrain shape (mountains aren't higher or lower)
- Animal and hostile mob spawns
- Biome grass color, water color and sky color
In general, blocks that generate in a biome are blocks you could obtain by only playing in that biome (example: coarse dirt can be crafted from dirt and gravel). The only exceptions to this rule are rooted dirt and moss carpet.
COMPATIBILITY
Arboria is made for Minecraft Java 1.20.3 - 1.20.4. For 1.19-1.20.2 versions visit the modrinth page (old versions).
The datapack will work on any vanilla server and should work on most modded servers (fabric, spigot, paper, etc.), but I cannot guarantee that. It doesn't work on realms.
Arboria is not compatible with any datapack that modifies overworld surface biomes. It is compatible with datapacks that change nether, end or cave biomes.
Arboria works with datapacks that add new biomes in addition to vanilla biomes, such as Terralith and William Wythers' Overhauled Overworld. Just make sure Arboria has a higher load priority (put it above Terralith/WWOO when adding datapacks to your world).
Note that the biomes were not designed to be used with other worldgen datapacks and may look out of place with surrounding biomes.
The datapack will work on any vanilla server and should work on most modded servers (fabric, spigot, paper, etc.), but I cannot guarantee that. It doesn't work on realms.
Arboria is not compatible with any datapack that modifies overworld surface biomes. It is compatible with datapacks that change nether, end or cave biomes.
Arboria works with datapacks that add new biomes in addition to vanilla biomes, such as Terralith and William Wythers' Overhauled Overworld. Just make sure Arboria has a higher load priority (put it above Terralith/WWOO when adding datapacks to your world).
Note that the biomes were not designed to be used with other worldgen datapacks and may look out of place with surrounding biomes.
If you want to grow Arboria's trees from saplings, check out Arboria Saplings
Credit | Screenshots taken with Complementary Reimagined shaders |
Compatibility | Minecraft 1.20 |
Tags |
9 Update Logs
Arboria v1.1.1 : by Sunna 06/09/2023 7:53:23 amJun 9th, 2023
Fixed a bug that caused mushroom trees to generate on top of other mushrooms in mushroom fields biome. Mushroom mushroom mushroom.
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I suggest adds seagrass to the rivers. Right now the rivers landscape looks a slightly unfinished.
I really like your datapack.
How to make more grass in forests? Are there settings or a datapack for this?