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Version 1.0 now released!
At the same time, it seeks to preserve the vanilla balance and feel, not adding any new structures or drastically different new biomes, ensuring that it is survival-friendly.
Key terrain features added:
See below for installation instructions.
View my GitHub page to access all releases (including older versions) and for issue tracking, and see the Modrinth page for a download of this datapack packaged as a mod!
Terrain
The general style of the terrain has been made more wacky, with more unpredictable cliffs and overhangs present. There should be a balance of around 55:45 of crazier terrain to flatter terrain. Transitions from land to ocean have been made smoother, and the much-loved Beta sand and gravel beaches have been re-added! At the same time, the general trends of the terrain (i.e where the tall mountains, rivers and oceans are found) are still very similar to vanilla 1.18 and above. This means that any general terrain features you see in a vanilla seed should show up when using this datapack, but will of course be a little crazier!
Almost all vanilla biomes have been preserved. There are, however, a few exceptions, since some biomes had to be removed to make space for new ones:
New biomes:
- Seasonal Forest: port of the same biome from Beta with vibrant green grass in which only oak trees generate. This biome has a higher-than-normal chance for fancy oaks to generate.
- Autumnal Forest: a biome with yellowish-coloured grass in which oak and birch trees generate, as well as giant mushrooms. This biome was inspired by the screenshot posted by Notch during the development of the Beta 1.8 update.
- Temperate Rainforest: a biome with cooler green grass in which taiga and oak trees generate, as well as ferns and berry bushes.
- Rainforest: replacement for the Sparse Jungle biome, but with less dense foliage as well as more fancy oak trees and tall ferns.
Biomes removed from vanilla:
- Windswept Savanna
- Windswept Forest
- Windswept Hills
- Windswept Gravelly Hills
- Birch Forest
- Old Growth Birch Forest
Adjustments to existing biomes:
- Since the old sand and gravel beaches have been re-added, this means that the (unsightly) sand, gravel and clay blobs have been removed. An implication of this would be that clay and gravel are more difficult to find. To make up for this, clay can now be found at bottom of lukewarm oceans and deep lukewarm oceans. Gravel already spawns at the bottom of most other ocean types (except warm), but the depth of the gravel has been increased instead of only occupying the floor block. This is, of course, in addition to clay already spawning in the Lush Caves.
- The dark foliage colours in the swamp biome have been removed, and the foliage colours in a couple of other biomes have been slightly adjusted.
- The sky colours in all biomes have been changed to more accurately reflect how they were in Minecraft Beta.
- Turtles now spawn in the Stony Shore biome
- Salmon spawn in slightly larger numbers in Rivers and Frozen Rivers to account for the reduction in spawning spaces due to the shallower rivers in this pack
- Jungle biomes have been made less dense than they are in vanilla
There are probably a few more minor changes that I have forgotten about.
Everything else has been kept the same as vanilla, which means that the new caves added in 1.18 will still generate.
Installation
Miscellaneous
The texture pack used in the screenshots is a customised version of Golden Days Base by PoeticRainbow.
Click here to see a gallery with more screenshots of Hybrid Beta.
Please feel free to leave comments with any questions, suggestions or feedback you may have. The datapack is still not completely polished and so any feedback/suggestions would be valuable to its future development. Finally, please do not redistribute this pack.
Overview
This datapack re-imagines vanilla Minecraft terrain in a way which seeks to inspire a greater sense of awe, wonder, and beauty. It takes inspiration from some of the features of terrain generation from Minecraft Beta 1.7.3 and versions before, like towering cliffs, floating islands, and crazy overhangs, and integrates them into the elegant, cascading terrain made possible by the new terrain shaper introduced in 1.18. The aim here is for the player to discover many distinct 'natural landmarks' as they explore the world, which inspire them to build and explore further. The introduction of fully-traversible rivers (including underground rivers) means that the player can also explore their world by boat much more easily.At the same time, it seeks to preserve the vanilla balance and feel, not adding any new structures or drastically different new biomes, ensuring that it is survival-friendly.
Key terrain features added:
- More overhangs, cliffs, and floating islands
- Larger continents and oceans
- Expansive lakes dotted with small islands
- Underground rivers
- Smoother transitions from land to water
See below for installation instructions.
View my GitHub page to access all releases (including older versions) and for issue tracking, and see the Modrinth page for a download of this datapack packaged as a mod!
Related Packs
- Neo-Beta/Neo-Beta Plus by SkyDeckAGoGo and Modern Beta by b3spectacled (both for Minecraft 1.16)
- Betagen+ by schmoobalizer (Minecraft 1.18)
Terrain
The general style of the terrain has been made more wacky, with more unpredictable cliffs and overhangs present. There should be a balance of around 55:45 of crazier terrain to flatter terrain. Transitions from land to ocean have been made smoother, and the much-loved Beta sand and gravel beaches have been re-added! At the same time, the general trends of the terrain (i.e where the tall mountains, rivers and oceans are found) are still very similar to vanilla 1.18 and above. This means that any general terrain features you see in a vanilla seed should show up when using this datapack, but will of course be a little crazier!Biomes
Almost all vanilla biomes have been preserved. There are, however, a few exceptions, since some biomes had to be removed to make space for new ones:
New biomes:
- Seasonal Forest: port of the same biome from Beta with vibrant green grass in which only oak trees generate. This biome has a higher-than-normal chance for fancy oaks to generate.
- Autumnal Forest: a biome with yellowish-coloured grass in which oak and birch trees generate, as well as giant mushrooms. This biome was inspired by the screenshot posted by Notch during the development of the Beta 1.8 update.
- Temperate Rainforest: a biome with cooler green grass in which taiga and oak trees generate, as well as ferns and berry bushes.
- Rainforest: replacement for the Sparse Jungle biome, but with less dense foliage as well as more fancy oak trees and tall ferns.
Biomes removed from vanilla:
- Windswept Savanna
- Windswept Forest
- Windswept Hills
- Windswept Gravelly Hills
- Birch Forest
- Old Growth Birch Forest
Adjustments to existing biomes:
- Since the old sand and gravel beaches have been re-added, this means that the (unsightly) sand, gravel and clay blobs have been removed. An implication of this would be that clay and gravel are more difficult to find. To make up for this, clay can now be found at bottom of lukewarm oceans and deep lukewarm oceans. Gravel already spawns at the bottom of most other ocean types (except warm), but the depth of the gravel has been increased instead of only occupying the floor block. This is, of course, in addition to clay already spawning in the Lush Caves.
- The dark foliage colours in the swamp biome have been removed, and the foliage colours in a couple of other biomes have been slightly adjusted.
- The sky colours in all biomes have been changed to more accurately reflect how they were in Minecraft Beta.
- Turtles now spawn in the Stony Shore biome
- Salmon spawn in slightly larger numbers in Rivers and Frozen Rivers to account for the reduction in spawning spaces due to the shallower rivers in this pack
- Jungle biomes have been made less dense than they are in vanilla
There are probably a few more minor changes that I have forgotten about.
Everything else has been kept the same as vanilla, which means that the new caves added in 1.18 will still generate.
Installation
Warning: this is not a reversible process - you cannot remove this datapack from your world once you install it. Please always make backups of your worlds before installing datapacks
- Download and extract the zip file into a folder
- (1.18 releases only - skip this step if creating a world in 1.19 and above): If a custom seed is desired, open the datapack folder and navigate to data/minecraft/dimension. For each of the three files present there (overworld.json, end.json, nether.json), open them and find the line (or lines in the case of end.json) containing the word 'seed' and enter the desired seed in place of the default seed, 0. Note that overworld.json file is much larger than the other two - the seed line in is located at the end of the file, but it may be easier to search for the word 'seed' using the search function by pressing CTRL-F.
- When creating a new Minecraft world, select Datapacks and drag the extracted file into the Minecraft window. Alternatively, add the file using the 'Open Pack Folder' button.
- Hover over the added datapack and press the arrow to move it into the 'Selected' column. Ensure that it is placed above the 'Default' pack.
- If a custom seed is being used, enter it in the box for the seed in 'More World Options'. (In 1.19 versions and above, the seed box can be left empty to use a random seed.)
- Create the world and enjoy!
Upgrading to a newer datapack version
- Make a backup of the world you want to upgrade!
- Make sure that the datapack version you are upgrading to is compatible with the version of Minecraft you want to play on.
- In the folder for your world you wish to upgrade, navigate to the datapacks folder and replace the existing datapack with the new version you wish to upgrade to.
- (1.18 versions only: Enter the seed used for the world in the dimension files of the new datapack as specified in the Installation instructions above.)
- (When converting from 1.18.2 to 1.19 only: Use an NBT editor (e.g NBTExplorer) to open the level.dat file in the world save folder and check that the seed entry is set to the seed that was used when creating the world. This will ensure that there is smoothing between the 1.18 and 1.19 terrain.)
- Open the world in the new Minecraft version.
Miscellaneous
The texture pack used in the screenshots is a customised version of Golden Days Base by PoeticRainbow.
Click here to see a gallery with more screenshots of Hybrid Beta.
Credits
- SkyDeckAGoGo, b3spectacled and schmoobalizer for their beta-style terrain generation datapacks which inspired me to make this one
- All the contributors on the Minecraft Configs subreddit and their accompanying Discord Server
- jacobsjo and the brilliant tool they made, Snowcapped, which helped me to understand how terrain generation works in 1.18
Please feel free to leave comments with any questions, suggestions or feedback you may have. The datapack is still not completely polished and so any feedback/suggestions would be valuable to its future development. Finally, please do not redistribute this pack.
Compatibility | Minecraft 1.18 |
to | Minecraft 1.21 |
Tags |
17 Update Logs
v1.0.4 : by Crystalis7 07/28/2024 3:55:04 pmJul 28th
Fixes:
- Port mob spawning additions from Vanilla 1.20.5 and 1.21:
- Armadillos now spawn in all Savanna variants and all Jungle variants (including Rainforests)
- Bogged mob now spawns in Swamp and Mangrove Swamp biomes
- The 'rusty' variant of wolves now spawns in the Rainforest biome
- The 'woods' variant of wolves now spawns in Seasonal Forests, Autumnal Forests, and Temperate Rainforests
- Fixed the lack of surface cave entrances
Changes:
- Beach biomes now always generate with sand beaches up to `y = 68`. This generally increases the number of available spawning spaces for Turtles
- Turtles now also spawn in the Stony Shore biome
- Slightly increase the minimum count of Cod which spawn in Rivers and Frozen Rivers from 1 to 2
- Port mob spawning additions from Vanilla 1.20.5 and 1.21:
- Armadillos now spawn in all Savanna variants and all Jungle variants (including Rainforests)
- Bogged mob now spawns in Swamp and Mangrove Swamp biomes
- The 'rusty' variant of wolves now spawns in the Rainforest biome
- The 'woods' variant of wolves now spawns in Seasonal Forests, Autumnal Forests, and Temperate Rainforests
- Fixed the lack of surface cave entrances
Changes:
- Beach biomes now always generate with sand beaches up to `y = 68`. This generally increases the number of available spawning spaces for Turtles
- Turtles now also spawn in the Stony Shore biome
- Slightly increase the minimum count of Cod which spawn in Rivers and Frozen Rivers from 1 to 2
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I love your data pack and have been enjoying it with some friends on a locally hosted server.
However, I'm new to datapacks and I want to check out Bundles and The Pale Garden (and eventually other updates). Can I muck with pack meta and force a Cascades world to load on 1.21.3? If I do, will it generate a Pale Garden if I explore far enough?
Or, alternatively, do I need to wait for you to find time to update the mod?
Thanks!
I'm glad you like the pack and are enjoying using it!
I have just published an update to support all existing 1.21 versions (1.21 - 1.21.3). This does not yet have the Pale Garden biome included. I am planning on making a separate update to add the biome as part of the 'Winter Drop'. Once that version of this pack has been released, the Winter Drop will need to be enabled on a world in order for the new biome and other new features to be present. That should be possible to do on existing worlds by editing the world's level.dat file as detailed here (link to Minecraft wiki)
I'll upgrade now so we can use bundles and eagerly await a Pale Garden release - I didn't realize The Winter Drop was still an experiment and now I feel a bit rude asking for mod support for unreleased features. Oops!
Thanks again and take care.
P. S. I didn't realize the fully traversable rivers was part of your mod but I have been really loving them, especially where they run underground!