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This datapack spawns a zombie version of yourself upon death!
The zombie picks the best items as weapon and armor, then stores all other items in the chest he's holding. He will also take all your experience orbs. Once you find and kill him, he will drop all items and experience.
At the cost of having to fight yourself, your items won't despawn before you get there. To really make sure you won't lose your items, zombies will spawn as drowned underwater or wither skeleton in the nether. All mobs will have fire resistance applied to them. Lost your items or xp anyways? Place a comment and I'll try to push a bugfix.
Can't find your zombie with all your stuff anymore? Try Coords Master! In survival, it would only cost 1 compass item to see your death coordinates.
This datapack was more difficult to create than you would think. A zombie has no data values for inventory (besides hand and armor items) or experience. A full inventory doesn't even fit in a single chest (due to hotbar and shield slot), so I had to create a system where every item on the ground gets it's own slot inside a chest inside another chest inside the offhand slot of the zombie. Once the zombie dies and drops that chest, I had to spawn an item entity for every item in any of the chests inside that one chest. For this to work, I needed 70 lines of commands. Storing and dropping experience needed another 8.
Install Instructions
This is a datapack, it can easily be used in any world or server without any difficulties.
Simply drop the downloaded folder in the "datapacks" folder of your world save (<world>/datapacks).
Then open your world and do
/reload
In case the datapack doesn't automatically get enabled, run:
/datapack enable "file/[datapack folder name]"
Simply drop the downloaded folder in the "datapacks" folder of your world save (<world>/datapacks).
Then open your world and do
/reload
In case the datapack doesn't automatically get enabled, run:
/datapack enable "file/[datapack folder name]"
Compatibility | Minecraft 1.14 |
Tags |
1 Update Logs
Extreme Death Conditions Update! : by Bertiecrafter 10/08/2019 2:31:19 pmOct 8th, 2019
When you die in water, a drowned zombie will spawn.
When you die in the nether, a wither skeleton will spawn.
Any "death monsters" will have fire resistance.
This update is incompatible with the previous. Previously spawned death zombies won't drop the collected XP anymore.
When you die in the nether, a wither skeleton will spawn.
Any "death monsters" will have fire resistance.
This update is incompatible with the previous. Previously spawned death zombies won't drop the collected XP anymore.
tools/tracking
4411089
119
player-zombification-vanilla-walking-graves
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Props to you for making this much needed addition!
Did he not flee from the place of death?
And he will not burn in the sun?
My knowledge in this area is not very much, but I have an idea. There are "DrownedConversionTime" and "InWaterTime" data values for zombies. Would it be possible to make a quick fix to this by somehow preventing player zombies from turning into drowned?
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I just tested dieing underwater and it worked just fine. All data is copied to the drowned zombie from the original zombie. I sent you a DM to try and work this out.