- Advancements
- Functions
- Predicates
Published May 27th, 2021, 5/27/21 8:22 pm
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A pack that makes mobs get stronger as you progress through the game
World Level 1 "Screams echo around you.."
link to a mod this is based on:
https://www.curseforge.com/minecraft/mc-mods/majruszs-progressive-difficulty
World Level 1 "Screams echo around you.."
- hostile mobs have 1 extra heart (on top of their base-game health)
- started when a player obtains an iron ingot
- hostile mobs have 2 extra hearts (on top of their base-game health)
- adds elite mobs (much stronger mobs with more health, speed, and damage)
- started when a player enters the nether
- hostile mobs have 4 extra hearts (on top of their base-game health)
- hostile mobs deal 2 extra damage (on top of their base-game damage)
- elites are more common (from 1/10 to 1/4)
- started when a player obtains a piece of diamond armour
- hostile mobs have 6 extra hearts (on top of their base-game health)
- hostile mobs deal 4 extra damage (on top of their base-game damage)
- elites are more common (from 1/4 to 1/3)
- started when a player obtains a piece of ancient debris
- hostile mobs have 10 extra hearts (on top of their base-game health)
- hostile mobs deal 6 extra damage (on top of their base-game damage)
- elites are more common (from 1/3 to 1/2)
- boss mobs (wither and ender dragon) are always elite
- elite boss mobs have 100 extra health (50 hearts)
- started when a player enters the end
link to a mod this is based on:
https://www.curseforge.com/minecraft/mc-mods/majruszs-progressive-difficulty
| Credit | wasd build team (for their rng and random name generator functions), Majrusz' for the idea and original mod |
| Compatibility | Minecraft 1.16 |
| to | Minecraft 1.17 |
| Tags |
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