• 3/16/25 12:08 pm
- 1k views • 1 today
- save_alt 154 downloads
- Compatibility
- Minecraft 1.17
- to version
- Minecraft 1.21
- Changes include
- Functions
- Predicates
14
While mining or building, picking up the items you break can sometimes be annoying, as they can fall just out of reach of you.
This data pack aims to fix this by allowing you to use a copper ingot in your offhand to attract items to you. All items within a 6 block radius (more or less the radius you can mine in) will be teleported to you, allowing you to pick them up easily. Additionally, experience orbs and pickupable arrows on the ground will also be attracted to you.
The item that acts as a magnet is determined by the simple_magnet:acts_as_magnet item tag, which can be customized via another data pack if you so please.
This data pack aims to fix this by allowing you to use a copper ingot in your offhand to attract items to you. All items within a 6 block radius (more or less the radius you can mine in) will be teleported to you, allowing you to pick them up easily. Additionally, experience orbs and pickupable arrows on the ground will also be attracted to you.
The item that acts as a magnet is determined by the simple_magnet:acts_as_magnet item tag, which can be customized via another data pack if you so please.
1 Update Logs
1.1 : by azeolii_ 08/08/2026 7:25:41 pmAugust 8 @ 11:25 pm UTC
26.2 support and QoL changes to make using magnets a less frustrating experience
- Added support for 26.2 (but removed support for versions before 1.21 because I couldn't be bothered)
- Items teleported to the player using a magnet can now instantly be picked up instead of having to awkwardly wait for the pickup timer to run out. This means that if you mine a block, as long as you have place in your inventory, it instantly gets picked up!
- Thrown items no longer get teleported to players with magnets to prevent picking up the same trash you just threw out
- Experience orbs now have a larger pickup radius with the magnet, going from 6 to 8 blocks (I'm not too sure why I changed that tbh)
- Arrows in the ground are no longer attracted to players with magnets, as it was annoying and caused more harm than good (killing happy ghasts...)
- Updated the pack icon to be brighter and to make it more obvious what the pack does
- Removed Herobrine
- Added support for 26.2 (but removed support for versions before 1.21 because I couldn't be bothered)
- Items teleported to the player using a magnet can now instantly be picked up instead of having to awkwardly wait for the pickup timer to run out. This means that if you mine a block, as long as you have place in your inventory, it instantly gets picked up!
- Thrown items no longer get teleported to players with magnets to prevent picking up the same trash you just threw out
- Experience orbs now have a larger pickup radius with the magnet, going from 6 to 8 blocks (I'm not too sure why I changed that tbh)
- Arrows in the ground are no longer attracted to players with magnets, as it was annoying and caused more harm than good (killing happy ghasts...)
- Updated the pack icon to be brighter and to make it more obvious what the pack does
- Removed Herobrine
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